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Update CHANGELOG.md
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@ -107,7 +107,7 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
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* `WebGLRenderer.createTexture2D` has a new optional parameter `forceSize`, which will force the gl texture creation to use the dimensions passed to the method, instead of extracting them from the pixels object, if provided.
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* The `GameObject.setTexture` method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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* `TextureManager.get` can now accept either a string-based key, or a Texture instance, as its parameter.
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* `SceneManager.stop` now has an optional `data` parameter, which is passed to the Scene shutdown method. Fix #4510 (thanks @Olliebrown @GetsukenStudios)
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* `SceneManager.stop` and the matching `ScenePlugin.stop` now have an optional `data` parameter, which is passed to the Scene shutdown method. Fix #4510 (thanks @Olliebrown @GetsukenStudios)
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### Bug Fixes
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