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https://github.com/photonstorm/phaser
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Fixed jsdoc definitions
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75bdfcc081
commit
c704dc450a
4 changed files with 8 additions and 8 deletions
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@ -279,7 +279,7 @@ var FacebookInstantGamesPlugin = new Class({
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* Contains all of the leaderboard data, as populated by the `getLeaderboard()` method.
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*
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* @name Phaser.FacebookInstantGamesPlugin#leaderboards
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* @type {Leaderboard[]}
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* @type {Phaser.FacebookInstantGamesPlugin.Leaderboard[]}
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* @since 3.13.0
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*/
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this.leaderboards = {};
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@ -105,7 +105,7 @@ var BitmapMaskPipeline = new Class({
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* @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#onBind
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline} [description]
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* @return {this} This WebGLPipeline instance.
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*/
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onBind: function ()
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{
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@ -135,7 +135,7 @@ var BitmapMaskPipeline = new Class({
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* @param {number} height - [description]
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* @param {number} resolution - [description]
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline} [description]
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* @return {this} This WebGLPipeline instance.
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*/
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resize: function (width, height, resolution)
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{
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@ -72,7 +72,7 @@ var ForwardDiffuseLightPipeline = new Class({
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*
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* @param {Phaser.GameObjects.GameObject} [gameObject] - The Game Object that invoked this pipeline, if any.
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline} [description]
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* @return {this} This WebGLPipeline instance.
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*/
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onBind: function (gameObject)
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{
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@ -103,7 +103,7 @@ var ForwardDiffuseLightPipeline = new Class({
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* @param {Phaser.Scene} scene - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline} [description]
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* @return {this} This WebGLPipeline instance.
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*/
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onRender: function (scene, camera)
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{
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@ -261,7 +261,7 @@ var TextureTintPipeline = new Class({
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* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#onBind
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} This pipeline instance.
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* @return {this} This WebGLPipeline instance.
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*/
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onBind: function ()
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{
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@ -282,7 +282,7 @@ var TextureTintPipeline = new Class({
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* @param {number} height - The new height.
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* @param {number} resolution - The resolution.
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} This pipeline instance.
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* @return {this} This WebGLPipeline instance.
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*/
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resize: function (width, height, resolution)
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{
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@ -318,7 +318,7 @@ var TextureTintPipeline = new Class({
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* @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#flush
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} This pipeline instance.
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* @return {this} This WebGLPipeline instance.
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*/
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flush: function ()
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{
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