Richard Davey
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1749b38932
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Added new FontFile file loader
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2024-11-13 23:48:11 +00:00 |
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Richard Davey
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bd2f6edca3
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-11-13 22:30:17 +00:00 |
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Richard Davey
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aa4dbc7f32
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Update CHANGELOG-v3.87.md
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2024-11-13 22:30:15 +00:00 |
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Richard Davey
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37a6dc6f9f
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Merge pull request #6930 from samme/major/particle-anims-optional
Make particle animation state optional
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2024-11-13 22:27:47 +00:00 |
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Richard Davey
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6db4906158
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-11-13 22:26:27 +00:00 |
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Richard Davey
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3d1552b672
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Update CHANGELOG-v3.87.md
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2024-11-13 22:26:23 +00:00 |
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Richard Davey
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fd7a6ae780
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Merge pull request #6938 from BenAfonso/master
Fix getScene, getScenes return types.
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2024-11-13 22:26:06 +00:00 |
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Richard Davey
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dc745f8394
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-11-13 22:24:03 +00:00 |
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Richard Davey
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352816dd52
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Update CHANGELOG-v3.87.md
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2024-11-13 22:23:59 +00:00 |
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Richard Davey
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4018be0bd3
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Merge pull request #6941 from drakang4/master
Fix stream parameter type of video.loadMediaStream
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2024-11-13 22:23:39 +00:00 |
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Richard Davey
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f259858d6c
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-11-13 22:23:06 +00:00 |
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Richard Davey
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d80135083b
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Update CHANGELOG-v3.87.md
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2024-11-13 22:23:03 +00:00 |
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Richard Davey
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a6bffcdf26
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Merge pull request #6920 from bagyoni/bitmaptext-idx
Fix calculation of idx in GetBitmapTextSize
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2024-11-13 22:21:27 +00:00 |
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Richard Davey
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9e0af3afab
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-11-13 22:20:32 +00:00 |
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Richard Davey
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c2cddcb5b0
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Updating for v3.87
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2024-11-13 22:20:24 +00:00 |
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Richard Davey
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d4700788a6
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Merge pull request #6935 from Jessime/patch-1
loose -> lose typo in Container.js
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2024-11-13 21:54:24 +00:00 |
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Heeryong Kang
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0123081aa9
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Fix stream parameter type of video.loadMediaStream
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2024-11-13 12:08:22 +09:00 |
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Ben Afonso
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2295d4c5e5
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Fix getScene, getScenes return types.
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2024-11-04 12:56:55 +01:00 |
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Jessime Kirk
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0f6e37ebfd
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loose -> lose typo in Container.js
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2024-10-29 13:58:28 -07:00 |
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samme
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fbdfdb884c
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Make particle animation state optional
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2024-10-23 14:33:11 -07:00 |
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Richard Davey
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c78b3a007d
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Updated for 3.86.1
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2024-10-14 12:49:34 +01:00 |
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Richard Davey
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833802c6e5
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Added LOG_VERSION
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2024-10-14 12:49:25 +01:00 |
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Richard Davey
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eb7f17c387
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Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
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2024-10-14 12:49:15 +01:00 |
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Attila Bágyoni
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95254316b3
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Fix calculation of idx in GetBitmapTextSize
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2024-10-12 10:39:02 +02:00 |
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Attila Bágyoni
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21efdc57e7
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Remove dead code in GetBitmapTextSize
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2024-10-12 10:22:39 +02:00 |
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Richard Davey
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773dc8a2b9
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Update CHANGELOG-v3.86.md
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2024-10-11 14:33:46 +01:00 |
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Richard Davey
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f1c4b0fef2
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v3.86.0 release
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2024-10-11 14:32:30 +01:00 |
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Richard Davey
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c3581595c7
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Update CHANGELOG-v3.86.md
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2024-10-11 00:41:47 +01:00 |
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Richard Davey
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79de922e5d
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The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907
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2024-10-11 00:41:43 +01:00 |
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Richard Davey
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8e432aee8d
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BaseCamera.renderRoundPixels is a new read-only property that is set during the Camera preRender method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures.
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2024-10-11 00:08:00 +01:00 |
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Richard Davey
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13177a4e4a
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Update CITATION.cff
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2024-10-10 21:17:01 +01:00 |
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Richard Davey
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a5574822bf
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Update CHANGELOG-v3.86.md
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2024-10-10 21:16:59 +01:00 |
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Richard Davey
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32c82ef728
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Merge pull request #6912 from thompson318/master
Adds a citation.cff file
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2024-10-10 21:15:58 +01:00 |
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Richard Davey
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ede4a7a63c
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Update CHANGELOG-v3.86.md
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2024-10-10 19:01:02 +01:00 |
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Richard Davey
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10c342c5cb
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Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
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2024-10-10 19:00:58 +01:00 |
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Richard Davey
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e440887fb8
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Updating for 3.86
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2024-10-10 18:37:43 +01:00 |
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Richard Davey
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509de6ae51
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RenderTarget.resize will now check the autoResize property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914
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2024-10-10 18:37:00 +01:00 |
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Richard Davey
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22bd58599c
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Update CHANGELOG-v3.85.3.md
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2024-10-10 16:54:50 +01:00 |
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Richard Davey
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72e2857882
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The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
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2024-10-10 16:54:46 +01:00 |
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Richard Davey
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c6caba7598
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The RenderTarget.willResize method will now check if the values given to it are actually numbers. If not it will return false.
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2024-10-10 16:54:34 +01:00 |
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Richard Davey
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acc96c74a5
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Format fix
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2024-10-10 16:25:43 +01:00 |
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Richard Davey
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2d01f5d3ae
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Merge pull request #6916 from rexrainbow/bug-text-measure-width
Fix rendering bug when using letterSpacing
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2024-10-10 16:24:13 +01:00 |
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Richard Davey
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7988f4dc5d
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jsdoc link fix
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2024-10-08 17:46:51 +01:00 |
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Richard Davey
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7b2eb11366
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jsdoc link fix
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2024-10-08 16:49:00 +01:00 |
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Richard Davey
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40fafa4d4e
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Invalid link fixed
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2024-10-08 16:08:56 +01:00 |
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Rex
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cbca9ecf1f
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Fix bug
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2024-10-08 05:56:33 +08:00 |
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Rex
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03ce4cecad
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Twist logic
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2024-10-07 20:39:28 +08:00 |
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Rex
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0105a20afe
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Fix bug
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2024-10-07 13:29:15 +08:00 |
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Richard Davey
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57965916e3
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Update CHANGELOG-v3.85.3.md
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2024-10-04 15:53:30 +01:00 |
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Richard Davey
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c066ffef1b
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The HexagonalTileToWorldXY function incorrectly used this instead of layer causing it to error in hex tilemaps with x axis staggering. Fix #6913
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2024-10-04 15:53:27 +01:00 |
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