mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 21:02:28 +00:00
Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering
This commit is contained in:
parent
57f2fb07f0
commit
62f765b2b4
4 changed files with 123 additions and 59 deletions
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@ -34,7 +34,7 @@ win32 {
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LIBS += -L$$PWD/../libs/windows/lib/x64
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}
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LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib
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LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib
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}
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macx {
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INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
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@ -3,6 +3,9 @@
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#include "../ffmpeg.h"
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#include <streaming/streamutils.h>
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#include <SDL_syswm.h>
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#include <dwmapi.h>
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#include <Limelight.h>
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DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0xD2,0x5C,0x15,0xB3,0xD6);
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@ -10,7 +13,6 @@ DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0x
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#define SAFE_COM_RELEASE(x) if (x) { (x)->Release(); }
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DXVA2Renderer::DXVA2Renderer() :
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m_SdlRenderer(nullptr),
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m_DecService(nullptr),
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m_Decoder(nullptr),
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m_SurfacesUsed(0),
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@ -41,10 +43,6 @@ DXVA2Renderer::~DXVA2Renderer()
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if (m_Pool != nullptr) {
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av_buffer_pool_uninit(&m_Pool);
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}
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if (m_SdlRenderer != nullptr) {
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SDL_DestroyRenderer(m_SdlRenderer);
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}
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}
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void DXVA2Renderer::ffPoolDummyDelete(void*, uint8_t*)
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@ -430,38 +428,108 @@ bool DXVA2Renderer::isDecoderBlacklisted()
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return result;
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}
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bool DXVA2Renderer::initializeDevice(SDL_Window* window)
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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SDL_GetWindowWMInfo(window, &info);
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IDirect3D9Ex* d3d9ex;
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HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Direct3DCreate9Ex() failed: %x",
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hr);
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return false;
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}
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int adapterIndex = SDL_Direct3D9GetAdapterIndex(SDL_GetWindowDisplayIndex(window));
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Uint32 windowFlags = SDL_GetWindowFlags(window);
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D3DDISPLAYMODEEX currentMode;
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currentMode.Size = sizeof(currentMode);
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d3d9ex->GetAdapterDisplayModeEx(adapterIndex, ¤tMode, nullptr);
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D3DPRESENT_PARAMETERS d3dpp = {};
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d3dpp.hDeviceWindow = info.info.win.window;
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d3dpp.BackBufferCount = 1;
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d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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if ((windowFlags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
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d3dpp.Windowed = false;
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d3dpp.BackBufferWidth = currentMode.Width;
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d3dpp.BackBufferHeight = currentMode.Height;
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d3dpp.FullScreen_RefreshRateInHz = currentMode.RefreshRate;
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d3dpp.BackBufferFormat = currentMode.Format;
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}
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else {
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d3dpp.Windowed = true;
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d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
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SDL_GetWindowSize(window, (int*)&d3dpp.BackBufferWidth, (int*)&d3dpp.BackBufferHeight);
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}
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BOOL dwmEnabled;
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DwmIsCompositionEnabled(&dwmEnabled);
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if (d3dpp.Windowed && dwmEnabled) {
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// If composition enabled, disable v-sync and let DWM manage things
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// to reduce latency by avoiding double v-syncing.
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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// Use FlipEx mode if DWM is running to increase efficiency
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d3dpp.SwapEffect = D3DSWAPEFFECT_FLIPEX;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Windowed mode with DWM running");
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}
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else {
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// Uncomposited desktop or full-screen exclusive mode
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"V-Sync enabled");
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Windowed: %d | Present Interval: %d",
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d3dpp.Windowed, d3dpp.PresentationInterval);
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hr = d3d9ex->CreateDeviceEx(adapterIndex,
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D3DDEVTYPE_HAL,
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d3dpp.hDeviceWindow,
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D3DCREATE_MULTITHREADED | D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp,
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d3dpp.Windowed ? nullptr : ¤tMode,
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&m_Device);
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d3d9ex->Release();
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"CreateDeviceEx() failed: %x",
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hr);
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return false;
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}
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hr = m_Device->SetMaximumFrameLatency(1);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SetMaximumFrameLatency() failed: %x",
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hr);
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return false;
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}
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return true;
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}
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bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int)
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{
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m_VideoFormat = videoFormat;
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m_VideoWidth = width;
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m_VideoHeight = height;
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// FFmpeg will be decoding on different threads than the main thread that we're
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// currently running on right now. We must set this hint so SDL will pass
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// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
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SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
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m_SdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!m_SdlRenderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_CreateRenderer() failed: %s",
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SDL_GetError());
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return false;
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}
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m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer);
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if (m_Device == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_RenderGetD3D9Device() failed: %s",
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SDL_GetError());
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return false;
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}
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// Draw a black frame until the video stream starts rendering
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SDL_SetRenderDrawColor(m_SdlRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(m_SdlRenderer);
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SDL_RenderPresent(m_SdlRenderer);
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RtlZeroMemory(&m_Desc, sizeof(m_Desc));
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int alignment;
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@ -485,6 +553,10 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
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m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
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m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
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if (!initializeDevice(window)) {
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return false;
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}
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if (!initializeDecoder()) {
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return false;
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}
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@ -639,30 +711,27 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
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bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
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if (SDL_RenderClear(m_SdlRenderer) != 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_RenderClear() failed: %s",
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SDL_GetError());
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// We're going to cheat a little bit here. It seems SDL's
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// renderer may flake out in scenarios like moving the window
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// between monitors, so generate a synthetic reset event for
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// the main loop to consume.
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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SDL_PushEvent(&event);
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return;
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}
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m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
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hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"VideoProcessBlt() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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SDL_PushEvent(&event);
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return;
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}
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// We must try to present to trigger SDL's logic to recover the render target,
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// even if VideoProcessBlt() fails.
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SDL_RenderPresent(m_SdlRenderer);
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hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"PresentEx() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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SDL_PushEvent(&event);
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return;
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}
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}
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@ -27,6 +27,7 @@ public:
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private:
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bool initializeDecoder();
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bool initializeRenderer();
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bool initializeDevice(SDL_Window* window);
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bool isDecoderBlacklisted();
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static
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@ -45,8 +46,6 @@ private:
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int m_DisplayWidth;
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int m_DisplayHeight;
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SDL_Renderer* m_SdlRenderer;
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struct dxva_context m_DXVAContext;
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IDirect3DSurface9* m_DecSurfaces[19];
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DXVA2_ConfigPictureDecode m_Config;
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@ -55,7 +54,7 @@ private:
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int m_SurfacesUsed;
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AVBufferPool* m_Pool;
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IDirect3DDevice9* m_Device;
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IDirect3DDevice9Ex* m_Device;
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IDirect3DSurface9* m_RenderTarget;
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IDirectXVideoProcessorService* m_ProcService;
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IDirectXVideoProcessor* m_Processor;
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@ -144,6 +144,8 @@ int DxVsyncSource::vsyncThread(void* context)
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waitForVblankEventParams.hDevice = 0;
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waitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
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me->m_Pacer->vsyncCallback();
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status = me->m_D3DKMTWaitForVerticalBlankEvent(&waitForVblankEventParams);
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if (status != STATUS_SUCCESS) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -152,12 +154,6 @@ int DxVsyncSource::vsyncThread(void* context)
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SDL_Delay(10);
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continue;
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}
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// Try to delay to the middle of the V-sync period to give the frame
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// from the host time to arrive.
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SDL_Delay(500 / monitorMode.dmDisplayFrequency);
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me->m_Pacer->vsyncCallback();
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}
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if (openAdapterParams.hAdapter != 0) {
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