Updated log

This commit is contained in:
Richard Davey 2018-04-03 23:56:18 +01:00
parent 3158d688ad
commit 3546aa08f1

View file

@ -34,6 +34,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
* Game.destroy now checks to see if the `renderer` exists before calling destroy on it. Fix #3498 (thanks @Huararanga)
* Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in `update` loops. Fix #3490 (thanks @belen-albeza)
* RenderTexture.destroy no longer throws an error when called. Fix #3475 (thanks @kuoruan)
* The WebGL TileSprite batch now modulates the tilePosition to avoid large values being passed into the UV data, fixing corruption when scrolling TileSprites over a long period of time. Fix #3402 (thanks @vinerz @FrancescoNegri)
### Updates