Update CHANGELOG.md

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Richard Davey 2019-10-01 17:43:50 +01:00
parent be02c80be9
commit 44ca7d1149

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@ -87,6 +87,8 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
* If more than one `MultiAtlasFile` used the same internal file name for its images, subsequent multi-atlases would fail to load. Fix #4330 (thanks @giviz)
* `MultiAtlasFiles` would incorrectly add the atlas JSON into the JSON cache, causing you to not be able to destroy and reload the texture using the same atlas key as before. Fix #4720 (thanks @giviz)
* `RenderTexture.fill` wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390 (thanks @Jerenaux)
* `DynamicBitmapText.setOrigin` wouldn't change the origin when using the Canvas Renderer, only in WebGL. It now sets the origin regardless of renderer. Fix #4108 (thanks @garethwhittaker)
* `DynamicBitmapText` wouldn't respect the multi-line alignment values when using the Canvas Renderer. It now uses them in the line calculations.
### Examples, Documentation and TypeScript