Richard Davey
|
5d75a4a7da
|
The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
|
2019-09-27 13:48:17 +01:00 |
|
Richard Davey
|
f2a0594c40
|
New Debug Plugin build
|
2019-09-27 13:44:38 +01:00 |
|
Richard Davey
|
4462c98b89
|
Removed commented-out code
|
2019-09-27 13:44:12 +01:00 |
|
Richard Davey
|
850d46bde3
|
Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
|
2019-09-27 13:43:56 +01:00 |
|
Richard Davey
|
467e18598a
|
Upgraded to Spine 3.8 runtimes
|
2019-09-27 11:29:58 +01:00 |
|
Richard Davey
|
c59aa16bb4
|
Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
|
2019-09-26 13:45:01 +01:00 |
|
Richard Davey
|
9485eef5c7
|
Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
|
2019-09-26 13:42:59 +01:00 |
|
Richard Davey
|
c6e7213fe4
|
The documentation for the chooseContext method has been fixed. Fix #4425
|
2019-09-26 13:36:36 +01:00 |
|
Richard Davey
|
82401fc74f
|
Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
|
2019-09-26 13:20:59 +01:00 |
|
Richard Davey
|
163ab4fc19
|
Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
|
2019-09-26 13:11:28 +01:00 |
|
Richard Davey
|
d0c40b647f
|
SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
|
2019-09-04 14:25:56 +01:00 |
|
Richard Davey
|
9d32127659
|
Removed incorrect member state
|
2019-08-08 15:52:05 +01:00 |
|
Richard Davey
|
4d7e3fcf22
|
Fixed jsdocs
|
2019-08-08 15:51:56 +01:00 |
|
Richard Davey
|
331d5605ad
|
All new versions of the Spine plugin built
|
2019-08-08 13:32:26 +01:00 |
|
Richard Davey
|
57a2bb171e
|
Updated Spine webpack configs and runtimes
|
2019-08-08 13:31:52 +01:00 |
|
Richard Davey
|
b3615b77df
|
Added more jsdocs
|
2019-08-08 12:27:30 +01:00 |
|
Richard Davey
|
6c1d59ec2e
|
Lots more jsdocs completed
|
2019-08-08 01:46:58 +01:00 |
|
Richard Davey
|
172ebef093
|
More docs added
|
2019-08-07 18:24:09 +01:00 |
|
Richard Davey
|
f27606bdaa
|
New plugin build
|
2019-08-07 17:43:25 +01:00 |
|
Richard Davey
|
dc332f1e1e
|
JSDocs added for whole Spine Plugin
|
2019-08-07 17:43:19 +01:00 |
|
Richard Davey
|
c6e477cd85
|
New Spine plugin build
|
2019-08-07 15:24:52 +01:00 |
|
Richard Davey
|
03da666466
|
Fixed Spine Canvas rendering
|
2019-08-07 15:24:42 +01:00 |
|
Richard Davey
|
692e0b1d46
|
Updated plugin
|
2019-08-05 17:52:01 +01:00 |
|
Richard Davey
|
7b8f4c638b
|
Added Events and better 'ignore if playing' handling
|
2019-08-05 01:12:53 +01:00 |
|
Richard Davey
|
d43e755695
|
Added scale override and event listeners
|
2019-08-04 20:47:41 +01:00 |
|
Richard Davey
|
b209a9b416
|
New plugin build
|
2019-08-03 11:08:47 +01:00 |
|
Richard Davey
|
c94f603cc9
|
Finally rotation handles all edge-cases, including negative x and y scales
|
2019-08-03 11:08:40 +01:00 |
|
Richard Davey
|
cb49d8909b
|
New plugin build
|
2019-08-02 17:29:05 +01:00 |
|
Richard Davey
|
ffb87d594d
|
Handle negative scales
|
2019-08-02 17:28:58 +01:00 |
|
Richard Davey
|
9a7b8bfc88
|
New plugin build
|
2019-08-02 01:51:52 +01:00 |
|
Richard Davey
|
969a574a75
|
Testing rotation fix (again)
|
2019-08-02 01:51:44 +01:00 |
|
Richard Davey
|
d2d03d0312
|
Fixed plugin ref
|
2019-08-02 01:51:32 +01:00 |
|
Richard Davey
|
83ef7402a1
|
Return this
|
2019-08-02 01:51:21 +01:00 |
|
Richard Davey
|
31b25043b9
|
New 3.7 runtimes
|
2019-08-02 01:50:26 +01:00 |
|
Richard Davey
|
ecee32b0b2
|
New plugin build
|
2019-08-01 17:45:31 +01:00 |
|
Richard Davey
|
c8d61d9549
|
Lots of new updates include alpha and tint support, bone angles, render overrides and more
|
2019-08-01 17:45:25 +01:00 |
|
Richard Davey
|
76eb71345d
|
If it won't render but the batch is open, flush it
|
2019-08-01 17:45:10 +01:00 |
|
Richard Davey
|
27e9e66299
|
Delete SpineGameObjectFactory.js
|
2019-08-01 17:44:55 +01:00 |
|
Richard Davey
|
4ed1cf04fc
|
Added 'make' support and refactored 'add' support
|
2019-08-01 17:44:41 +01:00 |
|
Richard Davey
|
91c58c5ef6
|
New plugin build
|
2019-07-31 17:33:49 +01:00 |
|
Richard Davey
|
7b96356cfc
|
Fixed setSkin method and added other helper methods
|
2019-07-31 17:33:43 +01:00 |
|
Richard Davey
|
00661c4d5d
|
window library target so works via es6 import
|
2019-07-31 15:51:14 +01:00 |
|
Richard Davey
|
b96df660e4
|
Copy to backers folder
|
2019-07-31 15:50:59 +01:00 |
|
Richard Davey
|
4bdbaec33a
|
New plugin build
|
2019-07-30 23:49:42 +01:00 |
|
Richard Davey
|
47eca23e26
|
Added refresh method and updated bones properly
|
2019-07-30 23:49:34 +01:00 |
|
Richard Davey
|
ec0773ab93
|
Removed Input class
|
2019-07-30 23:49:21 +01:00 |
|
Richard Davey
|
e23383040d
|
Added worldToLocal method for webgl context
|
2019-07-29 23:16:40 +01:00 |
|
Richard Davey
|
f2a19c933c
|
New plugin build
|
2019-07-29 17:45:52 +01:00 |
|
Richard Davey
|
dedab594fd
|
Added getBoneList
|
2019-07-29 17:45:46 +01:00 |
|
Richard Davey
|
4293a444e3
|
Added getVector methods
|
2019-07-29 17:45:37 +01:00 |
|
Richard Davey
|
5e6dc5e2a6
|
New plugin build
|
2019-07-29 13:46:40 +01:00 |
|
Richard Davey
|
bc915403b2
|
Removed Spine events and added new methods
|
2019-07-29 13:46:35 +01:00 |
|
Richard Davey
|
7126a52d45
|
Docs update and move viewport changes to plugin
|
2019-07-29 13:46:22 +01:00 |
|
Richard Davey
|
d030e358f0
|
Listen for resize event
|
2019-07-29 13:46:07 +01:00 |
|
Richard Davey
|
9adde867d4
|
New plugin build
|
2019-07-26 19:04:15 +01:00 |
|
Richard Davey
|
19e602ba8e
|
Testing skeleton w/h instead of bounds for size
|
2019-07-26 19:04:03 +01:00 |
|
Richard Davey
|
9ac86227ae
|
New plugin build
|
2019-07-26 14:26:32 +01:00 |
|
Richard Davey
|
d8f44dc116
|
Fixed rotation conversion
|
2019-07-26 14:26:21 +01:00 |
|
Richard Davey
|
64b3e834d3
|
Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
|
Richard Davey
|
ff809f8e6b
|
New plugin build
|
2019-07-25 15:27:27 +01:00 |
|
Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
|
Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
|
Richard Davey
|
45947e771b
|
New plugin build
|
2019-07-25 13:27:05 +01:00 |
|
Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
|
2019-07-25 13:26:58 +01:00 |
|
Richard Davey
|
f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
|
Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
|
Richard Davey
|
0cff60c242
|
Now handles passing in pma to file loader
|
2019-07-25 13:17:08 +01:00 |
|
Richard Davey
|
b44eb25a63
|
Added pma flag
|
2019-07-25 13:16:48 +01:00 |
|
Richard Davey
|
c6750a9dc5
|
Using Scene renderer
|
2019-07-25 13:16:37 +01:00 |
|
Richard Davey
|
6bc8e7c7c6
|
Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
|
Richard Davey
|
eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
|
Richard Davey
|
0c87eef039
|
Fixed non-keyed skeleton names
|
2019-07-22 17:28:11 +01:00 |
|
Richard Davey
|
143986fddb
|
New plugin build
|
2019-07-22 13:18:21 +01:00 |
|
Richard Davey
|
0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
|
Richard Davey
|
d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
|
Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
|
Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
|
Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
|
Richard Davey
|
de195fe820
|
Now supports multiple atlases per Spine set
|
2019-07-19 18:24:59 +01:00 |
|
Richard Davey
|
3e93f20529
|
New Spine plugin build
|
2019-07-17 16:59:58 +01:00 |
|
Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
|
2019-07-17 16:59:47 +01:00 |
|
Richard Davey
|
7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
|
2019-07-17 16:14:11 +01:00 |
|
Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
|
Richard Davey
|
d5d9d990d8
|
New dist build
|
2019-07-17 14:40:58 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
|
Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|
Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
|
Richard Davey
|
1205a930e4
|
New dist build
|
2019-07-16 17:34:13 +01:00 |
|
ldd
|
4cd8787212
|
Fix some JSDoc descriptions
|
2019-06-17 16:03:22 -04:00 |
|
Richard Davey
|
046498d294
|
Fixed Leaderboard namespace
|
2019-05-09 11:21:52 +01:00 |
|
Krzysztof Grzybek
|
8d50195896
|
add missing apostrophe
|
2019-03-25 19:25:44 +01:00 |
|
Richard Davey
|
0a87a0bdef
|
Added new getProduct method and fixed naming of consumePurchases .
|
2019-03-13 12:37:01 +00:00 |
|
Richard Davey
|
4f6f6ee72f
|
Lots of jsdoc and type fixes
|
2019-01-31 12:19:01 +00:00 |
|
Richard Davey
|
439c644702
|
Fixed an API validation error in the chooseContext method. Fix #4248
|
2019-01-04 14:05:53 +00:00 |
|
Amaury Butaux
|
8b3876e9d4
|
Fixed Issue #4271
|
2019-01-02 04:13:52 +01:00 |
|
Richard Davey
|
06c6b280e7
|
New global adshowerror handler and better event flow.
|
2018-12-07 04:29:18 +00:00 |
|
Richard Davey
|
2ed6c649a3
|
Swapped ad events placement.
|
2018-12-07 01:49:01 +00:00 |
|
Richard Davey
|
e672592aef
|
Modified how ad placement loading works.
|
2018-12-07 01:39:30 +00:00 |
|
Richard Davey
|
23cc8b84e3
|
Added getConnectedScores method
|
2018-11-12 17:15:00 +00:00 |
|
Richard Davey
|
0557ee071b
|
Updated setScore handling
|
2018-11-12 12:38:18 +00:00 |
|
Richard Davey
|
4b162fb3f6
|
New Spine dist
|
2018-10-29 23:07:37 +00:00 |
|
Richard Davey
|
0cf9811ff2
|
New dist build
|
2018-10-26 19:40:09 +01:00 |
|
Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
|
Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
|
Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
|
Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
|
2018-10-26 19:39:11 +01:00 |
|
Richard Davey
|
caa55e7ab3
|
Added optional child argument
|
2018-10-25 17:14:57 +01:00 |
|
Richard Davey
|
f6124e253b
|
New dist builds
|
2018-10-25 16:27:21 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
|
Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
|
6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
|
1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
|
Richard Davey
|
ff03c4389c
|
Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
|
Richard Davey
|
8d12286b01
|
New buid
|
2018-10-24 23:46:31 +01:00 |
|
Richard Davey
|
3c80553834
|
Spine GL now resets pipeline properly
|
2018-10-24 23:46:10 +01:00 |
|
Richard Davey
|
7e783cabbf
|
Spine now rendering in WebGL
|
2018-10-24 17:25:38 +01:00 |
|
Richard Davey
|
864913ceee
|
config update
|
2018-10-24 17:25:21 +01:00 |
|
Richard Davey
|
3f7b406643
|
Only flip for Canvas
|
2018-10-24 17:25:03 +01:00 |
|
Richard Davey
|
74cebf0a0e
|
dist tests
|
2018-10-24 17:24:48 +01:00 |
|
Richard Davey
|
769f40e117
|
Updated configs
|
2018-10-24 17:24:32 +01:00 |
|
Richard Davey
|
6092892beb
|
Splitting Spine plugin up into renderer bundles
|
2018-10-24 14:09:11 +01:00 |
|
Richard Davey
|
f5f1e8ef15
|
Added Spine Game Object and fully working canvas renderer
|
2018-10-24 12:41:56 +01:00 |
|
Richard Davey
|
15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
|
Richard Davey
|
7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
|
Richard Davey
|
7dfba74940
|
Spine plugin updates
|
2018-10-23 17:47:36 +01:00 |
|
Richard Davey
|
849403adb6
|
Added Spine plugin webpack build
|
2018-10-22 17:15:45 +01:00 |
|
Richard Davey
|
557955e057
|
Merging Scale Manager and Spine Plugin back into master
|
2018-10-18 14:59:27 +01:00 |
|
Richard Davey
|
61f74a2fc6
|
The loadPlayerPhoto function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete event to fire properly.
|
2018-10-17 15:15:46 +01:00 |
|
Richard Davey
|
5b6f9a3876
|
Adding Spine runtimes for testing potential plugin
|
2018-10-02 16:59:36 +01:00 |
|
Richard Davey
|
c704dc450a
|
Fixed jsdoc definitions
|
2018-09-25 11:36:36 +01:00 |
|
Richard Davey
|
3fb0f7c57b
|
Swapped to new event handler
|
2018-09-20 16:58:48 +01:00 |
|
Richard Davey
|
9495b92101
|
Added plugin readme
|
2018-09-20 16:58:31 +01:00 |
|
Richard Davey
|
cbb99ac536
|
Updated docs
|
2018-09-20 14:14:36 +01:00 |
|
Richard Davey
|
72ac4a1cda
|
Added new FB build configs
|
2018-09-20 14:13:59 +01:00 |
|
Richard Davey
|
2292500094
|
Finished FB docs
|
2018-09-20 11:49:39 +01:00 |
|
Richard Davey
|
5b5014744a
|
Starting Leaderboard docs
|
2018-09-19 17:09:08 +01:00 |
|
Richard Davey
|
1c3e9fb598
|
API documentation complete
|
2018-09-19 16:45:02 +01:00 |
|
Richard Davey
|
0646843d49
|
Updated log and docs
|
2018-09-19 14:13:55 +01:00 |
|
Richard Davey
|
61c3157e2b
|
Added jsdocs
|
2018-09-19 13:50:33 +01:00 |
|
Richard Davey
|
a103b0e6a6
|
Fixed FB Plugin paths to avoid build errors if plugin is enabled.
|
2018-09-04 12:35:23 +01:00 |
|
Richard Davey
|
618754b411
|
Moved FB plugin to plugins folder
|
2018-08-23 18:10:46 +01:00 |
|
Richard Davey
|
0e27dc33e4
|
When a Sprite3D object is added to a Camera via Camera.add it is now added to the Display and Update Lists. Fix #3945
|
2018-08-23 15:53:33 +01:00 |
|
Richard Davey
|
ca0322a511
|
Added link
|
2018-08-23 15:49:29 +01:00 |
|
Richard Davey
|
ba4816c99c
|
Typo plus example
|
2018-08-23 15:48:28 +01:00 |
|
Richard Davey
|
fc51f3a2db
|
Updated log and added plugin readme
|
2018-08-23 15:44:53 +01:00 |
|
Richard Davey
|
b25ff9e065
|
Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
|
2018-08-23 15:30:21 +01:00 |
|