mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 13:44:17 +00:00
Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
This commit is contained in:
parent
a614a693e5
commit
3dc049ee5f
10 changed files with 52 additions and 121 deletions
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@ -194,7 +194,6 @@ StreamCommandLineParser::StreamCommandLineParser()
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{"borderless", StreamingPreferences::WM_FULLSCREEN_DESKTOP},
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};
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m_AudioConfigMap = {
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{"auto", StreamingPreferences::AC_AUTO},
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{"stereo", StreamingPreferences::AC_FORCE_STEREO},
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{"surround", StreamingPreferences::AC_FORCE_SURROUND},
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};
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@ -406,10 +406,6 @@ ScrollView {
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textRole: "text"
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model: ListModel {
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id: audioListModel
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ListElement {
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text: "Autodetect"
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val: StreamingPreferences.AC_AUTO
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}
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ListElement {
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text: "Stereo"
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val: StreamingPreferences.AC_FORCE_STEREO
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@ -52,23 +52,6 @@ bool Session::testAudio(int audioConfiguration)
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return ret;
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}
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int Session::detectAudioConfiguration()
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{
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IAudioRenderer* audioRenderer;
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audioRenderer = createAudioRenderer();
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if (audioRenderer == nullptr) {
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// Hope for the best
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return AUDIO_CONFIGURATION_STEREO;
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}
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int audioConfig = audioRenderer->detectAudioConfiguration();
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delete audioRenderer;
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return audioConfig;
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}
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int Session::arInit(int /* audioConfiguration */,
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const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
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void* /* arContext */, int /* arFlags */)
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@ -92,15 +75,10 @@ int Session::arInit(int /* audioConfiguration */,
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}
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s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
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if (s_ActiveSession->m_AudioRenderer == nullptr) {
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opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
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return -2;
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}
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if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) {
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delete s_ActiveSession->m_AudioRenderer;
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opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
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return -3;
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return -2;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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@ -123,16 +101,40 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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{
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int samplesDecoded;
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samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
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(unsigned char*)sampleData,
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sampleLength,
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s_ActiveSession->m_OpusDecodeBuffer,
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SAMPLES_PER_FRAME,
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0);
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if (samplesDecoded > 0) {
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s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
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static_cast<int>(sizeof(short) *
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samplesDecoded *
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s_ActiveSession->m_AudioConfig.channelCount));
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s_ActiveSession->m_AudioSampleCount++;
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if (s_ActiveSession->m_AudioRenderer != nullptr) {
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samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
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(unsigned char*)sampleData,
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sampleLength,
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s_ActiveSession->m_OpusDecodeBuffer,
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SAMPLES_PER_FRAME,
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0);
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if (samplesDecoded > 0) {
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if (!s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
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static_cast<int>(
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sizeof(short) *
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samplesDecoded *
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s_ActiveSession->m_AudioConfig.channelCount))) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Reinitializing audio renderer after failure");
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delete s_ActiveSession->m_AudioRenderer;
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s_ActiveSession->m_AudioRenderer = nullptr;
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}
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}
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}
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// Only try to recreate the audio renderer every 200 samples (1 second)
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// to avoid thrashing if the audio device is unavailable. It is
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// safe to reinitialize here because we can't be torn down while
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// the audio decoder/playback thread is still alive.
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if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
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s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
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if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
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delete s_ActiveSession->m_AudioRenderer;
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s_ActiveSession->m_AudioRenderer = nullptr;
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}
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}
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}
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@ -74,14 +74,14 @@ bool PortAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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return true;
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}
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void PortAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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bool PortAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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{
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SDL_assert(audioSize == SAMPLES_PER_FRAME * m_ChannelCount * 2);
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// Check if there is space for this sample in the buffer. Again, this can race
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// but in the worst case, we'll not see the sample callback having consumed a sample.
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if (((m_WriteIndex + 1) % CIRCULAR_BUFFER_SIZE) == m_ReadIndex) {
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return;
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return true;
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}
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SDL_memcpy(&m_AudioBuffer[m_WriteIndex * CIRCULAR_BUFFER_STRIDE], audioBuffer, audioSize);
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@ -102,33 +102,13 @@ void PortAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Pa_StartStream() failed: %s",
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Pa_GetErrorText(error));
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return;
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return false;
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}
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m_Started = true;
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}
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}
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int PortAudioRenderer::detectAudioConfiguration() const
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{
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const PaDeviceInfo* deviceInfo = Pa_GetDeviceInfo(Pa_GetDefaultOutputDevice());
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if (deviceInfo == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Pa_GetDeviceInfo() failed");
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return false;
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}
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// PulseAudio reports max output channels that don't
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// correspond to any output devices (32 channels), so
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// only use 5.1 surround sound if the output channel count
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// is reasonable. Additionally, PortAudio doesn't do remixing
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// for quadraphonic, so only use 5.1 if we have 6 or more channels.
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if (deviceInfo->maxOutputChannels == 6 || deviceInfo->maxOutputChannels == 8) {
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return AUDIO_CONFIGURATION_51_SURROUND;
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}
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else {
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return AUDIO_CONFIGURATION_STEREO;
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}
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return true;
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}
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int PortAudioRenderer::paStreamCallback(const void*, void* output, unsigned long frameCount, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void* userData)
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@ -18,9 +18,7 @@ public:
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
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virtual void submitAudio(short* audioBuffer, int audioSize);
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virtual int detectAudioConfiguration() const;
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virtual bool submitAudio(short* audioBuffer, int audioSize);
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static int paStreamCallback(const void *input,
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void *output,
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@ -12,7 +12,6 @@ public:
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
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virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
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virtual int detectAudioConfiguration() const = 0;
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// Return false if an unrecoverable error has occurred and the renderer must be reinitialized
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virtual bool submitAudio(short* audioBuffer, int audioSize) = 0;
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};
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@ -17,9 +17,7 @@ public:
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
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virtual void submitAudio(short* audioBuffer, int audioSize);
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virtual int detectAudioConfiguration() const;
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virtual bool submitAudio(short* audioBuffer, int audioSize);
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private:
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SDL_AudioDeviceID m_AudioDevice;
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@ -10,47 +10,6 @@
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#define STOP_THE_WORLD_LIMIT 20
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#define DROP_RATIO_DENOM 32
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// This isn't accurate on macOS and Linux (PulseAudio),
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// since they both report supporting a large number of
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// channels, regardless of the actual output device.
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int SdlAudioRenderer::detectAudioConfiguration() const
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{
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SDL_AudioSpec want, have;
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SDL_AudioDeviceID dev;
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SDL_zero(want);
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want.freq = 48000;
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want.format = AUDIO_S16;
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want.channels = 6;
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want.samples = 1024;
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// Try to open for 5.1 surround sound, but allow SDL to tell us that's
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// not available.
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dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
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if (dev == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to open audio device");
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// We'll probably have issues during audio stream init, but we'll
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// try anyway
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return AUDIO_CONFIGURATION_STEREO;
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}
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SDL_CloseAudioDevice(dev);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio device has %d channels", have.channels);
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if (have.channels > 2) {
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// We don't support quadraphonic or 7.1 surround, but SDL
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// should be able to downmix or upmix better from 5.1 than
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// from stereo, so use 5.1 in non-stereo cases.
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return AUDIO_CONFIGURATION_51_SURROUND;
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}
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else {
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return AUDIO_CONFIGURATION_STEREO;
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}
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}
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SdlAudioRenderer::SdlAudioRenderer()
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: m_AudioDevice(0),
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m_ChannelCount(0),
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@ -141,7 +100,7 @@ SdlAudioRenderer::~SdlAudioRenderer()
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SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
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}
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void SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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{
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m_SampleIndex++;
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@ -181,13 +140,13 @@ void SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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// Hard drops happen all at once to forcefully
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// resync with the source.
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m_PendingHardDrops--;
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return;
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return true;
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}
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else if (m_PendingDrops != 0 && m_SampleIndex % DROP_RATIO_DENOM == 0) {
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// Normal drops are interspersed with the audio data
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// to hide the glitches.
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m_PendingDrops--;
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return;
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return true;
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}
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if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
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"Failed to queue audio sample: %s",
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SDL_GetError());
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}
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return true;
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}
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@ -288,7 +288,8 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
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m_DisplayOriginY(0),
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m_PendingWindowedTransition(false),
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m_OpusDecoder(nullptr),
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m_AudioRenderer(nullptr)
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m_AudioRenderer(nullptr),
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m_AudioSampleCount(0)
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{
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}
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@ -327,10 +328,6 @@ void Session::initialize()
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switch (m_Preferences->audioConfig)
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{
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case StreamingPreferences::AC_AUTO:
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Autodetecting audio configuration");
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m_StreamConfig.audioConfiguration = detectAudioConfiguration();
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break;
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case StreamingPreferences::AC_FORCE_STEREO:
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m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
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break;
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@ -124,6 +124,7 @@ private:
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short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
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IAudioRenderer* m_AudioRenderer;
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OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
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int m_AudioSampleCount;
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static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
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static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
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