mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Updated log
This commit is contained in:
parent
3158d688ad
commit
3546aa08f1
1 changed files with 1 additions and 0 deletions
|
@ -34,6 +34,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
|
|||
* Game.destroy now checks to see if the `renderer` exists before calling destroy on it. Fix #3498 (thanks @Huararanga)
|
||||
* Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in `update` loops. Fix #3490 (thanks @belen-albeza)
|
||||
* RenderTexture.destroy no longer throws an error when called. Fix #3475 (thanks @kuoruan)
|
||||
* The WebGL TileSprite batch now modulates the tilePosition to avoid large values being passed into the UV data, fixing corruption when scrolling TileSprites over a long period of time. Fix #3402 (thanks @vinerz @FrancescoNegri)
|
||||
|
||||
### Updates
|
||||
|
||||
|
|
Loading…
Reference in a new issue