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DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596
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3 changed files with 3 additions and 10 deletions
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@ -13,7 +13,7 @@
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### Bug Fixes
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* DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596 (thanks @kuoruan)
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## Version 3.6.0 - Asuna - 19th April 2018
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@ -92,7 +92,7 @@ var DataManager = new Class({
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*/
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this._frozen = false;
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if (this.events)
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if (!parent.hasOwnProperty('sys') && this.events)
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{
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this.events.once('destroy', this.destroy, this);
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}
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@ -80,13 +80,6 @@ var DataManagerPlugin = new Class({
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*/
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start: function ()
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{
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if (this.events)
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{
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this.events.off('destroy', this.destroy, this);
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}
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this.events = this.systems.events;
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this.events.once('shutdown', this.shutdown, this);
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},
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@ -114,7 +107,7 @@ var DataManagerPlugin = new Class({
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{
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DataManager.prototype.destroy.call(this);
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this.systems.events.off('start', this.start, this);
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this.events.off('start', this.start, this);
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this.scene = null;
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this.systems = null;
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