Commit graph

503 commits

Author SHA1 Message Date
Cameron Gutman
81c6202582 Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring 2019-02-15 21:07:02 -08:00
Cameron Gutman
6cab2bec61 Don't trust VT to tell us whether decode is supported 2019-02-15 19:10:21 -08:00
Cameron Gutman
c2268b45f6
Merge pull request #177 from konst2/master
Fix hotkeys for non-latin keyboard layouts
2019-02-15 18:57:24 -08:00
Cameron Gutman
38b8a59fe5 Adjust overlay color for more contrast 2019-02-15 18:53:40 -08:00
Cameron Gutman
b1799009b3 Use the Path class to lookup ModeSeven.ttf 2019-02-15 18:13:36 -08:00
Cameron Gutman
f8e693a060 Drop samples to account for lost time reinitializing audio. Fixes #176 2019-02-14 22:32:54 -08:00
Cameron Gutman
aba806bc32 Implement debug overlay for VideoToolbox renderer 2019-02-13 20:55:52 -08:00
Cameron Gutman
b1fb3f2391 Set FFmpeg log level at debug until first frame is rendered 2019-02-13 18:34:59 -08:00
konst2
041e901c61 Fix hotkeys for non-latin keyboard layouts 2019-02-13 19:56:44 +03:00
Cameron Gutman
f83853c2fb OverlayManager now manages font size for the overlays 2019-02-12 22:36:56 -08:00
Cameron Gutman
b878d64460 Check rumble controller number is within the supported range 2019-02-12 22:05:55 -08:00
Cameron Gutman
5397e8ae1a Don't use SDL_GameControllerGetPlayerIndex() because the indexes may be non-contiguous (and wrong) on XInput 2019-02-12 22:04:05 -08:00
Cameron Gutman
46bd8ad83d Add debug overlay for SDL renderer 2019-02-12 21:55:15 -08:00
Cameron Gutman
5788fa7204 Make OverlayManager own the overlay color setting 2019-02-12 20:39:10 -08:00
Cameron Gutman
d077c6450f Split SdlRenderer from renderer.h 2019-02-12 19:58:36 -08:00
Cameron Gutman
feb5e3bc78 Fix SDL_WasInit asserts firing due to lifetime management issues with SdlInputHandler 2019-02-12 19:30:02 -08:00
Cameron Gutman
6ed512e762 Provide a renderer callback when the overlay data changes 2019-02-12 18:43:38 -08:00
Cameron Gutman
947970e07b Shortcut decoder initialization when only using it for capability testing 2019-02-12 18:42:53 -08:00
Cameron Gutman
df567b405a Minor bugfixes to haptics 2019-02-11 21:55:56 -08:00
MINICOM\mrb11
7b0596d9df Add controller rumble support. 2019-02-11 21:39:55 -08:00
Cameron Gutman
4b7200ae69 Don't display the connection terminated dialog for intended disconnects 2019-02-10 02:19:37 -08:00
Cameron Gutman
d2002b6a62 Fix SOPS issues causing 720p60 settings on non-standard resolutions and FPS values 2019-02-09 20:37:11 -08:00
Cameron Gutman
1fd099db70 Log when StretchRect() fails 2019-02-09 18:47:57 -08:00
Cameron Gutman
2986a40c5a Fix some gamepads working for UI navigation but not in game 2019-01-29 22:01:05 -08:00
Cameron Gutman
8bb6d4d0d9 Fix VDPAU scaling on AMD cards. Fixes #171 2019-01-29 20:52:41 -08:00
Cameron Gutman
21aad643f3 Use 32 pixel alignment for HEVC to fix Intel green line issue 2019-01-28 21:26:27 -08:00
Cameron Gutman
8687448966 Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails 2019-01-28 19:18:43 -08:00
Cameron Gutman
4471a858db Fix miscounted pacer dropped frames in non-pacing mode 2019-01-22 21:21:29 -08:00
Cameron Gutman
22e712af5a Add v-sync text to stats overlay 2019-01-22 20:55:58 -08:00
Cameron Gutman
9799b82d53 Improve long render time logic 2019-01-22 20:55:35 -08:00
Cameron Gutman
78915e0b99 Use a separate render thread when not using frame pacing 2019-01-22 20:31:31 -08:00
Cameron Gutman
a4edd9d202 Submit frame directly from the decoder thread to avoid interference from the main thread 2019-01-21 20:27:37 -08:00
Cameron Gutman
7747624c80 Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44.
2019-01-21 20:10:13 -08:00
Cameron Gutman
aab7191a44 Wake up main thread immediately after new frame is pushed 2019-01-21 18:57:14 -08:00
Cameron Gutman
1f972b1828 Require several consecutive long render times to drop a frame 2019-01-21 17:58:42 -08:00
Cameron Gutman
58b77cf589 Fix inaccurate pacer drop and network drop percentages and add total FPS stat 2019-01-21 17:43:15 -08:00
Cameron Gutman
c064f87889 Drop a frame if the rendering time exceeds the v-sync period 2019-01-20 19:59:29 -08:00
Cameron Gutman
d6b4c8e7da Avoid blocking decoding operations during Present calls 2019-01-20 14:08:53 -08:00
Cameron Gutman
b19c4bfc5d Add performance overlay for DXVA2 renderer 2019-01-19 23:05:56 -08:00
Cameron Gutman
067f5e33aa Increase audio buffer on Linux to 25 ms. Fixes #147. Fixes #157. 2019-01-06 13:49:20 -08:00
Cameron Gutman
52ef84873e Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway 2019-01-06 13:28:43 -08:00
Cameron Gutman
c21ba5c808 Allow the audio renderer to be overriden by the ML_AUDIO environment variable 2019-01-06 13:28:05 -08:00
Cameron Gutman
11c7131875 Replace forgotten clamp to frameCountMax removed by e75dce2543 2019-01-03 18:49:18 -08:00
Cameron Gutman
e75dce2543 Remove one-sample-per-callback write logic to fix crackling at 44.1 KHz. Fixes #152 2019-01-03 17:23:29 -08:00
Cameron Gutman
dcfd3d3e48 Add a debug print for V-sync 2018-12-25 22:19:23 -08:00
Cameron Gutman
ec2c15946a Update audio buffering parameters based on local testing 2018-12-25 21:45:15 -08:00
Cameron Gutman
d1640e3bb8 Audio latency tweaks and fix for PulseAudio with A2DP 2018-12-25 17:54:18 -08:00
Cameron Gutman
8612e6726d Remove accidentally enabled debug prints 2018-12-25 14:05:55 -08:00
Cameron Gutman
14cb2e1999 Remove latency drop logic and replace by single frame writes 2018-12-25 14:05:17 -08:00
Cameron Gutman
cfabaf334e Add frame pacing toggle 2018-12-25 12:57:00 -08:00
Cameron Gutman
c054536fab Count Pacer delay in frame stats 2018-12-25 12:09:45 -08:00
Cameron Gutman
de3928cb4d Reduce FPs on the unmapped gamepad dialog 2018-12-25 11:41:48 -08:00
Cameron Gutman
c6383f042c Pin server cert to host during pairing 2018-12-21 18:08:07 -08:00
Cameron Gutman
8a5e3cdb76 Fix returning to app page when start fails 2018-12-05 22:17:26 -08:00
Cameron Gutman
c40174034c Don't kill the app on the host when the session terminates unexpectedly 2018-12-05 20:17:00 -08:00
Cameron Gutman
5029c855f0 Simplify app quitting implementation a bit 2018-12-05 19:49:06 -08:00
Janne Hakonen
0ab07303c9 Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92

* Code review fixes.
2018-12-05 18:45:28 -08:00
Cameron Gutman
b97758ef46 Switch to libsoundio on Linux now that PA works reliably after d1fe752028 2018-11-28 00:13:04 -08:00
Cameron Gutman
d1fe752028 Fix busy looping in libsoundio audio renderer when no audio is playing 2018-11-27 23:43:31 -08:00
Cameron Gutman
065a6caee5 Use automatic remote streaming detection 2018-11-21 20:55:25 -08:00
Cameron Gutman
bf05088d70 Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off 2018-11-20 22:02:43 -08:00
Cameron Gutman
688c4a90d9 Use the raw display bounds not the usable display bounds for full-screen calculations 2018-11-18 23:10:30 -08:00
Cameron Gutman
d847b71c86 Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108 2018-11-18 12:05:17 -08:00
Cameron Gutman
dfcc1ff899 Also print gamepad mapping on gamepad attach 2018-11-17 17:23:20 -08:00
Cameron Gutman
65562937f3 Print gamepad GUID string in logs 2018-11-17 17:10:52 -08:00
Cameron Gutman
25f70e570e Add timer-based input batching for GFE 3.16 2018-11-15 20:52:07 -08:00
Cameron Gutman
789e52af57 Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes 2018-11-03 13:04:34 -07:00
Cameron Gutman
76e5794203 Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows 2018-11-03 12:44:14 -07:00
Cameron Gutman
e1fab22d98 Fix accidental removal of decoder deletion in previous commit 2018-10-31 18:49:37 -07:00
Cameron Gutman
cb5e58d465 Fix use-after-free caught by debug build of SDL2 2018-10-31 18:20:39 -07:00
Cameron Gutman
d5a1189053 Avoid VAAPI on AMD drivers due to a bad memory leak 2018-10-14 20:37:13 -07:00
Cameron Gutman
fd63aad3b8 Only avoid HEVC on GFE 3.10 and lower on macOS 2018-10-14 11:28:52 -07:00
Cameron Gutman
36f468a599 Fix window icon disappearing when toggling out of full-screen mode on Windows 2018-10-12 20:34:58 -07:00
Cameron Gutman
dfae69834a Fix misleading debug print 2018-10-12 20:02:54 -07:00
Cameron Gutman
4f84843b00 Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98 2018-10-12 17:59:53 -07:00
Cameron Gutman
1fc63a6529 Exclude libsoundio from Linux build 2018-10-06 18:24:34 -07:00
Cameron Gutman
e182445593
libsoundio audio renderer for Windows and Mac (#97) 2018-10-05 19:22:57 -07:00
Cameron Gutman
6661ca17c2 Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4) 2018-10-03 18:27:12 -07:00
Cameron Gutman
1b4e75f49e Add support for sending X1 and X2 mouse buttons. Fixes #91 2018-10-03 17:56:42 -07:00
Cameron Gutman
9075f309ad Disable annoying stream stats prints 2018-10-02 20:12:53 -07:00
Cameron Gutman
18d97e9f73 Fix errant touch events on macOS 2018-10-02 20:11:13 -07:00
Cameron Gutman
bccd118abb Finish removal of auto audio option and rename the remaining options 2018-10-02 15:30:22 -07:00
Cameron Gutman
3dc049ee5f Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand 2018-10-02 01:21:42 -07:00
Cameron Gutman
a614a693e5 Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio 2018-10-02 01:09:13 -07:00
Cameron Gutman
8dddcd04d5 Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead 2018-10-01 19:49:08 -07:00
Cameron Gutman
209b4a1b02 Fix surround sound channel mapping on ALSA 2018-10-01 18:46:16 -07:00
Cameron Gutman
c239d0814b Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit) 2018-09-30 18:09:12 -07:00
Cameron Gutman
f7789a1e4a Add Select+Start+L1+R1 quit combo 2018-09-30 14:38:54 -07:00
Cameron Gutman
9fb0bffd61 Finish touch input support 2018-09-30 01:03:26 -07:00
Cameron Gutman
4a452a2467 Touch input WIP 2018-09-29 22:43:28 -07:00
Cameron Gutman
396d65b003 Fix typo in previous commit 2018-09-29 22:24:26 -07:00
Cameron Gutman
fa52e7c1b7 Fix audio device error with PA renderer (and constify some methods) 2018-09-29 22:19:41 -07:00
Cameron Gutman
6758d6c43e Create MappingManager class to handle gamepad mappings (currently only saving custom mappings) 2018-09-29 20:33:45 -07:00
Cameron Gutman
4ad27670ec Provide detection and help for unmapped gamepads. Fixes #70 2018-09-29 19:14:52 -07:00
Cameron Gutman
1ad072236d Avoid calling Pa_IsStreamStopped() on each audio frame 2018-09-29 16:52:40 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Janne Hakonen
d14cfb577b Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30

* Fixed compile errors

* Fixed code review findings

* Fixed code review findings, take 2
2018-09-29 14:06:55 -07:00
Cameron Gutman
4620fa5001 Retry serverinfo query for adding a PC if the request fails with ServiceUnavailableError. Fixes #88 2018-09-29 03:01:49 -07:00
Cameron Gutman
a0249b4337 Add video stats for performance overlay 2018-09-25 00:47:59 -07:00
Cameron Gutman
f2e40889b2 Performance tweaks to PortAudio renderer 2018-09-22 21:00:44 -07:00
Cameron Gutman
896b247bc0 Remove H.264 high performance preference and enable HEVC split encode 2018-09-22 20:27:02 -07:00
Cameron Gutman
605d52f160 Don't block in audio/video renderer callbacks while the renderer is being destroyed 2018-09-22 20:03:41 -07:00
Cameron Gutman
afb2b465a8 Avoid using direct submit for video decoding because FFmpeg can delay for a fairly significant period of time within avcodec_send_packet() and avcodec_receive_frame(), even for software decoding. This is particularly apparent when streaming well above hardware capabilities and leads to packet loss. 2018-09-22 19:30:13 -07:00
Cameron Gutman
b1de66d878 Directly use the AVBufferSampleDisplayLayer as the rendering view's layer to increase efficiency 2018-09-22 18:34:15 -07:00
Cameron Gutman
71b625081a Switch to PortAudio for audio playback 2018-09-22 17:39:12 -07:00
Cameron Gutman
2cd4851601 Improve PortAudio channel autodetection algorithm to workaround PulseAudio issues 2018-09-22 16:51:45 -07:00
Cameron Gutman
14ec0259df Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo 2018-09-22 16:20:00 -07:00
Cameron Gutman
9f0617f6ee Gracefully fall back to stereo audio if 5.1 doesn't work 2018-09-22 16:04:36 -07:00
Cameron Gutman
2c960059ee Add PoC PortAudio audio renderer 2018-09-21 23:30:47 -07:00
Cameron Gutman
af9fb0e091 Fix GetVideoProcessorCaps() failure handling 2018-09-21 17:29:53 -07:00
Cameron Gutman
f96911e1ba Use DXVA2_VideoProcProgressiveDevice since we don't need any fancy image processing or deinterlacing 2018-09-21 17:07:28 -07:00
Cameron Gutman
8a0089eb81 Print driver information in VDPAU and VAAPI renderers 2018-09-20 21:23:16 -07:00
Cameron Gutman
f4408473e6 Fix broken Alt+Tab behavior. Fixes #72 2018-09-16 11:21:15 -07:00
Cameron Gutman
04376ca047 Fix Clang format string signness mismatch warnings 2018-09-15 16:00:36 -07:00
Cameron Gutman
a2eece0f5c Log audio buffer size 2018-09-15 13:27:57 -07:00
Cameron Gutman
a03279df3b Fix errant mouse button event being sent on mouse capture 2018-09-14 22:09:45 -07:00
Cameron Gutman
bef6c2b665 Fix the underflow caused by the underflow fix :( 2018-09-14 21:03:06 -07:00
Cameron Gutman
8002c65693 Block Intel drivers earlier than 4836 from using HEVC due to artifacting issues. Fixes #32 2018-09-14 20:20:47 -07:00
Cameron Gutman
72afa55897 Add tip text to the StreamSegue telling users about the quit shortcut. Fixes #77 2018-09-14 19:11:06 -07:00
Cameron Gutman
eed9fca10c Mass conversion of isNull() -> isEmpty() 2018-09-14 18:36:15 -07:00
Cameron Gutman
25d97e187a Fix large mouse input delay on GFE 3.14.0 and earlier. Fixes #68 2018-09-14 18:35:28 -07:00
Cameron Gutman
7ca2ca8045 Print the GPU driver version on Windows 2018-09-13 14:54:30 -07:00
Cameron Gutman
7bc43c226d Fix underflow in audio drop code 2018-09-13 14:09:03 -07:00
Cameron Gutman
da4697794d Increase buffer size for glitch-free playback on macOS 2018-09-13 13:02:21 -07:00
Cameron Gutman
879c524658 Revert "Process Qt events in the SDL loop" to fix input issues on Windows and Mac
This reverts commit c8e00195ed.
2018-09-13 12:14:56 -07:00
Cameron Gutman
e3a8f010c3 Fixes for experimental Qt audio renderer 2018-09-13 12:00:51 -07:00
Cameron Gutman
f2f8f92172 Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB 2018-09-13 11:58:32 -07:00
Cameron Gutman
6e06174db6 Add experimental Qt audio renderer 2018-09-13 08:17:26 -07:00
Cameron Gutman
c8e00195ed Process Qt events in the SDL loop 2018-09-13 08:03:06 -07:00
Cameron Gutman
64bc189010 Fixes to SDL audio renderer and autodetection support 2018-09-13 07:46:01 -07:00
Cameron Gutman
12496e4432 Refactor audio rendering into a separate class 2018-09-13 06:23:06 -07:00
Cameron Gutman
9e2fd67487 Add option to enable mouse acceleration for remote desktop usage 2018-09-09 13:21:11 -07:00
Cameron Gutman
9dcd856099 Blacklist Kepler GPUs for HEVC due to hybrid decode support present in some drivers 2018-09-09 10:48:01 -07:00
Cameron Gutman
cfbcc4093c Reduce UI jank when transitioning to the stream segue 2018-09-09 10:17:32 -07:00
Cameron Gutman
4712080a1b Fix centering of streaming window and size after toggling full-screen on Windows 2018-09-08 16:01:35 -07:00
Cameron Gutman
93c683be3a Allow renderers that force V-sync on to run without it when streaming higher than the display refresh rate 2018-09-08 15:27:21 -07:00
Cameron Gutman
c9a7c15f98 Improve unsupported FPS options and performance 2018-09-08 15:09:46 -07:00
Cameron Gutman
64a08f0533 Allow higher than display refresh rate streaming with unsupported FPS option 2018-09-08 14:34:11 -07:00
Cameron Gutman
52c6455ca5 Avoid sending a click event on focus gain on Linux 2018-09-08 14:05:42 -07:00
Cameron Gutman
238681d72f
Merge pull request #67 from jhakonen/capture-on-activated-window
Capture mouse cursor when clicking inactive window
2018-09-08 14:01:27 -07:00
Janne Hakonen
300b53f28c Capture mouse cursor when clicking inactive window 2018-09-08 16:39:20 +03:00
Janne Hakonen
3dabb1c891 Fixed < key in keyboard not working 2018-09-08 14:16:27 +03:00
Cameron Gutman
6a2b717ff1 Run in native resolution on Retina displays when streaming above scaled resolution 2018-09-07 01:12:18 -07:00
Cameron Gutman
475a39cb73 Recreate the decoder when moving to a new display to allow Pacer to get the new refresh rate 2018-09-06 19:42:53 -07:00
Cameron Gutman
4dba74e2f9 Fix handling of undefined and non-matching refresh rate 2018-09-06 19:16:59 -07:00
Cameron Gutman
587d783955 Use SDL_WINDOWPOS_CENTERED_DISPLAY() to fix incorrect positioning on multi-display system on macOS 2018-09-06 18:53:00 -07:00
Cameron Gutman
5da156b433 Prefer H.264 for higher decoding performance in very high load situations 2018-09-05 18:57:40 -07:00
Cameron Gutman
0d68faf40c Remove unused parameter 2018-09-05 15:45:36 -07:00
Cameron Gutman
856318f947 Start the SDL window on the same display as the Qt UI was displayed on 2018-09-05 15:15:53 -07:00
Cameron Gutman
9a71b4c237 Improve mouse batching to only batch if the last event was less than 1 millisecond ago 2018-09-04 00:09:35 -07:00
Cameron Gutman
9aa487418f Force V-Sync enabled for DXVA2 windowed with DWM composition enabled 2018-09-03 23:34:15 -07:00
Cameron Gutman
203b2fcaca Batch mouse move events for high DPI mice 2018-09-04 00:37:21 -04:00
Cameron Gutman
dae21f2638 Detect native panel resolution on Retina displays. Fixes #59 2018-09-04 00:21:37 -04:00
Cameron Gutman
af6e99cbac Select the highest full-screen refresh rate that our stream FPS evenly divides 2018-09-03 22:54:41 -04:00
Cameron Gutman
6d6acf4308 Fix release builds 2018-09-03 22:47:31 -04:00
Cameron Gutman
7dd4815edf Allow selection between full-screen exclusive mode and borderless windowed mode 2018-09-03 22:17:34 -04:00
Cameron Gutman
2c068a99a3 Allow FFmpeg renderers to enforce V-sync being enabled or disabled 2018-09-03 20:57:09 -04:00
Cameron Gutman
fa93364ddd Ensure the CVDisplayLink is synchronized to the display that our window is on 2018-09-03 20:19:24 -04:00
Cameron Gutman
9b1eef3f63 Pass AV_HWACCEL_FLAG_IGNORE_LEVEL for VDPAU per FFmpeg documentation recommendation 2018-09-03 17:06:21 -04:00
Cameron Gutman
ed6c07fd4b Display all frames even if they are corrupt or missing references (as will happen during reference frame invalidation) 2018-09-02 18:45:29 -04:00
Cameron Gutman
5ad96f5287 Display a dialog when the connection is terminated by the remote PC 2018-09-02 18:34:10 -04:00
Janne Hakonen
b96ace7f04 Release mouse cursor when window focus is lost 2018-09-02 00:31:37 +03:00
Cameron Gutman
234a8dc3d5 Fix build with HAVE_SLVIDEO 2018-08-31 10:40:25 -04:00
Cameron Gutman
762fe92933 Allow streaming with no audio device. Fixes #52 2018-08-31 00:09:31 -04:00
Cameron Gutman
b7cbec0b1c Pass RFI flags to decoder 2018-08-25 13:36:54 -07:00
Cameron Gutman
9be9934b8c Add reference frame invalidation for the software decoder 2018-08-25 12:38:04 -07:00
Cameron Gutman
408f93732b Fix 'invalid VADisplay' errors on renderer destruction 2018-08-25 11:21:52 -07:00
Cameron Gutman
7e560aa09e Use MMCSS when streaming with the DXVA renderer 2018-08-21 00:53:41 -07:00
Cameron Gutman
7d9478b774 Fix FlipEx on Windows 7 2018-08-21 00:49:29 -07:00
Cameron Gutman
0fa0ab43c9 Fix broken Alt+Tab behavior on Windows 2018-08-20 22:48:48 -07:00
Cameron Gutman
f9cdd49d2e Add settings option to disable V-sync for lowest possible latency on Windows 2018-08-20 22:25:19 -07:00
Cameron Gutman
7661f5a3d7 Use SetThreadExecutionState() to disable the screensaver since SDL doesn't currently call that. Fixes #46 2018-08-20 21:36:23 -07:00
Cameron Gutman
395f337bbb Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame 2018-08-20 21:19:00 -07:00
Cameron Gutman
9e9fe2a2cf Work around DWM bug on Windows 7 causing horrible performance 2018-08-20 21:17:25 -07:00
Cameron Gutman
5bf88cfe96 Fix Mac build 2018-08-20 18:57:11 -07:00
Cameron Gutman
f7d3c10c9d Plumb the ability to disable V-sync through the video renderers 2018-08-20 18:19:42 -07:00
Cameron Gutman
6b395c816f Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency 2018-08-20 17:53:35 -07:00
Cameron Gutman
d6e7173af0 Add a VsyncSource for renderers that already block for V-sync 2018-08-20 17:24:47 -07:00
Cameron Gutman
1a60484abc Use hardware vertex processing if available 2018-08-19 22:45:17 -07:00
Cameron Gutman
62f765b2b4 Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering 2018-08-19 21:53:39 -07:00
Cameron Gutman
1b8c3aae73 Speed up resize/full-screen by avoiding excessive decoder resets 2018-08-19 01:19:23 -07:00
Cameron Gutman
845e84adb7 Avoid the test frame for DXVA2 and VT APIs to address flickering in full-screen on Win7 2018-08-19 00:59:04 -07:00
Cameron Gutman
c1b1719914 Recreate the VT decoder if the display layer fails. Minor fix to Path class. 2018-08-16 23:09:40 -07:00
Cameron Gutman
9fbdd794b9 Improve support for full-screen exclusive mode 2018-08-16 22:25:14 -07:00
Cameron Gutman
345e800abd Always submit frames to Pacer if it's using a frame queue 2018-08-16 17:59:33 -07:00
Cameron Gutman
404eaa44e4 Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent 2018-08-16 01:29:53 -07:00
Cameron Gutman
8e257ab241 Remove unused function 2018-08-16 00:04:28 -07:00
Cameron Gutman
fabbad5370 Fix build error on Windows and warnings 2018-08-16 00:02:43 -07:00
Cameron Gutman
7d61acb2a8 Use Pacer to drive all rendering 2018-08-15 23:57:03 -07:00
Cameron Gutman
f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman
e68a15c825 Move the Vsync logic from VTRenderer into a VsyncSource 2018-08-15 22:02:15 -07:00
Cameron Gutman
f929cffce7 Let Pacer know what the display Hz and stream FPS are so it can make better drop decisions 2018-08-15 21:10:35 -07:00
Cameron Gutman
f171588616 Pass the maximum frame rate into FFmpeg renderers 2018-08-15 20:41:19 -07:00
Cameron Gutman
e467ce7ce8 Uninitialize video subsystem before allowing a racing session to start to prevent an assert from firing 2018-08-15 20:35:11 -07:00
Cameron Gutman
f714a5d0cb Refactor frame pacing from VT renderer into a separate class for sharing with other renderers 2018-08-14 19:13:17 -07:00
Cameron Gutman
c9bf5ae79d Prevent underflow during audio frame drop calculation 2018-08-14 17:39:29 -07:00
Cameron Gutman
cf2d8f71d6 Avoid setting timer resolution to 1 ms while Moonlight is not streaming 2018-08-13 22:23:05 -07:00
Cameron Gutman
611d9ac1ba Pass the chroma type to the VDPAU video mixer 2018-08-13 20:02:55 -07:00
Cameron Gutman
bab11a731e Fix uninitialized gamepad mask in multi-controller mode 2018-08-12 01:39:22 -07:00
Cameron Gutman
566181e8d7 Display error if video decoder doesn't initialize 2018-08-11 22:49:36 -07:00
Cameron Gutman
d3c2f50b20 Remove custom VAAPI logging functions 2018-08-11 20:32:28 -07:00
Cameron Gutman
f1ee1eeb63 Avoid using window systems that SDL wasn't compiled to support 2018-08-11 20:19:20 -07:00
Cameron Gutman
bb18519e44 WIP Wayland rendering code for VAAPI 2018-08-11 19:43:36 -07:00
Cameron Gutman
917f6e5ee9 Only capture the mouse by default for full screen streaming 2018-08-11 14:19:42 -07:00
Cameron Gutman
8f61a11452 Remove improper cast to unsigned value 2018-08-09 20:21:18 -07:00
Cameron Gutman
4b1d3b0125 Warn users when their configuration is impossible to satisfy. Fixes #26 2018-08-09 19:37:49 -07:00
Cameron Gutman
c61182bcb2 Allow FFmpeg decoder to self-heal in cases of UAC dialogs and other unexpected loss of hardware state 2018-08-09 18:39:38 -07:00
Cameron Gutman
2fdfb3e998 Fix a few incorrectly mapped keys. Fixes #28 2018-08-06 20:30:09 -07:00
Cameron Gutman
7be167856e Only enable game optimizations when streaming at officially supported resolutions 2018-08-05 18:09:35 -07:00
Cameron Gutman
e1d68ef097 Fix Y values wrapping at -32768 2018-08-05 18:01:50 -07:00
Cameron Gutman
b6763bb9f0 Fix VDPAU rendering at 4K 2018-08-05 16:33:08 -07:00
Cameron Gutman
6d9c0c96c9 Fix streaming with non-aligned resolutions with DXVA2 on my Quadro P400 2018-08-05 15:25:40 -07:00
Cameron Gutman
9cc20c27ab Add support for native resolution streaming 2018-08-05 14:55:26 -07:00
Cameron Gutman
45ebf2ca7d Add log messages for server GPU, bitrate, and slices 2018-08-05 13:32:04 -07:00
Cameron Gutman
b04bc5117d Fix scaling logic in the Linux renderers using the new helper function 2018-08-04 22:31:14 -07:00
Cameron Gutman
5cbb38091b Create new utility function for scaling with aspect ratio and use it for DXVA2 2018-08-04 22:22:15 -07:00
Cameron Gutman
b076744f00 Support HEVC software decoding and forcing HEVC without GPU support 2018-08-04 16:45:31 -07:00
Cameron Gutman
723e815546 Add warning for forcing software decoding 2018-08-04 16:15:13 -07:00
Cameron Gutman
ca72cbb135 Implement displaying launch warnings. Fixes #12 2018-08-04 16:05:37 -07:00
Cameron Gutman
1e8c2b179a Only fill the screen in windowed mode if the stream is larger than usable display area 2018-08-04 15:34:56 -07:00
Cameron Gutman
f2ed3a8502 Make stream window resizable 2018-08-04 15:34:56 -07:00
Cameron Gutman
3117e360f4 Retry surface creation to work around transient VDP_STATUS_RESOURCES errors 2018-08-03 18:26:55 -07:00
Cameron Gutman
48a770edec Enable HEVC support on NVIDIA GPUs with VDPAU 2018-08-03 02:49:43 -07:00
Cameron Gutman
fca402138f Add VDPAU renderer 2018-08-03 02:11:44 -07:00
Cameron Gutman
2853e498b0 Minor debugging improvements 2018-08-02 23:24:44 -07:00
Cameron Gutman
509dba2264 Enable ffmpeg logging during codec initialization 2018-08-02 22:48:40 -07:00
Cameron Gutman
b8dd131af8 Allow gamepad input when the app doesn't have focus. Fixes #23 2018-08-02 22:36:44 -07:00
Cameron Gutman
0c18bcdd5e Fix DXVA 2 regression on Windows 2018-08-02 22:28:59 -07:00
Cameron Gutman
624578f286 Fix decoder reinitialization after test frame 2018-08-02 21:57:16 -07:00
Cameron Gutman
c18e99c9ec Validate that the codec is functional before using it. Fixes streaming failure with VAAPI if hardware lacks codec support 2018-08-02 21:37:46 -07:00
Cameron Gutman
18dd6b09bb Remove 10 ms sleep hidden inside SDL_WaitEvent(). This fixes mouse polling rate being capped at 100 Hz (1 second / 10 ms) and the rendering FPS being capped at 90 FPS. 2018-08-01 18:26:50 -07:00
Cameron Gutman
e250e08242 Fix AMD vendor ID 2018-07-31 18:22:10 -07:00
Cameron Gutman
141ee11e2f Avoid HEVC on GPUs using hybrid decoding. Fixes #14 2018-07-31 18:09:09 -07:00
Cameron Gutman
22be912788 Fix accent prompt appearing when keys are held down on macOS 2018-07-30 22:44:19 -07:00
Cameron Gutman
e9c1f883da Use full-screen desktop mode for Mac to allow Spaces to work 2018-07-30 00:03:17 -07:00
Cameron Gutman
df26f731eb Improve debugging messages 2018-07-28 16:06:26 -07:00
Cameron Gutman
d9ed3f9694 Fix incorrect key mappings with non-QWERTY keyboards on both host and client 2018-07-27 02:08:54 -07:00
Cameron Gutman
9e6aadffa1 Populate the DXVA2_VideoDesc with format details from the AVFrame 2018-07-26 21:04:05 -07:00
Cameron Gutman
0bde932550 Prevent HEVC streaming with the software decoder for performance reasons 2018-07-26 19:26:22 -07:00
Cameron Gutman
f5499be215 Warn when no hardware decoding is available 2018-07-26 12:13:38 -07:00
Cameron Gutman
010475e8a2 Use per-display undefined window positions 2018-07-22 18:40:15 -07:00
Cameron Gutman
bd170c4bd6 Always use the current display mode and just let the renderers scale the output 2018-07-22 18:28:17 -07:00
Cameron Gutman
386e463942 Also use the SDL icon for Linux 2018-07-22 17:42:31 -07:00
Cameron Gutman
9d840afdfb Add an SDL window icon for Windows 2018-07-22 17:07:45 -07:00
Cameron Gutman
83b81aad4b Don't capture the mouse initially on debug builds 2018-07-22 16:21:15 -07:00
Cameron Gutman
cf3cbd627d Use full-screen windowed mode to avoid having to enable V-Sync on DXVA2 2018-07-22 15:42:17 -07:00
Cameron Gutman
3bb62a82e1 Avoid doing a display mode change on Linux when entering full-screen 2018-07-22 14:03:47 -07:00
Cameron Gutman
ad57a55d12 Add (untested) Steam Link video decoding/rendering 2018-07-21 20:29:05 -07:00
Cameron Gutman
519626a6d5 Fix compilation with Qt 5.9 2018-07-21 18:47:41 -07:00
Cameron Gutman
b7b452875d Add a missing HAVE_FFMPEG guard 2018-07-21 17:32:00 -07:00