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https://github.com/photonstorm/phaser
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Removed un-used calls
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12bcdbf672
commit
6505e6837a
1 changed files with 4 additions and 7 deletions
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@ -46,9 +46,11 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
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var batcher = plugin.batcher;
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var runtime = src.runtime;
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var skeleton = src.skeleton;
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var skeletonRenderer = plugin.skeletonRenderer;
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// skeleton.flipX = src.flipX;
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// skeleton.flipY = src.flipY;
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mvp.ortho(0, renderer.width, 0, renderer.height, 0, 1);
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var data = calcMatrix.decomposeMatrix();
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@ -57,19 +59,14 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
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mvp.rotateZ(data.rotation * -1);
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mvp.scaleXYZ(data.scaleX, data.scaleY, 1);
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skeleton.updateWorldTransform();
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// Bind the shader and set the texture and model-view-projection matrix.
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// skeleton.updateWorldTransform();
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shader.bind();
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shader.setUniformi(runtime.webgl.Shader.SAMPLER, 0);
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shader.setUniform4x4f(runtime.webgl.Shader.MVP_MATRIX, mvp.val);
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// Start the batch and tell the SkeletonRenderer to render the active skeleton.
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batcher.begin(shader);
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// plugin.skeletonRenderer.vertexEffect = null;
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skeletonRenderer.draw(batcher, skeleton);
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batcher.end();
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