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https://github.com/photonstorm/phaser
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Swapped ad events placement.
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2 changed files with 38 additions and 8 deletions
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@ -12,6 +12,10 @@
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* You can now pass an object or a string to `setScore` and objects will be automatically stringified.
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* The `preloadAds` method will now only create an AdInstance object if the interstitial `loadSync` promise resolves.
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* The `preloadVideoAds` method will now only create an AdInstance object if the interstitial `loadSync` promise resolves.
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* The `preloadAds` method will now emit the `adsnofill` event, if there are no ads in the inventory to load.
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* The `preloadVideoAds` method will now emit the `adsnofill` event, if there are no ads in the inventory to load.
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* The `showAd` method will now emit the `adsnotloaded` event, if there are no ads loaded matching the given Placement ID.
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* The `showVideo` method will now emit the `adsnotloaded` event, if there are no ads loaded matching the given Placement ID.
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### Keyboard Input - New Features
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@ -1870,6 +1870,8 @@ var FacebookInstantGamesPlugin = new Class({
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* Attempt to create an instance of an interstitial ad.
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*
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* If the instance is created successfully then the ad is preloaded ready for display in-game via the method `showAd()`.
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*
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* If the ad cannot be displayed because there was no inventory to fill it, it will emit the `adsnofill` event.
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*
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* @method Phaser.FacebookInstantGamesPlugin#preloadAds
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* @since 3.13.0
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@ -1926,7 +1928,18 @@ var FacebookInstantGamesPlugin = new Class({
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}).catch(function (e)
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{
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console.warn(e);
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if (e.code === 'ADS_NO_FILL')
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{
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_this.emit('adsnofill');
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}
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else if (e.code === 'ADS_FREQUENT_LOAD')
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{
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_this.emit('adsfrequentload');
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}
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else
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{
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console.warn(e);
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}
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});
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}
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@ -1937,6 +1950,8 @@ var FacebookInstantGamesPlugin = new Class({
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* Attempt to create an instance of an interstitial video ad.
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*
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* If the instance is created successfully then the ad is preloaded ready for display in-game via the method `showVideo()`.
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*
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* If the ad cannot be displayed because there was no inventory to fill it, it will emit the `adsnofill` event.
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*
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* @method Phaser.FacebookInstantGamesPlugin#preloadVideoAds
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* @since 3.13.0
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@ -1993,7 +2008,18 @@ var FacebookInstantGamesPlugin = new Class({
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}).catch(function (e)
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{
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console.warn(e);
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if (e.code === 'ADS_NO_FILL')
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{
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_this.emit('adsnofill');
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}
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else if (e.code === 'ADS_FREQUENT_LOAD')
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{
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_this.emit('adsfrequentload');
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}
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else
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{
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console.warn(e);
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}
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});
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}
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@ -2005,7 +2031,7 @@ var FacebookInstantGamesPlugin = new Class({
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*
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* If the ad is successfully displayed this plugin will emit the `showad` event, with the AdInstance object as its parameter.
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*
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* If the ad cannot be displayed because there was no inventory to fill it, it will emit the `adsnofill` event.
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* If the ad cannot be displayed, it will emit the `adsnotloaded` event.
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*
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* @method Phaser.FacebookInstantGamesPlugin#showAd
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* @since 3.13.0
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@ -2032,9 +2058,9 @@ var FacebookInstantGamesPlugin = new Class({
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}).catch(function (e)
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{
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if (e.code === 'ADS_NO_FILL')
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if (e.code === 'ADS_NOT_LOADED')
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{
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_this.emit('adsnofill');
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_this.emit('adsnotloaded');
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}
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else
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{
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@ -2052,7 +2078,7 @@ var FacebookInstantGamesPlugin = new Class({
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*
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* If the ad is successfully displayed this plugin will emit the `showad` event, with the AdInstance object as its parameter.
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*
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* If the ad cannot be displayed because there was no inventory to fill it, it will emit the `adsnofill` event.
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* If the ad cannot be displayed, it will emit the `adsnotloaded` event.
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*
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* @method Phaser.FacebookInstantGamesPlugin#showVideo
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* @since 3.13.0
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@ -2079,9 +2105,9 @@ var FacebookInstantGamesPlugin = new Class({
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}).catch(function (e)
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{
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if (e.code === 'ADS_NO_FILL')
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if (e.code === 'ADS_NOT_LOADED')
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{
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_this.emit('adsnofill');
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_this.emit('adsnotloaded');
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}
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else
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{
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