Updated change log

This commit is contained in:
Richard Davey 2018-04-03 15:32:08 +01:00
parent d93e8ab919
commit d80cccc7f0

View file

@ -19,6 +19,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
* HTML5AudioSound.setVolume is a chainable way to set the volume of a single Sound instance.
* HTML5AudioSound.setSeek is a chainable way to set seek to a point of a single Sound instance.
* HTML5AudioSound.setLoop is a chainable way to set the loop state of a single Sound instance.
* Matter Physics has two new debug properties: `debugShowJoint` and `debugJointColor`. If defined they will display joints in Matter bodies during the postUpdate debug phase (only if debug is enabled) (thanks @OmarShehata)
### Bug Fixes
@ -28,6 +29,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
* BaseSoundManager.rate and BaseSoundManager.detune would incorrectly called `setRate` on its sounds, instead of `calculateRate`.
* The Gamepad Axis `getValue` method now correctly applies the threshold and zeroes out the returned value.
* The HueToComponent module was not correctly exporting itself. Fix #3482 (thanks @jdotrjs)
* Matter.World was using `setZ` instead of `setDepth` for the Debug Graphics Layer, causing it to appear behind objects in some display lists.
### Updates