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https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 13:22:27 +00:00
Fix audio device error with PA renderer (and constify some methods)
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6758d6c43e
commit
fa52e7c1b7
5 changed files with 40 additions and 16 deletions
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@ -109,7 +109,7 @@ void PortAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
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}
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}
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bool PortAudioRenderer::testAudio(int audioConfiguration)
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bool PortAudioRenderer::testAudio(int audioConfiguration) const
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{
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PaStreamParameters params = {};
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@ -120,6 +120,13 @@ bool PortAudioRenderer::testAudio(int audioConfiguration)
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return false;
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}
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const PaDeviceInfo* deviceInfo = Pa_GetDeviceInfo(outputDeviceIndex);
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if (deviceInfo == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Pa_GetDeviceInfo() failed");
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return false;
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}
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switch (audioConfiguration)
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{
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case AUDIO_CONFIGURATION_STEREO:
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@ -135,20 +142,37 @@ bool PortAudioRenderer::testAudio(int audioConfiguration)
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params.sampleFormat = paInt16;
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params.device = outputDeviceIndex;
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params.suggestedLatency = deviceInfo->defaultLowOutputLatency;
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PaError error = Pa_IsFormatSupported(nullptr, ¶ms, 48000);
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if (error == paFormatIsSupported) {
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return true;
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}
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else {
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// We used to just use Pa_IsFormatSupported() but there are cases
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// where Pa_IsFormatSupported() will fail but when we actually
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// call Pa_OpenStream(), it fails with device unavailable.
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PaStream* stream;
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PaError error = Pa_OpenStream(&stream, nullptr, ¶ms,
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48000,
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SAMPLES_PER_FRAME,
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paNoFlag,
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nullptr, nullptr);
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if (error != paNoError) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Pa_IsFormatSupported() failed: %s",
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"Pa_OpenStream() failed: %s",
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Pa_GetErrorText(error));
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return false;
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}
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error = Pa_StartStream(m_Stream);
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if (error != paNoError) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Pa_StartStream() failed: %s",
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Pa_GetErrorText(error));
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}
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Pa_CloseStream(stream);
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return error == paNoError;
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}
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int PortAudioRenderer::detectAudioConfiguration()
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int PortAudioRenderer::detectAudioConfiguration() const
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{
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const PaDeviceInfo* deviceInfo = Pa_GetDeviceInfo(Pa_GetDefaultOutputDevice());
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if (deviceInfo == nullptr) {
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@ -20,9 +20,9 @@ public:
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virtual void submitAudio(short* audioBuffer, int audioSize);
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virtual bool testAudio(int audioConfiguration);
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virtual bool testAudio(int audioConfiguration) const;
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virtual int detectAudioConfiguration();
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virtual int detectAudioConfiguration() const;
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static int paStreamCallback(const void *input,
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void *output,
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@ -14,7 +14,7 @@ public:
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virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
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virtual bool testAudio(int audioConfiguration) = 0;
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virtual bool testAudio(int audioConfiguration) const = 0;
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virtual int detectAudioConfiguration() = 0;
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virtual int detectAudioConfiguration() const = 0;
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};
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@ -19,9 +19,9 @@ public:
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virtual void submitAudio(short* audioBuffer, int audioSize);
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virtual bool testAudio(int audioConfiguration);
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virtual bool testAudio(int audioConfiguration) const;
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virtual int detectAudioConfiguration();
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virtual int detectAudioConfiguration() const;
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private:
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SDL_AudioDeviceID m_AudioDevice;
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@ -13,7 +13,7 @@
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// This isn't accurate on macOS and Linux (PulseAudio),
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// since they both report supporting a large number of
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// channels, regardless of the actual output device.
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int SdlAudioRenderer::detectAudioConfiguration()
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int SdlAudioRenderer::detectAudioConfiguration() const
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{
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SDL_AudioSpec want, have;
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SDL_AudioDeviceID dev;
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@ -51,7 +51,7 @@ int SdlAudioRenderer::detectAudioConfiguration()
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}
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}
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bool SdlAudioRenderer::testAudio(int audioConfiguration)
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bool SdlAudioRenderer::testAudio(int audioConfiguration) const
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{
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SDL_AudioSpec want, have;
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SDL_AudioDeviceID dev;
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