Commit graph

5768 commits

Author SHA1 Message Date
Richard Davey
dd954def9d Updated jsdoc 2018-04-23 23:40:23 +01:00
Richard Davey
0aa071f734 Frame has a new method setSize which allows you to set the frame x, y, width and height and have it update all of the internal properties automatically. 2018-04-23 23:40:12 +01:00
Richard Davey
6d958c5157 jsdoc udpate 2018-04-23 23:39:24 +01:00
Richard Davey
8f2c13f4c8 CanvasPool has a new argument selfParent which allows the canvas itself to be the parent key, used for later removal. 2018-04-23 23:39:12 +01:00
Richard Davey
006d501fbe Added remove method 2018-04-23 19:11:47 +01:00
Richard Davey
54a5bb41c7 Tidying up 2018-04-23 19:11:16 +01:00
Richard Davey
4a58ed3935 The start of a new CanvasTexture class 2018-04-23 18:37:44 +01:00
Richard Davey
d96d677bea TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally 2018-04-23 18:37:30 +01:00
Felipe Alfonso
1ce2311465 tile culling and clipping progress 2018-04-23 13:45:42 -03:00
Richard Davey
e685c50f8a Clear manager 2018-04-23 17:30:18 +01:00
Richard Davey
649378ed0a Tidied up canvas creation and texture deletion 2018-04-23 17:30:09 +01:00
Richard Davey
e3c28d3cd9 Removed un-needed arguments 2018-04-23 17:28:37 +01:00
Richard Davey
ed2eafb3b3 Code tidying 2018-04-23 00:13:11 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
30a0ff02cb
Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
2018-04-22 23:07:51 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
Daniel
96d1b691fa Add full stop to docs 2018-04-22 17:07:55 +10:00
Daniel
0e3c1064c9 Actually fill in the doc tags, instead of commiting the wrong thing 2018-04-22 17:04:11 +10:00
Daniel
0a422fce0c Add full stops at the end of doc sentences 2018-04-22 17:03:47 +10:00
Daniel
d67559debc Fill all description tags for Phaser.Math.Difference 2018-04-22 17:00:03 +10:00
Daniel
ea1d01b325 Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:59:44 +10:00
Daniel
9701d68af2 Fill all description tags for Phaser.Math.FloatBetween 2018-04-22 16:59:25 +10:00
Daniel
d7c5d8951a Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:53:35 +10:00
Daniel
2c584d3d0e Fill all description tags in GetPhysicsPlugins.js 2018-04-22 16:50:09 +10:00
iamchristopher
85a9014b28 Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader 2018-04-21 16:15:19 -04:00
Pavle Goloskokovic
116e62fafe Setting locked lag only if there are locked audio tags 2018-04-21 20:09:18 +02:00
Pavle Goloskokovic
eec19e146a Removing locked actions from queue before performing it 2018-04-21 20:08:25 +02:00
Pavle Goloskokovic
923ac40d65 No need for resetting lockedActionsQueue 2018-04-21 20:06:14 +02:00
Pavle Goloskokovic
53b69f036c Removed assigning lockedActionsQueue to empty array since it is initialized in constructor 2018-04-21 20:02:48 +02:00
Pavle Goloskokovic
f89a11793f Initializing lockedActionsQueue in constructor 2018-04-21 19:58:52 +02:00
samme
711d2a6193 Minor additions and corrections to docs 2018-04-20 21:00:19 -07:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Richard Davey
445439e253 The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object. 2018-04-20 18:57:23 +01:00
Basile Desloges
a7fc306329 Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return 2018-04-20 17:55:32 +02:00
samme
8b939d7790 Omit EmitterOpEmitConfig, EmitterOpUpdateConfig 2018-04-20 06:51:31 -07:00
Richard Davey
84fa696f97 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-20 14:03:10 +01:00
Richard Davey
6626fae27d eslint fix 2018-04-20 14:03:06 +01:00
Richard Davey
1185586b23 Web Audio context.close now picks up the Promise. 2018-04-20 14:01:57 +01:00
Richard Davey
d50cb2505f
Merge pull request #3599 from wtravO/JSDocFix
Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions
2018-04-20 13:55:43 +01:00
Richard Davey
e3aa437340 DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596 2018-04-20 13:34:45 +01:00
Richard Davey
4018d6ab39 Added require.extensions and eslint rule. Fix #3598 2018-04-20 01:10:04 +01:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
Richard Davey
fc4fdc4e3c Preparing for 3.6.1 2018-04-19 22:47:10 +01:00
samme
0b881e9a4e Add particles docs 2018-04-19 14:05:21 -07:00
Travis O'Neal
67ea16e3b2 Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions 2018-04-19 11:36:13 -04:00
Richard Davey
349a95bc4b Updating to 3.6.0 2018-04-19 14:45:45 +01:00
Richard Davey
cfc4528370 Containers no longer in beta. 2018-04-19 14:35:17 +01:00
Richard Davey
4cd2713bd8
Merge pull request #3597 from Fabadiculous/docs
Filling out some docs in for Line, Point, PlayAnimation and  Random
2018-04-19 14:27:26 +01:00
Richard Davey
8f54932f93 Remove canvas from parent node. 2018-04-19 14:23:55 +01:00
Richard Davey
3d0be3e20c Group.remove and clear have optional destroyChild arguments 2018-04-19 14:13:46 +01:00
Richard Davey
e14d0c5054 eslint fixes 2018-04-19 13:57:33 +01:00
Richard Davey
a6c430674a # not . 2018-04-19 13:31:21 +01:00
Richard Davey
eb1990d061 jsdoc fix 2018-04-19 13:30:19 +01:00
Richard Davey
176b085402 jsdoc fix 2018-04-19 13:28:10 +01:00
Richard Davey
cb4eb9e435 Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
Daniel
24afeded9b Add full stops at end of descriptions 2018-04-19 21:59:27 +10:00
Richard Davey
5b31a51dd5 Rescoped 2018-04-19 12:42:35 +01:00
Richard Davey
895c9f9694 Missing module fix 2018-04-19 12:39:28 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Daniel
58964da286 Filled description tags for constructor, x1, x2, y1, y2, getPoint return statement, getRandomPoint and setTo methods 2018-04-19 16:33:14 +10:00
Daniel
29799f36d0 All description tags filled 2018-04-19 16:27:32 +10:00
Daniel
000fd9fd96 Completed all description tags 2018-04-19 16:18:48 +10:00
Daniel
f983f121d4 Add docs for PlayAnimation 2018-04-19 08:36:57 +10:00
Daniel
ead3537d45 Added docs for PlayAnimation 2018-04-19 08:31:21 +10:00
Felipe Alfonso
504ba9e133 Fixed eslint errors on TextureTintPipeline.js 2018-04-18 18:54:06 -03:00
Felipe Alfonso
4496e773a7 Removed particle scroll factor property and calculation from canvas rendering 2018-04-18 18:44:09 -03:00
Felipe Alfonso
c4afb51c1b Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-18 18:40:41 -03:00
Felipe Alfonso
aef538d61b Added parent transform matrix to Light2D pipieline to allow support for containers 2018-04-18 18:40:27 -03:00
Richard Davey
973d8ecac5
Merge pull request #3592 from samme/fix/group-get-handler
Fix incorrect `active` state selection in Group#getHandler
2018-04-18 22:37:22 +01:00
Felipe Alfonso
e25f420269 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-18 18:35:42 -03:00
Felipe Alfonso
47bee69b3b Fixed transformation matrix order for batchGraphics 2018-04-18 18:35:18 -03:00
Richard Davey
f57ab02fe6 Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594 2018-04-18 22:32:52 +01:00
Felipe Alfonso
18e178a72f Fixed matrix transformation order for batchTexture 2018-04-18 18:30:54 -03:00
Felipe Alfonso
f3e0ae8d44 Fixed order of transformation for dynamic bitmap text 2018-04-18 18:28:08 -03:00
Felipe Alfonso
dbafd9a70c Fixed order of matrix transformation on:
-emitter
-blitter
-sprite
-mesh
-bitmap text
2018-04-18 18:15:43 -03:00
samme
1c0905a103 Fix incorrect active state selection 2018-04-18 08:44:10 -07:00
Richard Davey
23f353326c jsdoc fix 2018-04-18 13:48:25 +01:00
Richard Davey
af3273b2e6 jsdoc fixes 2018-04-18 13:39:55 +01:00
Richard Davey
f73e18043f jsdoc fix 2018-04-18 13:35:43 +01:00
Richard Davey
6e77557375 jsdoc fixes 2018-04-18 13:34:22 +01:00
Richard Davey
b0544c73b8 jsdoc fixes 2018-04-18 13:29:22 +01:00
Richard Davey
c391662faa Updated log and changed version 2018-04-18 13:29:15 +01:00
Richard Davey
d96382f94d Added getFirstNth and getLastNth 2018-04-18 13:28:57 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
5b4feedcaf Added Group.GetLast 2018-04-18 04:01:06 +01:00
Richard Davey
6772a548dc Preparing for 3.6.0 2018-04-17 20:55:47 +01:00
Felipe Alfonso
eceb43584b Fixed issue on particle emitter rendering not writing directly to the vertex count property 2018-04-17 13:20:08 -03:00
Richard Davey
d3e6d60043 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-17 16:00:09 +01:00
Richard Davey
d3d21976d3 lint fix 2018-04-17 15:59:57 +01:00
Richard Davey
c3c39d85eb
Merge pull request #3584 from NemoStein/master
XHR parameters are optional in Phaser.Loader.FileTypes
2018-04-17 15:31:57 +01:00
Richard Davey
549976134d Only return 2d context 2018-04-17 15:24:07 +01:00
Richard Davey
529cdedc70 Re-enabled getScene. #3579 2018-04-17 15:07:54 +01:00
NemoStein
2c3f13246d Updated jsdocs (all XHR parameters are optional in Phaser.Loader.FileTypes) 2018-04-17 10:31:52 -03:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
348aeec4ec
Merge pull request #3580 from jmcriat/patch-1
Delete Texture only applicable on renderer.gl
2018-04-17 02:36:17 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
José Maria
607ce3a9bb
Delete Texture only applicable on render.gl
There is no deleteTexture on this.renderer when running on canvas.
 Destroying tilesprite (scene shutting down) would throw error.
2018-04-16 21:50:04 -03:00
Felipe Alfonso
5cc2ebd6be Fixed issue when destroying WebGLRenderer 2018-04-16 15:16:23 -03:00
Richard Davey
1507dcf448 eslint fix 2018-04-16 17:16:07 +01:00
Richard Davey
5ccac599a6 Updated docs and destroy properties 2018-04-16 17:14:12 +01:00
Richard Davey
b28a7276f4 Fixed Game.destroy 2018-04-16 17:02:32 +01:00
Felipe Alfonso
9961636722 Fixed overflowing of vertex count on particle emitter batcher 2018-04-16 12:38:02 -03:00
Richard Davey
ea0bdce26a Updated jsdocs 2018-04-16 16:37:07 +01:00
Richard Davey
c37c6365d3 The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
Richard Davey
28e2764723 More jsdoc fixes 2018-04-16 16:02:27 +01:00
Richard Davey
3f722ba34a Fixed color namespace 2018-04-16 15:25:29 +01:00
Richard Davey
f02eb5874f Marked all Tilemap components as private 2018-04-16 15:25:22 +01:00
Richard Davey
52c6a3cdb5 Updated jsdocs 2018-04-16 15:17:10 +01:00
Richard Davey
b392dee5a9 More jsdoc fixes 2018-04-16 15:11:51 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
iamchristopher
8e15d3ca31 Merge branch 'master' into feature-multi-image-loader 2018-04-15 19:35:41 -04:00
Richard Davey
0b73d4e9f5
Merge pull request #3573 from samme/misc/group
Group fixes/changes
2018-04-15 23:20:06 +01:00
Richard Davey
bd023c20df Clear listeners on shutdown, tighten up the flow and allow you to remove a scene after transition 2018-04-15 23:14:56 +01:00
Richard Davey
3c5eab9ee6 Exposed Effects 2018-04-15 23:14:34 +01:00
samme
821fff02b5 Group fixes/changes:
- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
02be81cc48 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-15 05:05:09 +01:00
Richard Davey
e37b183038 Completed all jsdocs for the Camera class 2018-04-15 05:05:03 +01:00
Richard Davey
ae603240e1 Camera.cullHitTest has been removed. It was never used internally and duplicates the code in Camera.cull. 2018-04-15 04:01:39 +01:00
Richard Davey
84a7b260b3 New flash effect added 2018-04-15 04:00:21 +01:00
Richard Davey
f8d5a7de75 Added more docs and changed default time to 250ms 2018-04-15 03:59:58 +01:00
Pavle Goloskokovic
d87daba379 Merge remote-tracking branch 'origin/master' 2018-04-14 18:56:45 +02:00
Pavle Goloskokovic
ee5c56cdc3 Instantiating lockedActionsQueue only when used 2018-04-14 18:56:36 +02:00
Pavle Goloskokovic
44a377f83c Using tag data for checking if the sound is locked instead of global flag 2018-04-14 18:55:52 +02:00
Pavle Goloskokovic
e86e09a6b3 In an edge case if a marker has duration set to 0 (weird :P) we don't want to update sound duration 2018-04-14 18:55:02 +02:00
Pavle Goloskokovic
920e083a8a Updating sound duration only if it is not set yet (equal to 0) 2018-04-14 18:54:01 +02:00
Pavle Goloskokovic
d664a7d4a6 Marking all locked audio tags as unlocked after loading finishes 2018-04-14 18:52:43 +02:00
Pavle Goloskokovic
5efa219adc Removed redundant condition 2018-04-14 18:51:21 +02:00
Pavle Goloskokovic
2167654009 Skipping unlocking logic if there are no locked tags 2018-04-14 18:50:28 +02:00
Pavle Goloskokovic
fa07dc76e9 Removed unused argument from the docs 2018-04-14 18:49:14 +02:00
Pavle Goloskokovic
f8ebcf0588 Removed unnecessary argument 2018-04-14 18:48:22 +02:00
Pavle Goloskokovic
9125f559c2 Collecting only locked audio tags for unlocking 2018-04-14 18:47:39 +02:00
Pavle Goloskokovic
b4aaf81db7 Storing data on each audio tag if it is locked (ont yet loaded) 2018-04-14 18:46:09 +02:00
Pavle Goloskokovic
1c294d5921 Calculating locally if audio is locked instead of getting that data passed as a constructor argument 2018-04-14 18:44:47 +02:00
Richard Davey
595e43aa8b Added new Camera effects system 2018-04-14 17:39:43 +01:00
Richard Davey
205502a747 Prevent double-destroy from happening. Fix #3569 (however, Game.destroy now fails elsewhere) 2018-04-14 17:39:24 +01:00
Richard Davey
380d4afb92 Swapping to new camera effects system 2018-04-14 17:38:48 +01:00
Richard Davey
855f38c649 typo 2018-04-14 17:38:20 +01:00
Pavle Goloskokovic
43e3dc424e Renamed allTags to lockedTags 2018-04-14 18:00:23 +02:00
Pavle Goloskokovic
04c842f749 Checking if audio is locked each time unlock method is called and skipping it in case it is not 2018-04-14 17:51:31 +02:00
Pavle Goloskokovic
c2d661f600 Unlocking Web Audio sound manager immediately in its constructor 2018-04-14 17:48:55 +02:00
Pavle Goloskokovic
403f5b3e33 Not unlocking sound manager by default in base class 2018-04-14 17:48:16 +02:00
Pavle Goloskokovic
433247f515 Unlocking sound manager after preloading any scene when using HTML5 audio 2018-04-14 17:47:29 +02:00
Richard Davey
1a51e859dd New Camera Shake effect class 2018-04-14 12:35:39 +01:00
Richard Davey
a56465fdad jsdoc tweak 2018-04-14 12:35:28 +01:00
Richard Davey
06e5fc0336 Camera extends Event Emitter and moved to effect based system 2018-04-14 12:35:14 +01:00
Richard Davey
2b4e5ecd23 Is scene is asleep, wake it rather than start it 2018-04-14 04:28:39 +01:00
Richard Davey
b519e24279 lint fix 2018-04-14 04:27:39 +01:00
Richard Davey
a4e45a9458 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-14 04:24:27 +01:00
Richard Davey
352ec91bb5 New methods to determine if a Scene is transitioning 2018-04-14 04:24:21 +01:00
Richard Davey
2a73964399 Added new transition properties 2018-04-14 04:24:05 +01:00
Richard Davey
370fbdd5f2 Added transition progress, sleep support and better checking 2018-04-14 04:23:57 +01:00
Richard Davey
2698fe1b58 Clear out the transition events 2018-04-14 04:23:24 +01:00
Richard Davey
b5ba6a6afb Added enabled property 2018-04-14 04:23:11 +01:00
Felipe Alfonso
1058cff4c8 Fixed issue with inverted coordinates on render texture 2018-04-13 17:33:43 -03:00
Richard Davey
616d17fa83 Sorted out the scene event order, targets and callbacks 2018-04-13 20:12:29 +01:00
Travis O'Neal
620585a57c Added array shuffle method 2018-04-13 14:23:48 -04:00
Richard Davey
cfb1826da9 Added new test feature 2018-04-13 18:59:00 +01:00
Richard Davey
18a6cf8ad1 eslint fixes 2018-04-13 18:09:16 +01:00
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
01d3b7d6dc Missed out the config 2018-04-13 17:44:06 +01:00
Richard Davey
3490b29082 Tidying up 2018-04-13 17:43:56 +01:00
Richard Davey
be29c69a8c Disable pointer constraint debug by default 2018-04-13 17:43:44 +01:00
Richard Davey
0aba433379 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
44aff6548d Proper indent 2018-04-13 17:05:59 +01:00
Richard Davey
1a2b9d92f9 Addd new core test build 2018-04-13 17:05:45 +01:00
Richard Davey
69bfdd5103 Mmm, pizza 2018-04-13 17:05:24 +01:00
Richard Davey
6b18942d13 Fake Zone callback update 2018-04-13 17:05:07 +01:00
Felipe Alfonso
d3beb043e2 Added parent to game objects that called CanvasPool.create2D 2018-04-13 12:48:34 -03:00
Nils Plaschke
6d0b7e91ab Added additional check for node
If `process` is defined, but it has no `versions` property the check will fail with an error.
The detection of node is not working properly.
In my case I have embedded phaser into a vue-cli@3 application, which is technically node but has no `versions` property.

This fixes the problem
2018-04-13 15:22:59 +02:00
Richard Davey
c8bbea552d Fixed issue in HTMLAudioSound where mute would get into a recursive loop. 2018-04-13 12:53:03 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Richard Davey
237732752f
Merge pull request #3559 from Antriel/dynamic-bitmaptext-fix
Add missing letterSpacing to DynamicBitmapText
2018-04-13 12:08:27 +01:00
Richard Davey
8afa6c9c7f MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562 2018-04-13 12:07:27 +01:00
Antriel
6be6f17bfd Add missing letterSpacing to DynamicBitmapText 2018-04-13 10:50:18 +02:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
samme
470d2bc08a Add descriptions for Phaser.GameObjects.Group 2018-04-12 20:10:03 -07:00
Richard Davey
9cfda8a7b0 Preparing for 3.4.1 dev 2018-04-12 23:52:11 +01:00
Richard Davey
a6ef9e09dd Shorter warning 2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b Added warning to docs 2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
2e722b0a92 debugging tests 2018-04-12 16:28:14 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00
Richard Davey
efe6330a01 Added scaleX/Y getters 2018-04-12 16:27:55 +01:00
Richard Davey
112a1eabb5 Typo 2018-04-12 14:25:52 +01:00
Richard Davey
f13bbca9c3 Fix getWorldBounds clash 2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a eslint override 2018-04-12 02:18:01 +01:00
Richard Davey
ad4109aece Updated sortHandlerGO to handle any depth containers. 2018-04-12 02:11:40 +01:00
Richard Davey
9c0c037d79 Added getIndexList method. 2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556 Added originX/Y properties. Fix #3545 2018-04-11 21:07:41 +01:00
iamchristopher
135db3089e Fixed linting issue 2018-04-11 15:03:18 -04:00
iamchristopher
95e44527c5 Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader 2018-04-11 14:03:18 -04:00
Richard Davey
68d2526d69 Limit fix 2018-04-11 17:12:40 +01:00
Richard Davey
223c94a783 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623 Added maxSize, jsdocs and ts def fixes 2018-04-11 16:58:48 +01:00