Set PMA to true

This commit is contained in:
Richard Davey 2019-07-22 13:12:43 +01:00
parent 8cc91ce9b5
commit d1bad8a1c1

View file

@ -154,6 +154,8 @@ var SpinePlugin = new Class({
this.skeletonRenderer = new runtime.SkeletonRenderer(gl);
this.skeletonRenderer.premultipliedAlpha = true;
this.shapes = new runtime.ShapeRenderer(gl);
this.debugRenderer = new runtime.SkeletonDebugRenderer(gl);
@ -189,7 +191,7 @@ var SpinePlugin = new Class({
atlas = new Spine.TextureAtlas(atlasData, function (path)
{
var glTexture = new Spine.webgl.GLTexture(gl, textures.get(path).getSourceImage());
var glTexture = new Spine.webgl.GLTexture(gl, textures.get(path).getSourceImage(), false);
spineTextures.add(key, glTexture);