Richard Davey
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24029b27db
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3.20.1 Release
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2019-10-15 12:30:09 +01:00 |
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Richard Davey
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1c13924615
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Update CHANGELOG.md
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2019-10-15 11:53:46 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-10-15 11:34:35 +01:00 |
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Richard Davey
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2019-10-15 11:29:52 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-10-15 11:18:41 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-10-14 16:44:05 +01:00 |
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Richard Davey
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9163f08b42
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Update CHANGELOG.md
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2019-10-11 18:17:40 +01:00 |
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Richard Davey
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2019-10-11 13:53:24 +01:00 |
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Richard Davey
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2019-10-11 13:42:33 +01:00 |
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Richard Davey
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2019-10-11 13:32:00 +01:00 |
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Richard Davey
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2019-10-11 13:27:19 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-10-10 12:27:18 +01:00 |
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Richard Davey
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2019-10-09 10:49:50 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-10-04 11:13:15 +01:00 |
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Richard Davey
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2019-10-03 02:29:27 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-10-02 17:32:09 +01:00 |
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Richard Davey
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2019-10-02 16:32:07 +01:00 |
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Richard Davey
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2019-10-02 16:03:55 +01:00 |
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Richard Davey
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1ec7c350fb
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Update CHANGELOG.md
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2019-10-02 15:21:51 +01:00 |
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Richard Davey
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144480411c
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Update CHANGELOG.md
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2019-10-02 15:16:01 +01:00 |
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Richard Davey
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064c3449cf
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Update CHANGELOG.md
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2019-10-02 13:39:46 +01:00 |
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Richard Davey
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6d79e1158e
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Update CHANGELOG.md
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2019-10-02 13:21:53 +01:00 |
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Richard Davey
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9c5e327604
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Update CHANGELOG.md
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2019-10-02 12:50:13 +01:00 |
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Richard Davey
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718f8acf29
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Update CHANGELOG.md
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2019-10-02 12:13:48 +01:00 |
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Richard Davey
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ea75c5ca9a
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Updated quad alpha checks
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2019-10-02 10:11:07 +01:00 |
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Richard Davey
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1e3cf1e957
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Update CHANGELOG.md
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2019-10-01 17:48:24 +01:00 |
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Richard Davey
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44ca7d1149
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Update CHANGELOG.md
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2019-10-01 17:43:50 +01:00 |
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Richard Davey
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5dbfbae5f9
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Updated jsdoc types. Fix #4308
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2019-10-01 17:04:06 +01:00 |
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Richard Davey
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0f65075177
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Update CHANGELOG.md
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2019-10-01 16:10:53 +01:00 |
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Richard Davey
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3c7d0265f1
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Update CHANGELOG.md
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2019-10-01 14:54:57 +01:00 |
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Richard Davey
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a0292b5685
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TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711
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2019-10-01 13:46:37 +01:00 |
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Richard Davey
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5b6d9895be
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TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719
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2019-10-01 13:37:37 +01:00 |
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Richard Davey
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d14264a829
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Update CHANGELOG.md
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2019-10-01 13:29:08 +01:00 |
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Richard Davey
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ce29cb25ae
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Update CHANGELOG.md
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2019-10-01 13:12:58 +01:00 |
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Richard Davey
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487ec88529
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RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
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2019-09-30 15:08:53 +01:00 |
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Richard Davey
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9e49d1843e
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Update CHANGELOG.md
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2019-09-30 14:24:55 +01:00 |
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Richard Davey
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b2b7301bdd
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Update CHANGELOG.md
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2019-09-30 14:12:20 +01:00 |
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Richard Davey
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2829d27e8a
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Fixed return type. Fix #4772
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2019-09-30 13:32:14 +01:00 |
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Richard Davey
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cb32eef1d9
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Update CHANGELOG.md
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2019-09-27 16:11:51 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-09-27 15:44:13 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-09-27 13:44:43 +01:00 |
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Richard Davey
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c59aa16bb4
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Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
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2019-09-26 13:45:01 +01:00 |
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Richard Davey
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9485eef5c7
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Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
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2019-09-26 13:42:59 +01:00 |
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Richard Davey
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c6e7213fe4
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The documentation for the chooseContext method has been fixed. Fix #4425
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2019-09-26 13:36:36 +01:00 |
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Richard Davey
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82401fc74f
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Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
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2019-09-26 13:20:59 +01:00 |
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Richard Davey
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163ab4fc19
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Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
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2019-09-26 13:11:28 +01:00 |
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Richard Davey
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107bccf105
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Tween.updateTo would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763
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2019-09-26 12:46:55 +01:00 |
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Richard Davey
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719c2322ad
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Update CHANGELOG.md
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2019-09-26 12:42:36 +01:00 |
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Richard Davey
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8c18699e74
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A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object
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2019-09-26 12:24:59 +01:00 |
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Richard Davey
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d4bb75fd8d
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Update CHANGELOG.md
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2019-09-26 12:17:16 +01:00 |
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Richard Davey
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b704fdd680
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-09-24 12:36:32 +01:00 |
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Richard Davey
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d875a59958
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InteractiveObject.alwaysEnabled is a new boolean that allows an interactive Game Object to always receive input events, even if it's invisible or won't render.
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2019-09-24 12:36:28 +01:00 |
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Richard Davey
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5c04e20b20
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The private Shader._savedKey property has been removed as it wasn't used anywhere internally.
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2019-09-20 14:48:41 +01:00 |
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Richard Davey
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bc5c7cf7ab
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When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
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2019-09-19 23:32:40 +01:00 |
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Richard Davey
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9f8e9d2afc
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InputPlugin.processDragMove has been updated so that the resulting dragX and dragY values, sent to the event handler, now compensate for the scale of the Game Objects parent container, if inside of one. This means dragging a child of a scale Container will now still drag at 'full' speed.
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2019-09-16 15:47:18 +01:00 |
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Richard Davey
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d41e0899ab
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Update CHANGELOG.md
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2019-09-13 19:18:17 +01:00 |
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Richard Davey
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5b10c07d2e
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ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag
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2019-09-05 16:06:08 +01:00 |
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Richard Davey
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d0c40b647f
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SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
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2019-09-04 14:25:56 +01:00 |
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Richard Davey
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e3039ffb64
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Added antialiasGL option
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2019-08-29 11:46:58 +01:00 |
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Richard Davey
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7d2eaae693
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The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
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2019-08-08 14:03:23 +01:00 |
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Richard Davey
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ead12de198
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Update CHANGELOG.md
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2019-08-08 13:32:10 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-08-07 18:20:29 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-08-07 15:24:57 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-08-07 13:03:10 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-08-07 12:47:56 +01:00 |
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Richard Davey
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5dd75b64fc
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Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform
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2019-08-07 12:10:50 +01:00 |
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Richard Davey
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7b8632c099
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Update CHANGELOG.md
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2019-08-02 01:49:34 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-08-01 19:27:50 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-26 19:04:07 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-26 14:26:25 +01:00 |
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Richard Davey
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cf0b872636
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CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674
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2019-07-24 15:16:08 +01:00 |
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Richard Davey
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9e9d264973
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getPixels defaults to 0x0
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2019-07-21 16:18:21 +01:00 |
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Richard Davey
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e23cd39f99
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Update CHANGELOG.md
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2019-07-19 15:16:14 +01:00 |
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Richard Davey
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a1dad3587e
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Update CHANGELOG.md
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2019-07-18 10:36:18 +01:00 |
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Richard Davey
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1e7a368798
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Update CHANGELOG.md
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2019-07-17 16:59:50 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-17 15:10:24 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-17 14:40:51 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-17 14:36:26 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-16 17:41:11 +01:00 |
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Richard Davey
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fd9b088154
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Update CHANGELOG.md
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2019-07-15 17:03:06 +01:00 |
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Richard Davey
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7d2b34f8ed
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Warn if invalid texture source
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2019-07-15 15:42:25 +01:00 |
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Richard Davey
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35849237a9
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Update CHANGELOG.md
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2019-07-15 15:28:49 +01:00 |
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Richard Davey
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ea2365a77d
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The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649
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2019-07-15 10:56:32 +01:00 |
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Richard Davey
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6752dce869
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Update CHANGELOG.md
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2019-07-14 16:25:05 +01:00 |
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Richard Davey
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d432a64576
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CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651
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2019-07-13 10:49:05 +01:00 |
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Richard Davey
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c566ff26ff
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Update CHANGELOG.md
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2019-07-11 14:00:45 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-08 14:59:21 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-08 13:29:52 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-08 13:03:41 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-07-03 15:53:49 +01:00 |
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Richard Davey
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da49fcc499
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Update CHANGELOG.md
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2019-07-03 15:47:43 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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a8a7d45956
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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e8a4d569bb
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Update CHANGELOG.md
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2019-07-03 12:02:59 +01:00 |
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Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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1b275c54ed
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Update CHANGELOG.md
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2019-07-02 12:32:29 +01:00 |
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Richard Davey
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5142b8398e
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Update CHANGELOG.md
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2019-07-02 12:13:46 +01:00 |
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Richard Davey
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b104fe52bf
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Update CHANGELOG.md
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2019-06-28 19:41:04 +01:00 |
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Richard Davey
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58f076a125
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TweenData now holds the target index and has a new signature
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2019-06-28 18:02:18 +01:00 |
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