Richard Davey
2ad71909f3
The DynamicTexture.fill
method will now correctly draw the fill rectangle if the width
and height
are provided in WebGL, where-as before it would assume the y axis started from the bottom-left instead of top-left. Fix #6615
2023-09-27 18:44:39 +01:00
Richard Davey
94662cdbc7
StaticBody.setSize
will now check to see if the body has a Game Object or not, and only call getCenter
and the frame sizes if it has. This fixes a bug where calling physics.add.staticBody
would throw an error if you provided a width and height. Fix #6630
2023-09-27 18:22:01 +01:00
Richard Davey
d07d756760
The LoaderPlugin
will now call removeAllListeners()
as part of its shutdown
method, which will clear any event listeners bound to a Loader instance of the Scene, during the Scene shutdown. Fix #6633
2023-09-27 18:15:12 +01:00
Richard Davey
455420c4a0
Merge pull request #6627 from rexrainbow/plane-origin
...
Add read-only originX, originY properties
2023-09-27 18:06:20 +01:00
Richard Davey
2be65ec210
Merge pull request #6632 from samme/docs/tween-persist
...
Docs: change tween `persists` to `persist`
2023-09-27 17:57:36 +01:00
Richard Davey
ba7f2ff22e
Merge pull request #6635 from PresentCreativeLLC/ParticleDocumentationTypoFix
...
Fixed a typo, changed 'Interal' for 'Internal'
2023-09-27 17:57:10 +01:00
Richard Davey
8472087534
Merge pull request #6638 from samme/docs/tween-builders
...
Docs: TweenBuilderConfig and NumberTweenBuilderConfig
2023-09-27 17:53:28 +01:00
samme
720b2ccc6f
Docs: NumberTweenBuilderConfig
...
- Remove the v3.55 "Scope" properties
- Other simplifications
2023-09-27 09:30:15 -07:00
samme
485be95248
Docs: TweenBuilderConfig
...
Clarify onRepeat, onYoyo
2023-09-27 09:27:34 -07:00
Richard Davey
1be82975f7
The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement
before trying to inspect its prototype. This should help in non-browser environments.
2023-09-27 17:18:10 +01:00
Richard Davey
6cda06c6b2
The Text.dirty
Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space.
2023-09-27 16:58:25 +01:00
Alvaro Estrada
73a1d96b48
Correction
...
Made a correction, my previous assumption was that the particleData stored a copy of the configuration data, but after further review of the code only the min and max values are ever used. Any further extensions of the code will need to have these properties.
2023-09-25 13:57:03 -06:00
Alvaro Estrada
1ce053c7a7
Removed interface EmitterOpRandomStartEndConfig
...
The interface EmitterOpRandomStartEndConfig, even though it is another path to configure a random emit value, it does not fully describe that all the options for the EmitterOpEaseConfig are available to use. Instead it is better to add to the description of the EmitterOpEaseConfig that there is a random start value option available.
2023-09-24 23:51:44 -06:00
Alvaro Estrada
9b4d41d1bf
Fixed a typo, changed 'Interal' for 'Internal'
2023-09-24 22:49:42 -06:00
Alvaro Estrada
1888025575
Added to the description that EmitterColorOp is an extension of the EmitterOp class.
2023-09-24 22:48:21 -06:00
samme
76a6786fba
Docs: change persists
to persist
2023-09-23 08:12:22 -07:00
Rex
1704e2ca5a
Add read-only originX, originY properties
2023-09-21 11:10:49 +08:00
Rex
8f061e1039
Update remove, removeAll, add methods
2023-09-21 00:40:53 +08:00
Alvaro Estrada
787c534ff1
Update ParticleEmitter.js
...
Made AddEmitZone and AddDeathZone work more similar.
* AddDeathZone returns an output array
* AddEmitZone checks for the validity of the source needed methods
2023-09-20 10:27:36 -06:00
Alvaro Estrada
5c09d6e34d
Updated the description of DeathZoneObj
...
Switched the references of Circle, Ellipse, Polygon, and Triangle for only one reference to the DeathZoneSource
2023-09-19 12:15:34 -06:00
Alvaro Estrada
45b6292a0c
Constructor parameters correction
...
Defining stepRate as an optional parameter
2023-09-18 09:58:58 -06:00
Alvaro Estrada
62949f1d38
addEmitZone return correction
...
Changed the type of return
2023-09-14 13:01:37 -06:00
Alvaro Estrada
62eb820ba0
Type clarification for emit zone data
...
I have updated the definition of EmitZoneObject to exclusively represent EdgeZone or RandomZone objects, excluding their configurations. Previously, the emitZones property was either an array of RandomZones or an array of EdgeZones, not an Array that could hold either. With this change, emitZones is now represented as an array of EmitZoneObjects.
EmitZoneData takes over the role previously held by EmitZoneObject.
2023-09-14 12:35:31 -06:00
Richard Davey
cbb802bcff
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-09-14 11:47:33 +01:00
Richard Davey
a1bc5e247b
Clarify set body docs further
2023-09-14 11:47:31 +01:00
Alvaro Estrada
6aa625b3cc
Description correction
2023-09-13 12:34:13 -06:00
Alvaro Estrada
5df5258c68
EmitterOpOnEmitCallback update
...
Changed the parameters to be optional since not all the onEmit calls actually pass parameters to the function, so there should be a warning about that
2023-09-13 12:31:29 -06:00
samme
f7571462a0
Docs: explain FileConfig.type values
2023-09-13 08:28:57 -07:00
Alvaro Estrada
9d33475c5d
Changed the obligatory definition for an optional definition
2023-09-07 20:53:17 -06:00
Alvaro Estrada
7ff66e81bb
Fixed int type
...
Added int as possible undefined
2023-09-07 18:43:26 -06:00
Alvaro Estrada
953b316526
EmitterOpRandomMinMaxConfig type correction
...
Added the description of the "int" boolean property that was missing
2023-09-07 18:18:52 -06:00
Alvaro Estrada
0ed6d4030d
Created ParticleData description
...
Gave a description for the ParticleData type
2023-09-07 18:12:52 -06:00
Alvaro Estrada
2d32b53c1a
Added the use of Vector2Like
...
Changed the types of follow and followOffset to use the interface Vector2Like, this enable more objects to be used and not only gameobjects and better describe followOffset
2023-09-07 18:11:02 -06:00
Richard Davey
5238c0b193
Ready for 3.61 Beta 3
2023-09-07 18:15:47 +01:00
Richard Davey
59438ad874
Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame
. This is false
by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame
and AnimationState.randomFrame
properties.
2023-09-07 18:00:18 +01:00
Richard Davey
5961b821aa
Added missing property
2023-09-07 17:24:19 +01:00
Richard Davey
de48d84699
Updated jsdocs
2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa
Fixed use of modified Wrap function
2023-09-07 16:42:41 +01:00
Richard Davey
377cc6b37b
iOS and any browser identifying as AppleWebKit
will now set the Device.es2019
flag to true
. This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483
2023-09-07 16:22:39 +01:00
Richard Davey
533ed6e47d
The ParticleEmitterWebGLRenderer
has been refactored so that the particle.frame
is used as the source of the glTexture
used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515
2023-09-07 16:14:06 +01:00
Richard Davey
962ff04538
If you gave the width
or height
in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%"
or "50%"
to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px"
it will now be treated as a fixed value, not a percentage.
2023-09-07 15:19:57 +01:00
Richard Davey
fe05501e38
The PostFXPipeline
will now set autoResize
to true
on all of its RenderTarget
instances. This fixes an issue where the PostFXPipeline
would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527
2023-09-07 14:43:36 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
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Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
066bb9be18
Updated jsdocs
2023-09-07 14:07:44 +01:00
Richard Davey
6cbcfefe7b
Clarified jsdocs
2023-09-07 13:28:52 +01:00
Richard Davey
b57369347f
Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
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Update return type of emitParticle
2023-09-07 13:26:44 +01:00
Richard Davey
0cec5012b4
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
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Update ParticleEmitterConfig.js
2023-09-07 13:26:05 +01:00
Richard Davey
8622e611f7
Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
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Update ParticleEmitterFrameConfig.js
2023-09-07 13:23:40 +01:00
Richard Davey
6d22019f26
Update ParticleEmitterAnimConfig.js
2023-09-07 13:21:51 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
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Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
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Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
samme
a581b821eb
Docs: correct type for BuildTilesetIndex(mapData)
...
This should be close enough
2023-09-06 16:26:36 -07:00
Richard Davey
d9f51c0562
null the Camera reference
2023-09-05 14:56:13 +01:00
Richard Davey
e3c1478867
null the glTexture reference
2023-09-05 14:56:06 +01:00
Richard Davey
e8e57b6b0c
The WebGLRenderer.deleteFramebuffer
method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING
has also been removed to avoid side-effects.
2023-09-05 13:40:45 +01:00
Richard Davey
c82a6bb466
DynamicTexture.preDestroy
was never called, leading to an accumlation of framebuffers in memory. This method has now been renamed to destroy
and cleans all references correctly.
2023-09-05 12:55:01 +01:00
Emad
266ddb7545
fixed a typo in TextFactory.js
2023-09-03 22:34:28 +10:00
John Hyde
e9808895ae
Update InputConfiguration.js: Clarify alphaTolerance
...
This change adds documentation to make it clear that alphaTolerance is a value between 0 and 255, rather than 0 and 1.
2023-08-30 13:07:33 -07:00
Richard Davey
61fa744473
Fixed the methods addAtlasJSONArray
, addAtlasJSONHash
, addAtlasXML
and addUnityAtlas
. Fix #6565
2023-08-28 16:21:17 +01:00
Richard Davey
28738a4046
Tile
was incorrectly using the Alpha
Game Object component, instead of the AlphaSingle
component, which meant although the methods implied you could set a different alpha per tile corner, it was never reflected in the rendering. It has now been updated to use just the single alpha value. Fix #6594
2023-08-28 16:04:14 +01:00
Richard Davey
56a1bbfe8b
Merge pull request #6568 from Trissolo/fixProcessQueue
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[Fix] Added missing parameter to some function calls in Phaser.Structs.ProcessQueue#add
2023-08-28 15:43:22 +01:00
Richard Davey
b5c9b76eff
Updated docs
2023-08-28 15:42:02 +01:00
Richard Davey
5846acf682
Merge pull request #6569 from Trissolo/refineGameObjectSetTexture
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Added two optional parameters to GameObjects.Components.Texture#setTexture
2023-08-28 15:39:47 +01:00
Richard Davey
2a5bf0e5f9
Merge pull request #6584 from Trissolo/fix/geomPolygon-unused-code
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Remove unused code in Geom.Polygon#setTo
2023-08-28 15:27:45 +01:00
Richard Davey
63fbaf99df
Merge pull request #6590 from samme/samme-patch-1
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Docs: StaticBody#reset description
2023-08-28 15:23:31 +01:00
samme
7338ca5793
Unprotect Animation#getFrameAt
2023-08-25 12:51:59 -07:00
Alvaro Estrada
4cfa8c4287
Update ParticleEmitterFrameConfig.js
...
Changed the configuration to better reflect what is accepted by the function
2023-08-24 13:57:52 -06:00
samme
90799f39ed
Docs: StaticBody#reset description
2023-08-22 08:48:01 -07:00
Alvaro Estrada
e37134e47e
Fixed file name discrepancy with the interface name
2023-08-17 11:11:57 -06:00
Alvaro Estrada
525730dbb1
Added missing description of the anims property of the particle emitter
...
- Created a description of the object handed to the function setAnim
- Added the property anim to ParticleEmitterConfig
- Changed the parameters description of setAnim to better match
2023-08-17 11:09:04 -06:00
Trissolo
d33c83d27b
Remove unused code
2023-08-16 05:42:00 +02:00
Richard Davey
9080dbf1fd
Updated documentation to explain about calling convertTiles
2023-08-15 23:37:05 +01:00
Rex
cd3646c850
Uses current faces to do hit-testing
2023-08-10 12:04:41 +08:00
Alvaro Estrada
d4dd2ca77b
Merge branch 'photonstorm:master' into ParticleEmitterConfig-Type-Fix
2023-08-08 13:27:46 +00:00
Alvaro Estrada
6177670abc
Update return type of emitParticle
...
The function emitParticle can also return undefined when the particle max limit has been reached
2023-08-08 07:07:49 -06:00
Richard Davey
c5d53f9e94
Fixed typo
2023-08-08 13:08:54 +01:00
Alvaro Estrada
f01af5ba3a
Update ParticleEmitterConfig.js
...
- Fixed the Texture type in the ParticleEmitterConfig
2023-08-07 23:15:25 -06:00
Alvaro Estrada
6bc801ddff
Update ParticleEmitterConfig.js
...
- Fixed a typo
- Updated JSDoc so ParticleEmitterConfig refers to EmitZoneObject and EmitZoneObject[] instead of EdgeZoneConfig and RandomZoneConfig
- Updated JSDoc so ParticleEmitterConfig refers to DeatZoneObject and DeathZoneObject[] instead of DeathZoneConfig
2023-08-07 18:14:00 -06:00
Trissolo
1ea1c9313c
Added two optional parameters, 'updateSize' and 'updateOrigin', which are used as second and third arguments when setting the frame. In fact 'setFrame()' takes three arguments
2023-08-02 11:17:20 +02:00
Trissolo
255eb85723
Added missing parameter to some function calls
2023-08-02 10:40:10 +02:00
Richard Davey
ab9fced253
Fixed breaking typo introduced by #6474
2023-08-01 21:15:01 +01:00
Richard Davey
8e1809688c
The WebGLRenderer will now validate that the mipmapFilter
property in the Game Config is a valid mipmap before assigning it.
2023-08-01 13:44:58 +01:00
Richard Davey
72f3997d21
Merge pull request #6561 from julescubtree/update-loader-event-firing-documentation
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fix JSDoc fired event: Phaser.Loader.LoaderPlugin#ADD -> Phaser.Loader.Events#ADD
2023-07-26 18:52:24 +01:00
Richard Davey
d5318589bd
Marked as optional
2023-07-26 18:49:38 +01:00
Richard Davey
80da532028
Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
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JSDocs update
2023-07-26 18:46:24 +01:00
Julius Diaz Panoriñgan
a902fe05da
fix JSDoc fired event: Phaser.Loader.LoaderPlugin#ADD -> Phaser.Loader.Events#ADD
2023-07-26 09:51:49 -07:00
Richard Davey
d7da226935
Updated version
2023-07-24 14:34:24 +01:00
Richard Davey
719bfd9dd8
Default the fill/line style to transparent
2023-07-24 14:33:49 +01:00
Alvaro Estrada
996a1361c4
JSDocs update
...
Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
2023-07-21 13:48:18 -06:00
Richard Davey
da947e8b4c
3.61.0 Beta 1
2023-07-21 18:45:47 +01:00
Richard Davey
002786e411
fx namespace fix
2023-07-21 18:41:30 +01:00
Richard Davey
b4849cf4f1
Math.Wrap` has been reverted to the previous version. Fix #6479
2023-07-21 18:32:45 +01:00
Richard Davey
c44dbccedc
The PathFollower.pathUpdate
method will now check if the tween
property has a valid data
component before running the update. This prevents a call to PathFollower.stopFollow
from throwing a Cannot read properties of null (reading '0')
error as it tried to do a single update post stop. Fix #6508
2023-07-21 18:20:38 +01:00
Richard Davey
23cd25f482
PhysicsGroup
will now set the classType
and null the config
when an array of single configuration objects is given in the constructor. Fix #6519
2023-07-21 18:13:37 +01:00
Richard Davey
4fa348e161
Group.createFromConfig
will now check to see if the config contains either internalCreateCallback
or internalRemoveCallback
and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
2023-07-21 18:12:33 +01:00
Richard Davey
f0c6bd63bd
The Matter Physics ignoreGravity
boolean is now checked during the Matter Engine internal functions, allowing this property to now work again. Fix #6473
2023-07-21 17:40:47 +01:00
Richard Davey
7d4e6a3688
When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] }
it would fail to set the final value unless you specified the interpolation
property as well. It now defaults to linear
if not given. Fix #6551
2023-07-21 17:33:13 +01:00
Richard Davey
a17c6f78e9
Particle.alpha
is now clamped to the range 0 to 1 within the update
method, preventing it from going out of range. Fix #6551
2023-07-21 17:18:59 +01:00
Richard Davey
cd020af107
Guard against duplicate removal. Fix #6539
2023-07-21 17:13:26 +01:00
Richard Davey
56254d0114
The Rope
Game Object now calls initPostPipeline
allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
2023-07-21 17:07:32 +01:00
Richard Davey
b266223318
Modified method name to be plural
2023-07-21 16:57:48 +01:00
Richard Davey
a4e53acc33
Merge pull request #6453 from rexrainbow/particles-clear-zones
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Add methods to clear EmitZone or DeathZone
2023-07-21 16:55:22 +01:00
Richard Davey
b3e1b77686
Updated jsdocs
2023-07-21 16:54:51 +01:00
Richard Davey
1ad5e626af
Updated version number
2023-07-21 16:49:24 +01:00
Richard Davey
0db2134c2e
Merge pull request #6505 from Ariorh1337/6504
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6504: add letter spacing
2023-07-21 16:48:45 +01:00
Richard Davey
80515012bd
Merge pull request #6542 from rui-han-crh/expose-layer-id
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Expose layer id from Tiled map parser in LayerData and ObjectLayer
2023-07-21 16:40:53 +01:00
Richard Davey
c23b276cdd
Merge pull request #6536 from TJ09/animation-global-time-scale
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Apply AnimationManager's global time scale to AnimationStates.
2023-07-21 16:38:49 +01:00
Richard Davey
31a0fe0303
Merge pull request #6480 from EmilSV/bitmaptext_render_fix
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BitmapText now reset texture unit on flush
2023-07-21 16:36:27 +01:00
Richard Davey
1217464a0b
Merge pull request #6487 from DaliborTrampota/master
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Fixes drawing hexagonal tilemaps
2023-07-21 16:35:28 +01:00
Richard Davey
a504c78d44
Physics.Arcade.World.singleStep
is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz)
2023-07-21 16:33:31 +01:00
Richard Davey
d4d68e3f71
Merge pull request #6499 from charlieschwabacher/patch-1
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avoid TypeError in addSpriteSheet method of TextureManager
2023-07-21 16:26:44 +01:00
Richard Davey
939bd5da5b
Merge pull request #6474 from wjaykim/patch-2
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fix: Crash in PutTileAt
2023-07-21 16:25:56 +01:00
Richard Davey
8e119a0045
Merge pull request #6514 from dmokel/fix/GetLast
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fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast fu…
2023-07-21 16:22:33 +01:00
Richard Davey
bba300b866
Update Config.js
2023-07-21 16:18:15 +01:00
Richard Davey
9ce718ad02
Merge pull request #6502 from wpederzoli/scale-width-height
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add proper key value to scale width and height
2023-07-21 16:17:44 +01:00
Richard Davey
7b6e11295f
Merge pull request #6471 from wjaykim/patch-1
...
fix: memory leak in WebAudioSoundManager
2023-07-21 16:11:46 +01:00
Richard Davey
915f662d95
Merge pull request #6488 from samme/fix/setFromJSON
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Fix `createFromObjects()` from Tiled array of object custom properties
2023-07-21 16:07:34 +01:00
Richard Davey
bce1e48040
Merge pull request #6494 from samme/docs/particle-emitter-xy
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Docs: particleX and particleY are updatable ops
2023-07-21 16:06:53 +01:00
Richard Davey
1d00a7d923
Merge pull request #6493 from samme/docs/createFromObjects-2
...
Docs: createFromObjects() description
2023-07-21 16:05:45 +01:00
Richard Davey
10dbf1a4f2
FX.Circle.backgroundAlpha
is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow)
2023-07-21 16:05:07 +01:00
Richard Davey
0623c6f6bd
Update version number
2023-07-21 16:03:43 +01:00
Richard Davey
63234a2add
Text.setRTL
is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
2023-07-21 16:03:43 +01:00
Richard Davey
36d658e392
Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
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Add backgroundAlpha property in Circle effect controller
2023-07-21 16:03:25 +01:00
Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
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Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
3f9ce29962
The FXBlurLow
fragment shader didn't have the offset
uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
2023-07-21 15:41:42 +01:00
Richard Davey
86f71e876e
The BlurFXPipeline
didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
2023-07-21 15:40:44 +01:00
Richard Davey
5c4bed678c
FX.Blur
didn't set the quality
parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation).
2023-07-21 15:39:32 +01:00
Richard Davey
92fcfe02dc
Fixed typedef
2023-07-21 14:24:25 +01:00
Rex
3410f8e665
Add backgroundAlpha property
2023-07-14 13:14:30 +08:00
Rui Han
fababac09a
Change the note in documentation of id to be more descriptive
2023-07-09 23:57:02 +08:00
Rui Han
a3b3eb1d7a
Record layer id from Tiled map json in LayerData config
2023-07-07 18:14:21 +08:00
Rui Han
90209b3d10
Add layer id to ObjectLayer
2023-07-07 18:11:52 +08:00
Rui Han
f421546e39
Add layer id to LayerData
2023-07-07 18:11:13 +08:00
T.J. Lipscomb
6272944f1e
Apply AnimationManager's global time scale to AnimationStates.
2023-07-03 11:43:29 -07:00
Richard Davey
1a2a255904
Matrix Translation fixes
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* `Array.Matrix.RotateLeft` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.RotateRight` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.TranslateMatrix` didn't work with any translation values above 1 due to missing parameters in `RotateLeft` and `RotateRight`
2023-06-29 21:14:21 +01:00
Richard Davey
fb3c85888b
Typo fix
2023-06-11 22:37:06 +01:00
Rex
ba5eb16aeb
Add setRTL method
2023-05-31 21:01:15 +08:00
David Mokel
1507d56785
fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast function
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Closes fix 6513
2023-05-29 07:21:36 +08:00
Dmitry Omelchenko
b84ee33cc2
add letter spacing
2023-05-13 04:50:37 +03:00
William Pederzoli
f89ea401d5
add proper key value to scale width and height
2023-05-11 20:36:27 +02:00
Charlie Schwabacher
bb2a156586
avoid TypeError in addSpriteSheet method of TextureManager
2023-05-09 17:10:52 -07:00
samme
c3335db081
Docs: Tilemap#createFromObjects description
2023-05-04 16:38:39 -07:00
samme
1149ad2fc5
Docs: particleX and particleY are updatable ops
2023-05-04 16:32:38 -07:00
samme
b70e353d49
Fix copying from the other Tiled object custom properties format
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Fixes #6391
2023-05-01 11:30:44 -07:00
Dalibor Trampota
0ac9d48686
Fixes drawing hexagonal tilemaps
2023-05-01 19:39:32 +02:00
Richard Davey
ed180bcc44
Particle.scaleY
would always be set to the scaleX
value, even if given a different one within the config. It will now use its own value correctly.
2023-04-19 17:58:48 +01:00
Richard Davey
d5b0b9c9c4
Preparing for 3.60.1
2023-04-19 17:58:38 +01:00
Emil Schnedler Vad
0d06b87c9e
BitmapText now reset texture unit on flush
2023-04-19 15:37:17 +02:00
Jay Kim
745fb79aad
fix: Crash in PutTileAt
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If mutliple layer exists in tilemap and tilesets were added in each layers, calling putTileMap crashes the game because it tries to get tileset from its layers' own tileset array. Because tile index were gotten from tilemap.tiles, its index differ from index in layer specific tileset array.
2023-04-15 16:48:24 +09:00
Jay Kim
064b7cce25
fix: memory leak in WebAudioSoundManager
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`unlockHandler` was not removed because of `this` was not binded to `bodyRemove` function, causing serious memory leak.
2023-04-14 18:16:38 +09:00