Richard Davey
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9f9c7dea61
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Added setProgress
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2018-04-04 17:19:02 +01:00 |
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Richard Davey
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f98107bb88
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Updated change log
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2018-04-04 17:18:53 +01:00 |
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Richard Davey
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9368c80922
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getFrameByProgress will return the Animation Frame that is closest to the given progress value.
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2018-04-04 17:14:43 +01:00 |
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Richard Davey
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9f85c0f61e
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new optional argument key which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it.
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2018-04-04 17:11:41 +01:00 |
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Richard Davey
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fa2320238e
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More jsdocs fixes and staggerPlay fix
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2018-04-04 16:27:33 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Richard Davey
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552cfe3c5e
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Animation Component overhaul
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2018-04-04 14:44:09 +01:00 |
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Richard Davey
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c251eceaf6
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jsdoc fixes
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2018-04-04 14:43:53 +01:00 |
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Richard Davey
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51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
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Richard Davey
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96507beda1
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Added setLetterSpacing method and exported value in toJSON (#3480)
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2018-04-04 11:34:39 +01:00 |
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Richard Davey
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00929a0b05
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Merge pull request #3480 from wtravO/FR3472
Feature Request #3472
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2018-04-04 11:30:27 +01:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Richard Davey
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67c0bb8059
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Merge pull request #3502 from icbat/master
filling in docs for utils.object.clone, hasAll, and hasAny
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2018-04-04 11:25:46 +01:00 |
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Richard Davey
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dac030dd3e
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Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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2018-04-04 11:13:19 +01:00 |
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Richard Davey
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0c200054b6
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LineCurve.getResolution was missing the divisions argument and always returning 1, which made it fail when used as path of a Path. It now defaults to return 1 unless specified otherwise
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2018-04-04 10:29:12 +01:00 |
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Richard Davey
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3589013af2
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Not protected
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2018-04-03 23:56:27 +01:00 |
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Richard Davey
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3546aa08f1
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Updated log
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2018-04-03 23:56:18 +01:00 |
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Evan
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ab004d1626
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filling in docs for utils.object.clone, hasAll, and hasAny
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2018-04-03 12:42:27 -05:00 |
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Felipe Alfonso
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3158d688ad
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TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
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2018-04-03 14:21:24 -03:00 |
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Richard Davey
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e29de6a9b3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 17:30:26 +01:00 |
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Richard Davey
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0b51671cb0
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Updated change log
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2018-04-03 17:30:21 +01:00 |
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Richard Davey
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a2535d4597
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jsdoc fix
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2018-04-03 17:30:15 +01:00 |
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Felipe Alfonso
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e50c42e0b8
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Fixed issue with static tilemap layer not getting the real texture dimension
issue ref: https://github.com/photonstorm/phaser/issues/3407
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2018-04-03 13:24:14 -03:00 |
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Felipe Alfonso
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8092e574dd
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 13:23:13 -03:00 |
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Richard Davey
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11512e1db2
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Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490
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2018-04-03 16:33:13 +01:00 |
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Felipe Alfonso
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198180fec6
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Fixed issue https://github.com/photonstorm/phaser/issues/3475
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2018-04-03 12:03:02 -03:00 |
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Richard Davey
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5fb57e13ec
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 15:41:07 +01:00 |
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Richard Davey
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d838097763
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Game.destroy now checks to see if the renderer exists before calling destroy on it. Fix #3498
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2018-04-03 15:41:02 +01:00 |
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Richard Davey
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1049e76ca1
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Merge pull request #3499 from orblazer/patch-1
Remove generic on type
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2018-04-03 15:37:15 +01:00 |
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Richard Davey
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d80cccc7f0
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Updated change log
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2018-04-03 15:32:08 +01:00 |
|
Richard Davey
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d93e8ab919
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Make sure debug layer remains on the top
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2018-04-03 15:30:46 +01:00 |
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Richard Davey
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8ffe3e3aaf
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Small formatting fixes
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2018-04-03 15:28:51 +01:00 |
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orblazer
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e3b0c3e4d2
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Remove generic on type
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2018-04-03 16:24:48 +02:00 |
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Richard Davey
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7f1723ca4f
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Merge pull request #3458 from OmarShehata/master
Added joint debug rendering to Matter Physics postUpdate
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2018-04-03 15:22:49 +01:00 |
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Richard Davey
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c1e5aa72ef
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Added jsdocs for TS defs export
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2018-04-03 15:08:48 +01:00 |
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Richard Davey
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eca3c09df1
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 14:08:26 +01:00 |
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Richard Davey
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316da3f2d9
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jsdocs update. Fix #3477
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2018-04-03 14:08:22 +01:00 |
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Richard Davey
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6c3618fa12
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Merge pull request #3494 from erd0s/master
JSdoc, changed properties marked with [?...] to just be [...]
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2018-04-03 13:56:44 +01:00 |
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Richard Davey
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18b29d9104
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Merge pull request #3496 from hexus/docs
Documentation for DataManager, SceneManager and ScenePlugin
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2018-04-03 13:55:31 +01:00 |
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Richard Davey
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8b7e64cb4a
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Merge pull request #3495 from icbat/jsdoc-lerp-and-linear
Jsdoc lerp and linear
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2018-04-03 13:54:14 +01:00 |
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Chris Andrew
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f3675b6085
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Added a missing full stop. 🚀
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2018-04-02 18:43:41 +01:00 |
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Chris Andrew
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e047977f52
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Documented the ScenePlugin class.
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2018-04-02 18:29:23 +01:00 |
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Chris Andrew
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7eb0342663
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Documented the SceneManager.
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2018-04-02 18:01:17 +01:00 |
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Evan Cobb
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6d7b28db04
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Fleshing out docs
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2018-04-02 11:03:23 -05:00 |
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Evan Cobb
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7153548c36
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Update LinearInterpolation.js
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2018-04-02 10:54:46 -05:00 |
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Chris Andrew
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381784d58f
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Documented the DataManager class.
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2018-04-02 16:32:21 +01:00 |
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Travis O'Neal
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2ec70cac48
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Added a letterSpacing property to BitmapText
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2018-04-02 09:42:24 -04:00 |
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Dirk
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d32af81411
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UPDATED: JSdoc, changed properties marked with [?...] to just be [...]
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2018-04-02 21:03:05 +10:00 |
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Richard Davey
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afb076520a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-31 02:40:01 +01:00 |
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Richard Davey
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48bdaa90b2
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Updated change log
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2018-03-31 02:39:58 +01:00 |
|