Commit graph

3259 commits

Author SHA1 Message Date
Richard Davey
0b32610e56 Updated version to 3.70 2023-11-10 15:04:01 +00:00
Richard Davey
1b93e66cb1 Updates to support the new scale9 Frame data
* You can now create a `NineSlice` Game Object without specifying a width or height for it. If you do this, it will use the size of the texture frame instead.
* The `NineSlice` Game Object will now check to see if its associated Frame has any scale9 data set, and if so this is now used automatically to populate all of the border values.
* The `NineSlice.setSlices` method has a new optional boolean parameter `skipScale9` which will allow you to set the border values of the Nine Slice directly, even if its Frame has associated scale9 data
2023-11-09 18:26:37 +00:00
Richard Davey
e8bb5f700e Fixed errors from #6626 2023-11-08 15:47:56 +00:00
Richard Davey
cc7b6c4a08
Merge pull request #6626 from rexrainbow/layer-remove-removeall
[Layer] Update remove, removeAll, add methods
2023-11-08 15:45:50 +00:00
Richard Davey
a6e9e4a4aa
Merge pull request #6624 from PresentCreativeLLC/EdgeZoneConstructorCorrection
Constructor parameters correction
2023-11-08 15:40:38 +00:00
Richard Davey
c7785b0f12
Merge pull request #6610 from PresentCreativeLLC/EmitterOpRandomMinMaxConfigFix
EmitterOpRandomMinMaxConfig type correction
2023-11-08 15:40:09 +00:00
Richard Davey
ea98751d05
Merge pull request #6609 from PresentCreativeLLC/ParticleDataTypesUpdate
Created ParticleData description
2023-11-08 15:39:09 +00:00
Richard Davey
28a605def3
Merge pull request #6608 from PresentCreativeLLC/ParticleEmitterTypesUpdate
Added the use of Vector2Like
2023-11-08 15:38:31 +00:00
Richard Davey
e552becd33
Merge pull request #6620 from PresentCreativeLLC/EmitZoneDataCorrection
Type clarification for emit zone data
2023-11-08 15:37:16 +00:00
Richard Davey
392be38db3
Merge pull request #6619 from PresentCreativeLLC/EmitterOpOnEmitCallbackUpdate
EmitterOpOnEmitCallback update
2023-11-08 15:36:48 +00:00
Richard Davey
36472d491d
Merge pull request #6625 from PresentCreativeLLC/DeathZoneObjDescription
Updated the description of DeathZoneObj
2023-11-08 15:36:21 +00:00
Richard Davey
21338577b8
Merge pull request #6628 from PresentCreativeLLC/AddZonesFix
AddEmitZone and AddDeathZone parity
2023-11-08 15:34:12 +00:00
Richard Davey
23372fa6cb
Merge pull request #6636 from PresentCreativeLLC/EmitterColorOpDescriptionCorrection
Added to the description that EmitterColorOp is an extension
2023-11-08 15:31:50 +00:00
Richard Davey
065d3f4635
Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval
Removed interface EmitterOpRandomStartEndConfig
2023-11-08 15:31:28 +00:00
Richard Davey
a8a894e9dc
Merge pull request #6639 from PresentCreativeLLC/EmitterOpPropertyValueTypeAddition
Added missing reference to EmitterOpOnUpdateType
2023-11-08 15:30:55 +00:00
Richard Davey
2d1c24cc3a
Merge pull request #6641 from rexrainbow/gameobject-tint-getter
Add getter of tint property
2023-11-08 15:29:29 +00:00
Richard Davey
315e3b757f
Merge pull request #6653 from PresentCreativeLLC/TextColorGradient
Extended color and stroke definitions
2023-11-08 15:27:23 +00:00
Richard Davey
94c810fd39 Remove false param to setQuad 2023-11-07 18:53:51 +00:00
Richard Davey
89ceaa288a Remove roundPixels 2023-11-07 18:52:30 +00:00
Richard Davey
34f282397c The TransformMatrix.setQuad method signature has changed slightly. The roundPixels parameter is now optional and defaults to false. Previously, you always had to set it. 2023-11-07 18:50:42 +00:00
Richard Davey
d799c06031 Update TransformMatrix.js
* `TransformMatrix.setToContext` will now use `setTransform(this)` as 'this' is an equivalent object that this method can natively take.
* `TransformMatrix.setQuad` no longer uses an anonymous function for `roundPixels`, which will help with performance.
2023-11-07 18:27:47 +00:00
Richard Davey
4564216c54 Set the context from the CanvasTexture 2023-11-07 18:25:36 +00:00
Richard Davey
91b145915c Don't use the anonymous function, just a boolean check 2023-11-06 18:54:11 +00:00
Alvaro Estrada
dedd6c3438 Added missing property definitions
* Added missing parenthesis in the previous additions
* Added the definitions missing in the Text class
2023-10-16 15:59:33 -06:00
Alvaro Estrada
625981e57a Update TextStyle.js
Updated the setFill method to match the setColor method
2023-10-16 15:50:09 -06:00
Alvaro Estrada
ffad6f6d90 Extended color and stroke definitions
Declared that the color and stroke properties can also be CanvasGradient or CanvasPattern
2023-10-16 15:43:38 -06:00
Richard Davey
059ff984a2 JSDocs fix 2023-10-13 14:45:49 +01:00
Richard Davey
4ef3c58caa Updated jsdocs 2023-10-13 13:09:28 +01:00
Richard Davey
181a022348 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-10-10 20:22:31 +01:00
Richard Davey
b958123dad Fixed typedefs 2023-10-10 20:22:28 +01:00
Richard Davey
6360d76515 Removed use of roundPixels for now 2023-10-10 18:49:59 +01:00
Rex
aae03412fb Add getter of tint property 2023-10-01 22:37:09 +08:00
Alvaro Estrada
7b9a3f2318 Added missing reference to EmitterOpOnUpdateType
* Added missing possible type description of the propertyValue and defaultValue
2023-09-28 08:42:35 -06:00
Richard Davey
a79ae92d44 Calling the Line.setLineWidth method on the Line Shape Game Object would result in a line with double the thickness it should have had in WebGL. In Canvas it was the correct width. Both renderers now match. Fix #6604 2023-09-27 18:53:36 +01:00
Richard Davey
455420c4a0
Merge pull request #6627 from rexrainbow/plane-origin
Add read-only originX, originY properties
2023-09-27 18:06:20 +01:00
Richard Davey
ba7f2ff22e
Merge pull request #6635 from PresentCreativeLLC/ParticleDocumentationTypoFix
Fixed a typo, changed 'Interal' for 'Internal'
2023-09-27 17:57:10 +01:00
Richard Davey
6cda06c6b2 The Text.dirty Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space. 2023-09-27 16:58:25 +01:00
Alvaro Estrada
73a1d96b48 Correction
Made a correction, my previous assumption was that the particleData stored a copy of the configuration data, but after further review of the code only the min and max values are ever used. Any further extensions of the code will need to have these properties.
2023-09-25 13:57:03 -06:00
Alvaro Estrada
1ce053c7a7 Removed interface EmitterOpRandomStartEndConfig
The interface EmitterOpRandomStartEndConfig, even though it is another path to configure a random emit value, it does not fully describe that all the options for the EmitterOpEaseConfig are available to use. Instead it is better to add to the description of the EmitterOpEaseConfig that there is a random start value option available.
2023-09-24 23:51:44 -06:00
Alvaro Estrada
9b4d41d1bf Fixed a typo, changed 'Interal' for 'Internal' 2023-09-24 22:49:42 -06:00
Alvaro Estrada
1888025575 Added to the description that EmitterColorOp is an extension of the EmitterOp class. 2023-09-24 22:48:21 -06:00
Rex
1704e2ca5a Add read-only originX, originY properties 2023-09-21 11:10:49 +08:00
Rex
8f061e1039 Update remove, removeAll, add methods 2023-09-21 00:40:53 +08:00
Alvaro Estrada
787c534ff1 Update ParticleEmitter.js
Made AddEmitZone and AddDeathZone work more similar.
* AddDeathZone returns an output array
* AddEmitZone checks for the validity of the source needed methods
2023-09-20 10:27:36 -06:00
Alvaro Estrada
5c09d6e34d Updated the description of DeathZoneObj
Switched the references of Circle, Ellipse, Polygon, and Triangle for only one reference to the DeathZoneSource
2023-09-19 12:15:34 -06:00
Alvaro Estrada
45b6292a0c Constructor parameters correction
Defining stepRate as an optional parameter
2023-09-18 09:58:58 -06:00
Alvaro Estrada
62949f1d38 addEmitZone return correction
Changed the type of return
2023-09-14 13:01:37 -06:00
Alvaro Estrada
62eb820ba0 Type clarification for emit zone data
I have updated the definition of EmitZoneObject to exclusively represent EdgeZone or RandomZone objects, excluding their configurations. Previously, the emitZones property was either an array of RandomZones or an array of EdgeZones, not an Array that could hold either. With this change, emitZones is now represented as an array of EmitZoneObjects.
EmitZoneData takes over the role previously held by EmitZoneObject.
2023-09-14 12:35:31 -06:00
Alvaro Estrada
6aa625b3cc Description correction 2023-09-13 12:34:13 -06:00
Alvaro Estrada
5df5258c68 EmitterOpOnEmitCallback update
Changed the parameters to be optional since not all the onEmit calls actually pass parameters to the function, so there should be a warning about that
2023-09-13 12:31:29 -06:00
Alvaro Estrada
9d33475c5d Changed the obligatory definition for an optional definition 2023-09-07 20:53:17 -06:00
Alvaro Estrada
7ff66e81bb Fixed int type
Added int as possible undefined
2023-09-07 18:43:26 -06:00
Alvaro Estrada
953b316526 EmitterOpRandomMinMaxConfig type correction
Added the description of the "int" boolean property that was missing
2023-09-07 18:18:52 -06:00
Alvaro Estrada
0ed6d4030d Created ParticleData description
Gave a description for the ParticleData type
2023-09-07 18:12:52 -06:00
Alvaro Estrada
2d32b53c1a Added the use of Vector2Like
Changed the types of follow and followOffset to use the interface Vector2Like, this enable more objects to be used and not only gameobjects and better describe followOffset
2023-09-07 18:11:02 -06:00
Richard Davey
de48d84699 Updated jsdocs 2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa Fixed use of modified Wrap function 2023-09-07 16:42:41 +01:00
Richard Davey
533ed6e47d The ParticleEmitterWebGLRenderer has been refactored so that the particle.frame is used as the source of the glTexture used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515 2023-09-07 16:14:06 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
6cbcfefe7b Clarified jsdocs 2023-09-07 13:28:52 +01:00
Richard Davey
b57369347f
Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
Update return type of emitParticle
2023-09-07 13:26:44 +01:00
Richard Davey
0cec5012b4
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
Update ParticleEmitterConfig.js
2023-09-07 13:26:05 +01:00
Richard Davey
8622e611f7
Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
Update ParticleEmitterFrameConfig.js
2023-09-07 13:23:40 +01:00
Richard Davey
6d22019f26 Update ParticleEmitterAnimConfig.js 2023-09-07 13:21:51 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
Richard Davey
d9f51c0562 null the Camera reference 2023-09-05 14:56:13 +01:00
Emad
266ddb7545 fixed a typo in TextFactory.js 2023-09-03 22:34:28 +10:00
Richard Davey
b5c9b76eff Updated docs 2023-08-28 15:42:02 +01:00
Alvaro Estrada
4cfa8c4287 Update ParticleEmitterFrameConfig.js
Changed the configuration to better reflect what is accepted by the function
2023-08-24 13:57:52 -06:00
Alvaro Estrada
e37134e47e Fixed file name discrepancy with the interface name 2023-08-17 11:11:57 -06:00
Alvaro Estrada
525730dbb1 Added missing description of the anims property of the particle emitter
- Created a description of the object handed to the function setAnim
- Added the property anim to ParticleEmitterConfig
- Changed the parameters description of setAnim to better match
2023-08-17 11:09:04 -06:00
Rex
cd3646c850 Uses current faces to do hit-testing 2023-08-10 12:04:41 +08:00
Alvaro Estrada
6177670abc Update return type of emitParticle
The function emitParticle can also return undefined when the particle max limit has been reached
2023-08-08 07:07:49 -06:00
Alvaro Estrada
f01af5ba3a Update ParticleEmitterConfig.js
- Fixed the Texture type in the ParticleEmitterConfig
2023-08-07 23:15:25 -06:00
Alvaro Estrada
6bc801ddff Update ParticleEmitterConfig.js
- Fixed a typo
- Updated JSDoc so ParticleEmitterConfig refers to EmitZoneObject and EmitZoneObject[] instead of EdgeZoneConfig and RandomZoneConfig
- Updated JSDoc so ParticleEmitterConfig refers to DeatZoneObject and DeathZoneObject[] instead of DeathZoneConfig
2023-08-07 18:14:00 -06:00
Trissolo
1ea1c9313c Added two optional parameters, 'updateSize' and 'updateOrigin', which are used as second and third arguments when setting the frame. In fact 'setFrame()' takes three arguments 2023-08-02 11:17:20 +02:00
Richard Davey
d5318589bd Marked as optional 2023-07-26 18:49:38 +01:00
Richard Davey
80da532028
Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
JSDocs update
2023-07-26 18:46:24 +01:00
Richard Davey
719bfd9dd8 Default the fill/line style to transparent 2023-07-24 14:33:49 +01:00
Alvaro Estrada
996a1361c4 JSDocs update
Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
2023-07-21 13:48:18 -06:00
Richard Davey
c44dbccedc The PathFollower.pathUpdate method will now check if the tween property has a valid data component before running the update. This prevents a call to PathFollower.stopFollow from throwing a Cannot read properties of null (reading '0') error as it tried to do a single update post stop. Fix #6508 2023-07-21 18:20:38 +01:00
Richard Davey
4fa348e161 Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519 2023-07-21 18:12:33 +01:00
Richard Davey
7d4e6a3688 When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551 2023-07-21 17:33:13 +01:00
Richard Davey
a17c6f78e9 Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551 2023-07-21 17:18:59 +01:00
Richard Davey
56254d0114 The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550 2023-07-21 17:07:32 +01:00
Richard Davey
b266223318 Modified method name to be plural 2023-07-21 16:57:48 +01:00
Richard Davey
a4e53acc33
Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
2023-07-21 16:55:22 +01:00
Richard Davey
b3e1b77686 Updated jsdocs 2023-07-21 16:54:51 +01:00
Richard Davey
0db2134c2e
Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
2023-07-21 16:48:45 +01:00
Richard Davey
31a0fe0303
Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
2023-07-21 16:36:27 +01:00
Richard Davey
bce1e48040
Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
2023-07-21 16:06:53 +01:00
Richard Davey
63234a2add Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow) 2023-07-21 16:03:43 +01:00
Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
fb3c85888b Typo fix 2023-06-11 22:37:06 +01:00
Rex
ba5eb16aeb Add setRTL method 2023-05-31 21:01:15 +08:00
Dmitry Omelchenko
b84ee33cc2 add letter spacing 2023-05-13 04:50:37 +03:00
samme
1149ad2fc5 Docs: particleX and particleY are updatable ops 2023-05-04 16:32:38 -07:00
Richard Davey
ed180bcc44 Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly. 2023-04-19 17:58:48 +01:00
Emil Schnedler Vad
0d06b87c9e BitmapText now reset texture unit on flush 2023-04-19 15:37:17 +02:00