3.20.1 Release

This commit is contained in:
Richard Davey 2019-10-15 12:30:09 +01:00
parent 1c13924615
commit 24029b27db
4 changed files with 23 additions and 11 deletions

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# Change Log
## Version 3.20.1 - Fitoria - in development
## Version 3.20.1 - Fitoria - 15th October 2019
### Updates
@ -19,7 +19,6 @@ My thanks to the following for helping with the Phaser 3 Examples, Docs and Type
@xSke
## Version 3.20.0 - Fitoria - 11th October 2019
### Video Game Object

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[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html:
```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.0/dist/phaser.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.1/dist/phaser.js"></script>
```
or the minified version:
```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.0/dist/phaser.min.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.1/dist/phaser.min.js"></script>
```
### API Documentation
@ -198,13 +198,13 @@ We've 3 tutorials related to Facebook Instant Games and Phaser:
A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is [available on jsDelivr](https://www.jsdelivr.com/projects/phaser). Include the following in your html:
```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.0/dist/phaser-facebook-instant-games.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.1/dist/phaser-facebook-instant-games.js"></script>
```
or the minified version:
```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.0/dist/phaser-facebook-instant-games.min.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.20.1/dist/phaser-facebook-instant-games.min.js"></script>
```
The build files are in the git repository in the `dist` folder, and you can also include the plugin in custom builds.
@ -221,7 +221,7 @@ Create an `index.html` page locally and paste the following code into it:
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.20.0/dist/phaser-arcade-physics.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.20.1/dist/phaser-arcade-physics.min.js"></script>
</head>
<body>
@ -332,6 +332,19 @@ You can then run `webpack` to create a development build in the `build` folder w
# Change Log
## Version 3.20.1 - Fitoria - 15th October 2019
### Updates
* The `remove-files-webpack-plugin` plugin has been moved to a devDependency (thanks @noseglid)
### Bug Fixes
* `UpdateList.shutdown` wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799 (thanks @jronn)
* `Container.mask` wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 (thanks @paulsymphony)
* `DynamicTilemapLayer.setCollision` would cause an `indexOf` error when trying to access the layer data. Fix #4800 (thanks @PavelMishin)
* `SceneManager.run` (and consequently `ScenePlugin.run`) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the `Systems.isPaused` function instead. Fix #3931 (thanks @alexeymolchan)
## Version 3.20.0 - Fitoria - 11th October 2019
### Video Game Object
@ -538,8 +551,8 @@ All rights reserved.
"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.20.0/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.20.0/phaser.min.js
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.20.1/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.20.1/phaser.min.js
[clone-http]: https://github.com/photonstorm/phaser.git
[clone-ssh]: git@github.com:photonstorm/phaser.git
[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser

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{
"name": "phaser",
"version": "3.20.1-beta1",
"version": "3.20.1",
"release": "Fitoria",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",

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@ -20,7 +20,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.20.1-beta1',
VERSION: '3.20.1',
BlendModes: require('./renderer/BlendModes'),