.. |
bitmaptext
|
BitmapText now reset texture unit on flush
|
2023-04-19 15:37:17 +02:00 |
blitter
|
Added PostPipeline component
|
2023-02-03 17:52:36 +00:00 |
components
|
Add getter of tint property
|
2023-10-01 22:37:09 +08:00 |
container
|
reverted using getTextBounds for cotainer getBounds()
|
2023-04-08 20:37:12 +02:00 |
domelement
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
events
|
Updated video events
|
2023-04-12 01:46:32 +01:00 |
extern
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
graphics
|
Default the fill/line style to transparent
|
2023-07-24 14:33:49 +01:00 |
group
|
Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
|
2023-07-21 18:12:33 +01:00 |
image
|
Removed fx property and added init flag
|
2023-02-17 01:09:57 +00:00 |
layer
|
Swapped to use PostPipeline only
|
2023-02-03 17:52:23 +00:00 |
lights
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
mesh
|
Uses current faces to do hit-testing
|
2023-08-10 12:04:41 +08:00 |
nineslice
|
Add default origin. Fixes setInteractive() .
|
2023-03-23 00:34:21 +00:00 |
particles
|
Fixed a typo, changed 'Interal' for 'Internal'
|
2023-09-24 22:49:42 -06:00 |
pathfollower
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
plane
|
Add read-only originX, originY properties
|
2023-09-21 11:10:49 +08:00 |
pointlight
|
Added PostPipeline component
|
2023-02-03 17:52:36 +00:00 |
rendertexture
|
null the Camera reference
|
2023-09-05 14:56:13 +01:00 |
rope
|
The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
|
2023-07-21 17:07:32 +01:00 |
shader
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
shape
|
Calling the Line.setLineWidth method on the Line Shape Game Object would result in a line with double the thickness it should have had in WebGL. In Canvas it was the correct width. Both renderers now match. Fix #6604
|
2023-09-27 18:53:36 +01:00 |
sprite
|
Removed fx property and added init flag
|
2023-02-17 01:09:57 +00:00 |
text
|
The Text.dirty Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space.
|
2023-09-27 16:58:25 +01:00 |
tilesprite
|
Updated docs
|
2023-04-11 00:39:03 +01:00 |
typedefs
|
Typed return object
|
2023-01-17 11:53:36 +00:00 |
video
|
Removed 'removeVideoElementOnDestroy' and better docs
|
2023-04-12 01:46:45 +01:00 |
zone
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
BuildGameObject.js
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
BuildGameObjectAnimation.js
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
DisplayList.js
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
GameObject.js
|
Destroy preFX and postFX
|
2023-02-17 17:07:05 +00:00 |
GameObjectCreator.js
|
Clarifying the docs. Fix #6446
|
2023-04-03 18:30:05 +01:00 |
GameObjectFactory.js
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
GetCalcMatrix.js
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
index.js
|
Moved the FX controllers to the root
|
2023-02-16 23:49:14 +00:00 |
UpdateList.js
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |