phaser/src
Richard Davey 36d658e392
Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
Add backgroundAlpha property in Circle effect  controller
2023-07-21 16:03:25 +01:00
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actions Updated copyright year 2023-01-02 17:36:27 +00:00
animations jsdoc fixes and beta 23 prep 2023-03-31 18:39:40 +01:00
cache Updated copyright year 2023-01-02 17:36:27 +00:00
cameras Docs: BaseCamera#ignore() entries type 2023-03-19 09:04:11 -07:00
core Added glowFXQuality and glowFXDistance config options 2023-02-27 13:48:31 +00:00
create Added { willReadFrequently } to every canvas context, no matter where it comes from 2023-03-09 17:30:04 +00:00
curves Updated copyright year 2023-01-02 17:36:27 +00:00
data Fixed various jsdocs 2023-02-07 01:24:10 +00:00
device Removed 'hasRequestVideoFrame' and added 'getVideoURL' function 2023-04-11 17:01:42 +01:00
display Tidy the docs 2023-04-05 14:38:19 +01:00
dom Updated copyright year 2023-01-02 17:36:27 +00:00
events Updated copyright year 2023-01-02 17:36:27 +00:00
fx Merge pull request #6545 from rexrainbow/circle-effect-background-alpha 2023-07-21 16:03:25 +01:00
gameobjects Merge pull request #6517 from rexrainbow/text-setrtl 2023-07-21 15:57:10 +01:00
geom Use Frame if the Mesh has one and not defined 2023-01-25 23:30:47 +00:00
input Updated copyright year 2023-01-02 17:36:27 +00:00
loader You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
math Typo 2023-04-04 17:55:37 +01:00
physics Adding documentation 2023-04-12 03:58:49 +01:00
plugins Updated copyright year 2023-01-02 17:36:27 +00:00
polyfills Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
renderer The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder) 2023-07-21 15:41:42 +01:00
scale Updated copyright year 2023-01-02 17:36:27 +00:00
scene Docs: correct cameras types 2023-04-03 16:03:51 -07:00
sound Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354 2023-04-12 03:23:21 +01:00
structs Updated copyright year 2023-01-02 17:36:27 +00:00
textures You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
tilemaps Fixed return type 2023-04-10 17:49:42 +01:00
time Change default callback scope to the timer event 2023-04-06 10:25:09 -07:00
tweens Adding documentation 2023-04-12 03:58:49 +01:00
utils Matrix Translation fixes 2023-06-29 21:14:21 +01:00
const.js Preparing for 3.60.1 2023-04-19 17:58:38 +01:00
phaser-arcade-physics.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
phaser-core.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
phaser-esm.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
phaser-ie9.js Updated copyright year 2023-01-02 17:36:27 +00:00
phaser.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00