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Richard Davey
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Zeke Chan
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This reverts commit ca5cdf4b1a
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Zeke Chan
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This reverts commit 86d4811246
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2024-06-10 14:50:22 +08:00
Zeke Chan
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Richard Davey
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Robert Kowalski
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Richard Davey
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2024-05-15 18:46:23 +01:00
Richard Davey
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Moving to v3.85
2024-05-15 15:37:36 +01:00
Richard Davey
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Updated readme and change log for 3.80.1
2024-02-27 15:56:03 +00:00
Richard Davey
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v3.80.1
2024-02-27 15:53:24 +00:00
Ben Richards
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Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
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Ensure TextureSource.setFlipY
always updates the texture.
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When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Ben Richards
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Prepare 3.80.1 bugfix release.
2024-02-27 11:24:04 +13:00
Ben Richards
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Fix RenderTexture crashing in the presence of a light.
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More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
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Standardise texture update in Shader.initSampler2D
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2024-02-26 16:19:24 +13:00
Ben Richards
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Fix failure to restore compressed textures after WebGL context loss.
2024-02-23 17:55:03 +13:00
Ben Richards
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Fix new WebGLTextures remaining bound after creation.
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This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
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Preparing for v3.90 development
2024-02-21 23:15:21 +00:00
Robert Kowalski
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Richard Davey
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2024-02-21 17:42:42 +00:00
Richard Davey
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Preparing for v3.80 release
2024-02-21 13:31:13 +00:00
Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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2024-02-21 00:17:11 +00:00
Richard Davey
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Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 23:56:21 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
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Ben Richards
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Merge remote-tracking branch 'origin/master'
2024-02-21 11:49:15 +13:00
Ben Richards
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Fix rare text sizes failing to render.
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If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Robert Kowalski
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Richard Davey
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2024-02-20 16:23:37 +00:00
Ben Richards
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Fix spritesheet from atlas from compressed texture.
2024-02-20 21:45:06 +13:00
Ben Richards
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Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Robert Kowalski
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Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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2024-02-19 14:41:59 +00:00
Ben Richards
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Change S3TCRGB to S3TCSRGB.
2024-02-17 20:59:00 +13:00
Ben Richards
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Verify compressed texture compatibility with WebGL and improve warnings.
2024-02-17 20:43:43 +13:00
Ben Richards
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Merge remote-tracking branch 'origin/master'
2024-02-17 18:16:14 +13:00
Ben Richards
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Add support for sRGB color in ETC compressed PVR files.
2024-02-17 18:15:56 +13:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-16 16:52:43 -05:00
Ben Richards
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Add experimental support for BPTC compressed textures in PVR files.
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These haven't been verified to work, but PVR format 15
(COMPRESSED_RGBA_BPTC_UNORM_EXT or COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT)
conforms to the specification, and PVR format 14
(COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT or
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) is a best guess.
2024-02-16 17:55:44 +13:00
Ben Richards
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Support sRGB compressed textures in PVR files.
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ASTC format textures would previously be defaulted to linear RGB.
S3TC format textures would either default to linear RGB,
or not load at all.
2024-02-16 17:48:43 +13:00
Robert Kowalski
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2024-02-15 20:36:08 -05:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-15 06:28:08 -05:00
Richard Davey
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Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-14 22:34:22 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-14 22:32:46 +00:00
Ben Richards
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Fix support for BPTC and RGTC texture compression.
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They use different WebGL extension name formats.
2024-02-13 17:38:19 +13:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-12 10:15:59 -05:00
Robert Kowalski
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Organize Input Updates in CHANGELOG-v3.80.md
2024-02-12 09:45:14 -05:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-09 22:51:50 -05:00
Ben Richards
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Add default normal map texture __NORMAL.
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Remove `LightPipeline.defaultNormalMap`, as this universal texture is
now available to use.
2024-02-09 15:51:53 +13:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-08 15:21:40 -05:00
Ben Richards
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Improve safety around context loss.
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Clarify notes on drawing dynamic textures during context loss.
Allow `Shader` to initialize and operate during context loss.
Improve resize handling on context loss and recovery.
2024-02-08 18:53:10 +13:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-07 17:12:52 -05:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-05 18:55:51 -05:00
Ben Richards
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Correct documentation of LightPipeline.currentNormalMap
.
2024-02-05 14:30:24 +13:00
Robert Kowalski
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2024-02-02 18:53:24 -05:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-02 16:33:05 -05:00
Richard Davey
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Merge pull request #6725 from phaserjs/webgl-wrappers
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Merge WebGL Context Loss work
2024-02-02 12:36:57 +00:00
Ben Richards
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Add Changelog for WebGL Context Restore.
2024-02-02 23:06:21 +13:00
Robert Kowalski
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Richard Davey
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Robert Kowalski
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Richard Davey
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Richard Davey
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Robert Kowalski
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Richard Davey
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Richard Davey
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Richard Davey
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Robert Kowalski
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Richard Davey
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