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Updated change log
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@ -20,6 +20,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* HTML5AudioSound.setSeek is a chainable way to set seek to a point of a single Sound instance.
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* HTML5AudioSound.setLoop is a chainable way to set the loop state of a single Sound instance.
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* Matter Physics has two new debug properties: `debugShowJoint` and `debugJointColor`. If defined they will display joints in Matter bodies during the postUpdate debug phase (only if debug is enabled) (thanks @OmarShehata)
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* You can now pass a Sprite Sheet or Canvas as the Texture key to `Tilemap.addTileset` and it will work in WebGL, where-as before it would display a corrupted tilemap. Fix #3407 (thanks @Zykino)
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### Bug Fixes
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@ -32,6 +33,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* Matter.World was using `setZ` instead of `setDepth` for the Debug Graphics Layer, causing it to appear behind objects in some display lists.
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* Game.destroy now checks to see if the `renderer` exists before calling destroy on it. Fix #3498 (thanks @Huararanga)
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* Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in `update` loops. Fix #3490 (thanks @belen-albeza)
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* RenderTexture.destroy no longer throws an error when called. Fix #3475 (thanks @kuoruan)
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### Updates
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