Commit graph

1099 commits

Author SHA1 Message Date
Richard Davey
26d884746f Update CHANGELOG.md 2019-11-18 16:24:24 +00:00
Richard Davey
cc6cec5c83 Added in forceSetTimeout fps value (#4179) 2019-11-18 16:23:29 +00:00
Richard Davey
360640e4de Update CHANGELOG.md 2019-11-18 16:13:58 +00:00
Richard Davey
afc175a392 Update CHANGELOG.md 2019-11-18 16:02:34 +00:00
Richard Davey
a52831d49b Update CHANGELOG.md 2019-11-13 10:19:10 +00:00
Richard Davey
c25331cf30 Update CHANGELOG.md 2019-10-17 13:47:43 +01:00
Richard Davey
48bc039fe7 Update CHANGELOG.md 2019-10-17 13:25:32 +01:00
Richard Davey
24029b27db 3.20.1 Release 2019-10-15 12:30:09 +01:00
Richard Davey
1c13924615 Update CHANGELOG.md 2019-10-15 11:53:46 +01:00
Richard Davey
7aa88e5e0c Update CHANGELOG.md 2019-10-15 11:34:35 +01:00
Richard Davey
2d7abca281 Update CHANGELOG.md 2019-10-15 11:29:52 +01:00
Richard Davey
dae9d74707 Update CHANGELOG.md 2019-10-15 11:18:41 +01:00
Richard Davey
f0c4eb1857 Update CHANGELOG.md 2019-10-14 16:44:05 +01:00
Richard Davey
9163f08b42 Update CHANGELOG.md 2019-10-11 18:17:40 +01:00
Richard Davey
2a36a20bb8 Update CHANGELOG.md 2019-10-11 13:53:24 +01:00
Richard Davey
3e12b6c7ff Update CHANGELOG.md 2019-10-11 13:42:33 +01:00
Richard Davey
825f2da4ad Update CHANGELOG.md 2019-10-11 13:32:00 +01:00
Richard Davey
daa2025ef4 Update CHANGELOG.md 2019-10-11 13:27:19 +01:00
Richard Davey
ad8d8b014d Update CHANGELOG.md 2019-10-10 12:27:18 +01:00
Richard Davey
1a437bee06 Update CHANGELOG.md 2019-10-09 10:49:50 +01:00
Richard Davey
d72e86cc2a Update CHANGELOG.md 2019-10-04 11:13:15 +01:00
Richard Davey
3a53618bc7 Update CHANGELOG.md 2019-10-03 02:29:27 +01:00
Richard Davey
af4b2e15e2 Update CHANGELOG.md 2019-10-02 17:32:09 +01:00
Richard Davey
a3c8bf2222 Update CHANGELOG.md 2019-10-02 16:32:07 +01:00
Richard Davey
be110542ee Update CHANGELOG.md 2019-10-02 16:03:55 +01:00
Richard Davey
1ec7c350fb Update CHANGELOG.md 2019-10-02 15:21:51 +01:00
Richard Davey
144480411c Update CHANGELOG.md 2019-10-02 15:16:01 +01:00
Richard Davey
064c3449cf Update CHANGELOG.md 2019-10-02 13:39:46 +01:00
Richard Davey
6d79e1158e Update CHANGELOG.md 2019-10-02 13:21:53 +01:00
Richard Davey
9c5e327604 Update CHANGELOG.md 2019-10-02 12:50:13 +01:00
Richard Davey
718f8acf29 Update CHANGELOG.md 2019-10-02 12:13:48 +01:00
Richard Davey
ea75c5ca9a Updated quad alpha checks 2019-10-02 10:11:07 +01:00
Richard Davey
1e3cf1e957 Update CHANGELOG.md 2019-10-01 17:48:24 +01:00
Richard Davey
44ca7d1149 Update CHANGELOG.md 2019-10-01 17:43:50 +01:00
Richard Davey
5dbfbae5f9 Updated jsdoc types. Fix #4308 2019-10-01 17:04:06 +01:00
Richard Davey
0f65075177 Update CHANGELOG.md 2019-10-01 16:10:53 +01:00
Richard Davey
3c7d0265f1 Update CHANGELOG.md 2019-10-01 14:54:57 +01:00
Richard Davey
a0292b5685 TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711 2019-10-01 13:46:37 +01:00
Richard Davey
5b6d9895be TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719 2019-10-01 13:37:37 +01:00
Richard Davey
d14264a829 Update CHANGELOG.md 2019-10-01 13:29:08 +01:00
Richard Davey
ce29cb25ae Update CHANGELOG.md 2019-10-01 13:12:58 +01:00
Richard Davey
487ec88529 RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390 2019-09-30 15:08:53 +01:00
Richard Davey
9e49d1843e Update CHANGELOG.md 2019-09-30 14:24:55 +01:00
Richard Davey
b2b7301bdd Update CHANGELOG.md 2019-09-30 14:12:20 +01:00
Richard Davey
2829d27e8a Fixed return type. Fix #4772 2019-09-30 13:32:14 +01:00
Richard Davey
cb32eef1d9 Update CHANGELOG.md 2019-09-27 16:11:51 +01:00
Richard Davey
32ba59e4b6 Update CHANGELOG.md 2019-09-27 15:44:13 +01:00
Richard Davey
af53cf6a02 Update CHANGELOG.md 2019-09-27 13:44:43 +01:00
Richard Davey
c59aa16bb4 Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703 2019-09-26 13:45:01 +01:00
Richard Davey
9485eef5c7 Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702 2019-09-26 13:42:59 +01:00
Richard Davey
c6e7213fe4 The documentation for the chooseContext method has been fixed. Fix #4425 2019-09-26 13:36:36 +01:00
Richard Davey
82401fc74f Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."}. The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550 2019-09-26 13:20:59 +01:00
Richard Davey
163ab4fc19 Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728 2019-09-26 13:11:28 +01:00
Richard Davey
107bccf105 Tween.updateTo would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763 2019-09-26 12:46:55 +01:00
Richard Davey
719c2322ad Update CHANGELOG.md 2019-09-26 12:42:36 +01:00
Richard Davey
8c18699e74 A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object 2019-09-26 12:24:59 +01:00
Richard Davey
d4bb75fd8d Update CHANGELOG.md 2019-09-26 12:17:16 +01:00
Richard Davey
b704fdd680 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-09-24 12:36:32 +01:00
Richard Davey
d875a59958 InteractiveObject.alwaysEnabled is a new boolean that allows an interactive Game Object to always receive input events, even if it's invisible or won't render. 2019-09-24 12:36:28 +01:00
Richard Davey
5c04e20b20 The private Shader._savedKey property has been removed as it wasn't used anywhere internally. 2019-09-20 14:48:41 +01:00
Richard Davey
bc5c7cf7ab When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle) 2019-09-19 23:32:40 +01:00
Richard Davey
9f8e9d2afc InputPlugin.processDragMove has been updated so that the resulting dragX and dragY values, sent to the event handler, now compensate for the scale of the Game Objects parent container, if inside of one. This means dragging a child of a scale Container will now still drag at 'full' speed. 2019-09-16 15:47:18 +01:00
Richard Davey
d41e0899ab Update CHANGELOG.md 2019-09-13 19:18:17 +01:00
Richard Davey
5b10c07d2e ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag 2019-09-05 16:06:08 +01:00
Richard Davey
d0c40b647f SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer, but the property isn't set for Canvas. 2019-09-04 14:25:56 +01:00
Richard Davey
e3039ffb64 Added antialiasGL option 2019-08-29 11:46:58 +01:00
Richard Davey
7d2eaae693 The Container renderer functions will now read the childs alpha property, instead of _alpha, allowing it to work with more variety of custom children. 2019-08-08 14:03:23 +01:00
Richard Davey
ead12de198 Update CHANGELOG.md 2019-08-08 13:32:10 +01:00
Richard Davey
9486487a3e Update CHANGELOG.md 2019-08-07 18:20:29 +01:00
Richard Davey
84d5e1d975 Update CHANGELOG.md 2019-08-07 15:24:57 +01:00
Richard Davey
da2e96bb28 Update CHANGELOG.md 2019-08-07 13:03:10 +01:00
Richard Davey
4faac7fcc3 Update CHANGELOG.md 2019-08-07 12:47:56 +01:00
Richard Davey
5dd75b64fc Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform 2019-08-07 12:10:50 +01:00
Richard Davey
7b8632c099 Update CHANGELOG.md 2019-08-02 01:49:34 +01:00
Richard Davey
6eb7889bd8 Update CHANGELOG.md 2019-08-01 19:27:50 +01:00
Richard Davey
8a934fe7c4 Update CHANGELOG.md 2019-07-26 19:04:07 +01:00
Richard Davey
bb942382fc Update CHANGELOG.md 2019-07-26 14:26:25 +01:00
Richard Davey
cf0b872636 CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674 2019-07-24 15:16:08 +01:00
Richard Davey
9e9d264973 getPixels defaults to 0x0 2019-07-21 16:18:21 +01:00
Richard Davey
e23cd39f99 Update CHANGELOG.md 2019-07-19 15:16:14 +01:00
Richard Davey
a1dad3587e Update CHANGELOG.md 2019-07-18 10:36:18 +01:00
Richard Davey
1e7a368798 Update CHANGELOG.md 2019-07-17 16:59:50 +01:00
Richard Davey
00663ed7d7 Update CHANGELOG.md 2019-07-17 15:10:24 +01:00
Richard Davey
e1d10e32cd Update CHANGELOG.md 2019-07-17 14:40:51 +01:00
Richard Davey
d096ef6dcd Update CHANGELOG.md 2019-07-17 14:36:26 +01:00
Richard Davey
08325f2996 Update CHANGELOG.md 2019-07-16 17:41:11 +01:00
Richard Davey
fd9b088154 Update CHANGELOG.md 2019-07-15 17:03:06 +01:00
Richard Davey
7d2b34f8ed Warn if invalid texture source 2019-07-15 15:42:25 +01:00
Richard Davey
35849237a9 Update CHANGELOG.md 2019-07-15 15:28:49 +01:00
Richard Davey
ea2365a77d The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649 2019-07-15 10:56:32 +01:00
Richard Davey
6752dce869 Update CHANGELOG.md 2019-07-14 16:25:05 +01:00
Richard Davey
d432a64576 CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651 2019-07-13 10:49:05 +01:00
Richard Davey
c566ff26ff Update CHANGELOG.md 2019-07-11 14:00:45 +01:00
Richard Davey
b612d03433 Update CHANGELOG.md 2019-07-08 14:59:21 +01:00
Richard Davey
5f35a41d2f Update CHANGELOG.md 2019-07-08 13:29:52 +01:00
Richard Davey
8cf8caff0b Update CHANGELOG.md 2019-07-08 13:03:41 +01:00
Richard Davey
bf45637658 Update CHANGELOG.md 2019-07-03 15:53:49 +01:00
Richard Davey
da49fcc499 Update CHANGELOG.md 2019-07-03 15:47:43 +01:00
Richard Davey
deca3c95a3 Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553 2019-07-03 15:33:13 +01:00
Richard Davey
a8a7d45956 Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621 2019-07-03 15:07:53 +01:00