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New methods to determine if a Scene is transitioning
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1 changed files with 43 additions and 2 deletions
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@ -376,8 +376,10 @@ var Systems = new Class({
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/**
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* Send this Scene to sleep.
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*
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* A sleeping Scene doesn't run it's update step or render anything, but it also isn't destroyed,
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* or have any of its systems or children removed, meaning it can be re-activated at any point.
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* A sleeping Scene doesn't run it's update step or render anything, but it also isn't shut down
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* or have any of its systems or children removed, meaning it can be re-activated at any point and
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* will carry on from where it left off. It also keeps everything in memory and events and callbacks
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* from other Scenes may still invoke changes within it, so be careful what is left active.
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*
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* @method Phaser.Scenes.Systems#sleep
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* @since 3.0.0
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@ -442,6 +444,45 @@ var Systems = new Class({
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return (this.settings.status === CONST.RUNNING);
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},
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/**
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* Is this Scene currently transitioning out to, or in from another Scene?
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*
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* @method Phaser.Scenes.Systems#isTransitioning
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* @since 3.4.1
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*
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* @return {boolean} `true` if this Scene is currently transitioning, otherwise `false`.
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*/
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isTransitioning: function ()
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{
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return (this.settings.isTransition || this.scenePlugin._target !== null);
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},
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/**
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* Is this Scene currently transitioning out from itself to another Scene?
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*
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* @method Phaser.Scenes.Systems#isTransitionOut
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* @since 3.4.1
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*
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* @return {boolean} `true` if this Scene is in transition to another Scene, otherwise `false`.
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*/
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isTransitionOut: function ()
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{
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return (this.scenePlugin._target !== null && this.scenePlugin._duration > 0);
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},
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/**
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* Is this Scene currently transitioning in from another Scene?
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*
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* @method Phaser.Scenes.Systems#isTransitionIn
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* @since 3.4.1
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*
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* @return {boolean} `true` if this Scene is transitioning in from another Scene, otherwise `false`.
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*/
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isTransitionIn: function ()
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{
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return (this.settings.isTransition);
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},
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/**
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* Is this Scene visible and rendering?
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*
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