phaser/src/gameobjects
Richard Davey 065d3f4635
Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval
Removed interface EmitterOpRandomStartEndConfig
2023-11-08 15:31:28 +00:00
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bitmaptext BitmapText now reset texture unit on flush 2023-04-19 15:37:17 +02:00
blitter Remove roundPixels 2023-11-07 18:52:30 +00:00
components Merge pull request #6641 from rexrainbow/gameobject-tint-getter 2023-11-08 15:29:29 +00:00
container reverted using getTextBounds for cotainer getBounds() 2023-04-08 20:37:12 +02:00
domelement Updated copyright year 2023-01-02 17:36:27 +00:00
events Updated video events 2023-04-12 01:46:32 +01:00
extern Updated copyright year 2023-01-02 17:36:27 +00:00
graphics Default the fill/line style to transparent 2023-07-24 14:33:49 +01:00
group Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519 2023-07-21 18:12:33 +01:00
image Removed fx property and added init flag 2023-02-17 01:09:57 +00:00
layer Swapped to use PostPipeline only 2023-02-03 17:52:23 +00:00
lights Updated copyright year 2023-01-02 17:36:27 +00:00
mesh Uses current faces to do hit-testing 2023-08-10 12:04:41 +08:00
nineslice Add default origin. Fixes setInteractive(). 2023-03-23 00:34:21 +00:00
particles Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval 2023-11-08 15:31:28 +00:00
pathfollower Updated copyright year 2023-01-02 17:36:27 +00:00
plane Add read-only originX, originY properties 2023-09-21 11:10:49 +08:00
pointlight Added PostPipeline component 2023-02-03 17:52:36 +00:00
rendertexture null the Camera reference 2023-09-05 14:56:13 +01:00
rope The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550 2023-07-21 17:07:32 +01:00
shader Updated copyright year 2023-01-02 17:36:27 +00:00
shape Calling the Line.setLineWidth method on the Line Shape Game Object would result in a line with double the thickness it should have had in WebGL. In Canvas it was the correct width. Both renderers now match. Fix #6604 2023-09-27 18:53:36 +01:00
sprite Updated jsdocs 2023-10-13 13:09:28 +01:00
text Merge pull request #6653 from PresentCreativeLLC/TextColorGradient 2023-11-08 15:27:23 +00:00
tilesprite Updated docs 2023-04-11 00:39:03 +01:00
typedefs Typed return object 2023-01-17 11:53:36 +00:00
video Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
zone Updated copyright year 2023-01-02 17:36:27 +00:00
BuildGameObject.js Updated copyright year 2023-01-02 17:36:27 +00:00
BuildGameObjectAnimation.js Updated copyright year 2023-01-02 17:36:27 +00:00
DisplayList.js Updated copyright year 2023-01-02 17:36:27 +00:00
GameObject.js Fixed typedefs 2023-10-10 20:22:28 +01:00
GameObjectCreator.js Clarifying the docs. Fix #6446 2023-04-03 18:30:05 +01:00
GameObjectFactory.js Updated copyright year 2023-01-02 17:36:27 +00:00
GetCalcMatrix.js Updated copyright year 2023-01-02 17:36:27 +00:00
index.js Moved the FX controllers to the root 2023-02-16 23:49:14 +00:00
UpdateList.js Updated copyright year 2023-01-02 17:36:27 +00:00