Delete SpineGameObjectFactory.js

This commit is contained in:
Richard Davey 2019-08-01 17:44:55 +01:00
parent 4ed1cf04fc
commit 27e9e66299

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@ -1,33 +0,0 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var SpineGameObject = require('./SpineGameObject');
var GameObjectFactory = require('../../../../src/gameobjects/GameObjectFactory');
/**
* Creates a new Spine Game Object Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Spine Plugin has been built or loaded into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#spine
* @since 3.16.0
*
* @param {number} x - The horizontal position of this Game Object.
* @param {number} y - The vertical position of this Game Object.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
*
* @return {Phaser.GameObjects.SpineGameObject} The Game Object that was created.
*/
GameObjectFactory.register('spine', function (x, y, key, animation)
{
var spine = new SpineGameObject(this.scene, x, y, key, animation);
this.displayList.add(spine);
this.updateList.add(spine);
return spine;
});