mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 22:18:29 +00:00
Updated change log
This commit is contained in:
parent
d93e8ab919
commit
d80cccc7f0
1 changed files with 2 additions and 0 deletions
|
@ -19,6 +19,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
|
|||
* HTML5AudioSound.setVolume is a chainable way to set the volume of a single Sound instance.
|
||||
* HTML5AudioSound.setSeek is a chainable way to set seek to a point of a single Sound instance.
|
||||
* HTML5AudioSound.setLoop is a chainable way to set the loop state of a single Sound instance.
|
||||
* Matter Physics has two new debug properties: `debugShowJoint` and `debugJointColor`. If defined they will display joints in Matter bodies during the postUpdate debug phase (only if debug is enabled) (thanks @OmarShehata)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
|
@ -28,6 +29,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
|
|||
* BaseSoundManager.rate and BaseSoundManager.detune would incorrectly called `setRate` on its sounds, instead of `calculateRate`.
|
||||
* The Gamepad Axis `getValue` method now correctly applies the threshold and zeroes out the returned value.
|
||||
* The HueToComponent module was not correctly exporting itself. Fix #3482 (thanks @jdotrjs)
|
||||
* Matter.World was using `setZ` instead of `setDepth` for the Debug Graphics Layer, causing it to appear behind objects in some display lists.
|
||||
|
||||
### Updates
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue