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https://github.com/photonstorm/phaser
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New plugin build
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8a934fe7c4
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2 changed files with 45 additions and 8 deletions
51
plugins/spine/dist/SpinePlugin.js
vendored
51
plugins/spine/dist/SpinePlugin.js
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@ -10655,6 +10655,8 @@ var SpineGameObject = new Class({
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this.state = null;
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this.stateData = null;
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this.bounds = null;
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this.drawDebug = false;
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this.timeScale = 1;
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@ -10734,7 +10736,48 @@ var SpineGameObject = new Class({
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}
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var renderer = this.scene.sys.renderer;
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/*
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var height = renderer.height;
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var oldScaleX = this.scaleX;
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var oldScaleY = this.scaleY;
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skeleton.x = this.x;
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skeleton.y = height - this.y;
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skeleton.scaleX = 1;
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skeleton.scaleY = 1;
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skeleton.updateWorldTransform();
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this.skeleton = skeleton;
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this.root = this.getRootBone();
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skeleton.updateWorldTransform();
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var b = this.getBounds();
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// this.width = b.size.x;
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// this.height = b.size.y;
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this.width = skeleton.data.width;
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this.height = skeleton.data.height;
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this.displayOriginX = this.x - b.offset.x;
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this.displayOriginY = this.y - (height - (this.height + b.offset.y));
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// console.log(this.width, this.height);
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// console.log(b.size.x, b.size.y);
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// console.log(b.offset.x, b.offset.y);
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// console.log(this.displayOriginX, this.displayOriginY);
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skeleton.scaleX = oldScaleX;
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skeleton.scaleY = oldScaleY;
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skeleton.updateWorldTransform();
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*/
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var height = renderer.height;
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var oldScaleX = this.scaleX;
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@ -10748,12 +10791,6 @@ var SpineGameObject = new Class({
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this.skeleton = skeleton;
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this.root = this.getRootBone();
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if (this.root)
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{
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// - 90 degrees to account for the difference in Spine vs. Phaser rotation
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this.root.rotation = RadToDeg(CounterClockwise(this.rotation - 1.5707963267948966));
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}
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skeleton.updateWorldTransform();
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2
plugins/spine/dist/SpinePlugin.js.map
vendored
2
plugins/spine/dist/SpinePlugin.js.map
vendored
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