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The loadPlayerPhoto
function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete
event to fire properly.
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2 changed files with 3 additions and 1 deletions
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@ -8,6 +8,8 @@
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### Bug Fixes
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* The `loadPlayerPhoto` function in the Instant Games plugin now listens for the updated Loader event correctly, causing the `photocomplete` event to fire properly.
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### Examples and TypeScript
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Thanks to the following for helping with the Phaser 3 Examples and TypeScript definitions, either by reporting errors, or even better, fixing them:
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@ -687,7 +687,7 @@ var FacebookInstantGamesPlugin = new Class({
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scene.load.image(key, this.playerPhotoURL);
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scene.load.once('filecomplete_image_' + key, function ()
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scene.load.once('filecomplete-image-' + key, function ()
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{
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this.emit('photocomplete', key);
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