Update CHANGELOG.md

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Richard Davey 2019-10-02 12:50:13 +01:00
parent 89c30fe42f
commit 9c5e327604

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@ -75,6 +75,7 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
* `ProcessQueue.removeAll` is a new method that will remove all active entries from the queue.
* `ProcessQueue.length` is a new property that returns the size of the active list.
* `UpdateList` now extends the `ProcessQueue` struct and uses all of its methods for list management, instead of doing it directly. This means private properties such as `UpdateList._list` no longer exist. It also fixes an issue re: memory management where list items would remain until the end of a Scene. Fix #4721 (thanks @darkgod6)
* `BaseSoundManager.forEachActiveSound` will now only invoke the callback if the sound actually exists and isn't pending removal. Fix #3383 (thanks @DouglasLapsley)
### Bug Fixes
@ -104,7 +105,11 @@ My thanks to the following for helping with the Phaser 3 Examples, Docs and Type
@krzysztof-grzybek @NokFrt @r-onodera @colorcube
### Thanks
Thank you to the following people for contributing ideas for new features to be added to Phaser 3. Because we've now started Phaser 4 development, I am closing off old feature requests that I personally will not work on for Phaser 3 itself. They may be considered for v4 and, of course, if someone from the community wishes to submit a PR to add them, I will be only too happy to look at that. So, if you want to get involved, filter the GitHub issues by the [Feature Request tag](https://github.com/photonstorm/phaser/issues?q=is%3Aissue+is%3Aopen+label%3A%22%F0%9F%92%96+Feature+Request%22) and dig in. In the meantime, thank you to the following people for suggesting features, even if they didn't make it this time around:
@njt1982 @TheTrope @allanbreyes @alexandernst @Secretmapper @murteira @oktayacikalin @TadejZupancic @SBCGames @hadikcz @jcyuan @pinkkis