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jsdoc fix
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3 changed files with 5 additions and 1 deletions
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@ -15,6 +15,7 @@
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* Impact Physics Game Objects have changed `setFixed` to `setFixedCollision`.
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* Impact Physics Game Objects have changed `setActive` to `setActiveCollision`, previously the `setActive` collision method was overwriting the Game Objects `setActive` method, hence the renaming.
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* The modifications made to the RTree class in Phaser 3.4.0 to avoid CSP policy violations caused a significant performance hit once a substantial number of bodies were involved. We have recoded how the class deals with its accessor formats and returned to 3.3 level performance while still maintaining CSP policy adherence. Fix #3594 (thanks @16patsle)
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* The Retro Font namespace has changed to `Phaser.GameObjects.RetroFont`. Previously, you would access the parser and constants via `BitmapText`, i.e.: `Phaser.GameObjects.BitmapText.ParseRetroFont.TEXT_SET6`. This has now changed to its own namespace, so the same line would be: `Phaser.GameObjects.RetroFont.TEXT_SET6`. The Parser is available via `Phaser.GameObjects.RetroFont.Parse`. This keeps things cleaner and also unbinds RetroFont from BitmapText, allowing you to cleanly exclude it from your build should you wish. All examples have been updated to reflect this.
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### Bug Fixes
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@ -40,6 +40,7 @@ var ForwardDiffuseLightPipeline = new Class({
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* [description]
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*
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* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onBind
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* @override
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline} [description]
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@ -123,12 +124,12 @@ var ForwardDiffuseLightPipeline = new Class({
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* [description]
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*
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* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#drawStaticTilemapLayer
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* @override
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* @since 3.0.0
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*
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* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
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*
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*/
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drawStaticTilemapLayer: function (tilemap, camera, parentTransformMatrix)
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{
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@ -294,6 +294,7 @@ var TextureTintPipeline = new Class({
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onBind: function ()
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{
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WebGLPipeline.prototype.onBind.call(this);
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this.mvpUpdate();
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if (this.batches.length === 0)
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@ -331,6 +332,7 @@ var TextureTintPipeline = new Class({
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*
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* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
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*/
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drawStaticTilemapLayer: function (tilemap)
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{
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