phaser/src/gameobjects
2023-07-21 18:20:38 +01:00
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bitmaptext BitmapText now reset texture unit on flush 2023-04-19 15:37:17 +02:00
blitter Added PostPipeline component 2023-02-03 17:52:36 +00:00
components The PathFollower.pathUpdate method will now check if the tween property has a valid data component before running the update. This prevents a call to PathFollower.stopFollow from throwing a Cannot read properties of null (reading '0') error as it tried to do a single update post stop. Fix #6508 2023-07-21 18:20:38 +01:00
container reverted using getTextBounds for cotainer getBounds() 2023-04-08 20:37:12 +02:00
domelement Updated copyright year 2023-01-02 17:36:27 +00:00
events Updated video events 2023-04-12 01:46:32 +01:00
extern Updated copyright year 2023-01-02 17:36:27 +00:00
graphics Fixed component 2023-03-09 18:33:54 +00:00
group Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519 2023-07-21 18:12:33 +01:00
image Removed fx property and added init flag 2023-02-17 01:09:57 +00:00
layer Swapped to use PostPipeline only 2023-02-03 17:52:23 +00:00
lights Updated copyright year 2023-01-02 17:36:27 +00:00
mesh Mesh and Plane now support setInteractive. Fix #6394 2023-03-24 00:07:11 +00:00
nineslice Add default origin. Fixes setInteractive(). 2023-03-23 00:34:21 +00:00
particles When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551 2023-07-21 17:33:13 +01:00
pathfollower Updated copyright year 2023-01-02 17:36:27 +00:00
plane Mesh and Plane now support setInteractive. Fix #6394 2023-03-24 00:07:11 +00:00
pointlight Added PostPipeline component 2023-02-03 17:52:36 +00:00
rendertexture Updated copyright year 2023-01-02 17:36:27 +00:00
rope The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550 2023-07-21 17:07:32 +01:00
shader Updated copyright year 2023-01-02 17:36:27 +00:00
shape Refactored so FX is a class sitting on a property, rather than a mixin. 2023-02-16 18:39:14 +00:00
sprite Removed fx property and added init flag 2023-02-17 01:09:57 +00:00
text Updated jsdocs 2023-07-21 16:54:51 +01:00
tilesprite Updated docs 2023-04-11 00:39:03 +01:00
typedefs Typed return object 2023-01-17 11:53:36 +00:00
video Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
zone Updated copyright year 2023-01-02 17:36:27 +00:00
BuildGameObject.js Updated copyright year 2023-01-02 17:36:27 +00:00
BuildGameObjectAnimation.js Updated copyright year 2023-01-02 17:36:27 +00:00
DisplayList.js Updated copyright year 2023-01-02 17:36:27 +00:00
GameObject.js Destroy preFX and postFX 2023-02-17 17:07:05 +00:00
GameObjectCreator.js Clarifying the docs. Fix #6446 2023-04-03 18:30:05 +01:00
GameObjectFactory.js Updated copyright year 2023-01-02 17:36:27 +00:00
GetCalcMatrix.js Updated copyright year 2023-01-02 17:36:27 +00:00
index.js Moved the FX controllers to the root 2023-02-16 23:49:14 +00:00
UpdateList.js Updated copyright year 2023-01-02 17:36:27 +00:00