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Update CHANGELOG.md
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@ -55,6 +55,13 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
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* `LoaderPlugin` and `MultiFile` have a new private property `multiKeyIndex` which multi-files use and increment when batching sub-file loads.
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* TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719 (thanks @pavel-shirobok)
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* `TextureSource.isGLTexture` now checks if the browser supports `WebGLTexture` before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711 (thanks @tsphillips)
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* `GameObject.ToJSON` will no longer output the `scaleMode` in the json because it's not a valid Game Object property.
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* `TextureSource.setFilter` will now set the `scaleMode` to the given filter.
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* `CanvasInterpolation` has updated the order of the CSS properties so that `crisp-edges` comes after the browser prefix versions.
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* The `CanvasRenderer.scaleMode` property has been removed as it was never set or used internally.
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* The `CanvasRenderer.currentScaleMode` property has been removed as it was never set or used internally.
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* The `BuildGameObject` function will no longer set `scaleMode` because it's not a valid Game Object property.
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* `CanvasRenderer.antialias` is a new property, populated by the game config property of the same name (or via the `pixelArt` property) that will tell the canvas renderer what to set image interpolation to during rendering of Sprites.
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### Bug Fixes
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