mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 04:42:27 +00:00
Use Pacer to drive all rendering
This commit is contained in:
parent
f6a451d6e7
commit
7d61acb2a8
13 changed files with 65 additions and 75 deletions
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@ -11,7 +11,6 @@ DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0x
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DXVA2Renderer::DXVA2Renderer() :
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m_SdlRenderer(nullptr),
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m_Pacer(this),
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m_DecService(nullptr),
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m_Decoder(nullptr),
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m_SurfacesUsed(0),
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@ -28,8 +27,6 @@ DXVA2Renderer::DXVA2Renderer() :
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DXVA2Renderer::~DXVA2Renderer()
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{
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m_Pacer.drain();
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SAFE_COM_RELEASE(m_DecService);
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SAFE_COM_RELEASE(m_Decoder);
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SAFE_COM_RELEASE(m_Device);
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@ -499,11 +496,6 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
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return true;
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}
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void DXVA2Renderer::renderFrame(AVFrame* frame)
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{
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m_Pacer.submitFrame(frame);
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}
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void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
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{
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IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
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@ -10,7 +10,7 @@ extern "C" {
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#include <libavcodec/dxva2.h>
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}
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class DXVA2Renderer : public IFFmpegRenderer, public IVsyncRenderer
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class DXVA2Renderer : public IFFmpegRenderer
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{
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public:
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DXVA2Renderer();
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@ -21,7 +21,6 @@ public:
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int height,
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int maxFps);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrame(AVFrame* frame);
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virtual void renderFrameAtVsync(AVFrame* frame);
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private:
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@ -46,7 +45,6 @@ private:
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int m_DisplayHeight;
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SDL_Renderer* m_SdlRenderer;
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Pacer m_Pacer;
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struct dxva_context m_DXVAContext;
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IDirect3DSurface9* m_DecSurfaces[19];
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@ -10,7 +10,7 @@
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#define FRAME_HISTORY_ENTRIES 8
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Pacer::Pacer(IVsyncRenderer* renderer) :
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Pacer::Pacer(IFFmpegRenderer* renderer) :
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m_FrameQueueLock(0),
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m_VsyncSource(nullptr),
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m_VsyncRenderer(renderer),
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@ -111,10 +111,15 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps)
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#elif defined(Q_OS_WIN32)
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m_VsyncSource = new DxVsyncSource(this);
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#else
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SDL_assert(false);
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// Platforms without a VsyncSource will just render frames
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// immediately like they used to.
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#endif
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return m_VsyncSource->initialize(window);
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if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window)) {
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return false;
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}
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return true;
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}
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void Pacer::submitFrame(AVFrame* frame)
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@ -122,9 +127,18 @@ void Pacer::submitFrame(AVFrame* frame)
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// Make sure initialize() has been called
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SDL_assert(m_MaxVideoFps != 0);
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SDL_AtomicLock(&m_FrameQueueLock);
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m_FrameQueue.enqueue(frame);
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SDL_AtomicUnlock(&m_FrameQueueLock);
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// Queue the frame until the V-sync callback if
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// we have a V-sync source, otherwise deliver it
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// immediately and hope for the best.
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if (m_VsyncSource != nullptr) {
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SDL_AtomicLock(&m_FrameQueueLock);
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m_FrameQueue.enqueue(frame);
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SDL_AtomicUnlock(&m_FrameQueueLock);
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}
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else {
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m_VsyncRenderer->renderFrameAtVsync(frame);
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av_frame_free(&frame);
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}
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}
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void Pacer::drain()
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@ -4,14 +4,6 @@
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#include <QQueue>
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class Pacer;
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class IVsyncRenderer {
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public:
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virtual ~IVsyncRenderer() {}
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virtual void renderFrameAtVsync(AVFrame* frame) = 0;
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};
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class IVsyncSource {
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public:
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virtual ~IVsyncSource() {}
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@ -21,7 +13,7 @@ public:
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class Pacer
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{
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public:
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Pacer(IVsyncRenderer* renderer);
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Pacer(IFFmpegRenderer* renderer);
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~Pacer();
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@ -39,7 +31,7 @@ private:
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SDL_SpinLock m_FrameQueueLock;
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IVsyncSource* m_VsyncSource;
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IVsyncRenderer* m_VsyncRenderer;
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IFFmpegRenderer* m_VsyncRenderer;
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int m_MaxVideoFps;
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int m_DisplayFps;
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};
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@ -15,7 +15,7 @@ public:
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int height,
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int maxFps) = 0;
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virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
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virtual void renderFrame(AVFrame* frame) = 0;
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virtual void renderFrameAtVsync(AVFrame* frame) = 0;
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};
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class SdlRenderer : public IFFmpegRenderer {
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@ -28,7 +28,7 @@ public:
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int height,
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int maxFps);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrame(AVFrame* frame);
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virtual void renderFrameAtVsync(AVFrame* frame);
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private:
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SDL_Renderer* m_Renderer;
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@ -68,7 +68,7 @@ bool SdlRenderer::initialize(SDL_Window* window,
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return true;
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}
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void SdlRenderer::renderFrame(AVFrame* frame)
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void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
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{
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SDL_UpdateYUVTexture(m_Texture, nullptr,
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frame->data[0],
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@ -78,9 +78,6 @@ void SdlRenderer::renderFrame(AVFrame* frame)
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frame->data[2],
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frame->linesize[2]);
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// Done with the frame now
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av_frame_free(&frame);
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SDL_RenderClear(m_Renderer);
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SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
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SDL_RenderPresent(m_Renderer);
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@ -142,7 +142,7 @@ VAAPIRenderer::prepareDecoderContext(AVCodecContext* context)
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}
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void
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VAAPIRenderer::renderFrame(AVFrame* frame)
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VAAPIRenderer::renderFrameAtVsync(AVFrame* frame)
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{
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VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
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AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
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@ -197,6 +197,4 @@ VAAPIRenderer::renderFrame(AVFrame* frame)
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// We don't accept anything else in initialize().
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SDL_assert(false);
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}
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av_frame_free(&frame);
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}
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@ -36,7 +36,7 @@ public:
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int height,
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int maxFps);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrame(AVFrame* frame);
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virtual void renderFrameAtVsync(AVFrame* frame);
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private:
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int m_WindowSystem;
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@ -223,7 +223,7 @@ bool VDPAURenderer::prepareDecoderContext(AVCodecContext* context)
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return true;
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}
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void VDPAURenderer::renderFrame(AVFrame* frame)
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void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
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{
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VdpStatus status;
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VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
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@ -243,7 +243,6 @@ void VDPAURenderer::renderFrame(AVFrame* frame)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"VdpVideoSurfaceGetParameters() failed: %s",
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m_VdpGetErrorString(status));
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av_frame_free(&frame);
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return;
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}
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@ -270,7 +269,6 @@ void VDPAURenderer::renderFrame(AVFrame* frame)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"VdpVideoMixerCreate() failed: %s",
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m_VdpGetErrorString(status));
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av_frame_free(&frame);
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return;
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}
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}
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@ -313,10 +311,6 @@ void VDPAURenderer::renderFrame(AVFrame* frame)
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nullptr,
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0,
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nullptr);
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// The decoder can have this surface back now
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av_frame_free(&frame);
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if (status != VDP_STATUS_OK) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"VdpVideoMixerRender() failed: %s",
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@ -19,7 +19,7 @@ public:
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int height,
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int maxFps);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrame(AVFrame* frame);
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virtual void renderFrameAtVsync(AVFrame* frame);
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private:
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uint32_t m_VideoWidth, m_VideoHeight;
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@ -13,22 +13,19 @@
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#import <VideoToolbox/VideoToolbox.h>
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#import <AVFoundation/AVFoundation.h>
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class VTRenderer : public IFFmpegRenderer, public IVsyncRenderer
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class VTRenderer : public IFFmpegRenderer
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{
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public:
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VTRenderer()
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: m_HwContext(nullptr),
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m_DisplayLayer(nullptr),
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m_FormatDesc(nullptr),
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m_View(nullptr),
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m_Pacer(this)
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m_View(nullptr)
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{
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}
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virtual ~VTRenderer()
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{
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m_Pacer.drain();
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if (m_HwContext != nullptr) {
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av_buffer_unref(&m_HwContext);
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}
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OSStatus status;
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CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
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// FIXME: Only on main thread
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if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Resetting failed AVSampleBufferDisplay layer");
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setupDisplayLayer();
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}
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// If the format has changed or doesn't exist yet, construct it with the
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// pixel buffer data
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if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
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{
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int err;
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if (!m_Pacer.initialize(window, maxFps)) {
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return false;
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}
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if (videoFormat & VIDEO_FORMAT_MASK_H264) {
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// Prior to 10.13, we'll just assume everything has
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// H.264 support and fail open to allow VT decode.
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return true;
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}
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virtual void renderFrame(AVFrame* frame) override
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{
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if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Resetting failed AVSampleBufferDisplay layer");
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setupDisplayLayer();
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}
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m_Pacer.submitFrame(frame);
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}
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private:
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void setupDisplayLayer()
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{
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AVSampleBufferDisplayLayer* m_DisplayLayer;
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CMVideoFormatDescriptionRef m_FormatDesc;
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NSView* m_View;
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Pacer m_Pacer;
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};
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IFFmpegRenderer* VTRendererFactory::createRenderer() {
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@ -53,7 +53,8 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
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m_DecodeBuffer(1024 * 1024, 0),
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m_HwDecodeCfg(nullptr),
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m_Renderer(nullptr),
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m_ConsecutiveFailedDecodes(0)
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m_ConsecutiveFailedDecodes(0),
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m_Pacer(nullptr)
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{
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av_init_packet(&m_Pkt);
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SDL_AtomicSet(&m_QueuedFrames, 0);
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dropFrame(&event.user);
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}
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else {
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SDL_Delay(100);
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SDL_Delay(10);
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SDL_PumpEvents();
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}
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}
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delete m_Pacer;
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m_Pacer = nullptr;
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delete m_Renderer;
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m_Renderer = nullptr;
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avcodec_free_context(&m_VideoDecoderCtx);
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}
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bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, int videoFormat, int width, int height, bool testOnly)
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bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
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int videoFormat, int width, int height,
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int maxFps, bool testOnly)
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{
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m_Pacer = new Pacer(m_Renderer);
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if (!m_Pacer->initialize(window, maxFps)) {
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return false;
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}
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m_VideoDecoderCtx = avcodec_alloc_context3(decoder);
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if (!m_VideoDecoderCtx) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -254,7 +265,7 @@ bool FFmpegVideoDecoder::initialize(
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m_Renderer = new SdlRenderer();
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if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
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m_Renderer->initialize(window, videoFormat, width, height, maxFps) &&
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completeInitialization(decoder, videoFormat, width, height, false)) {
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completeInitialization(decoder, window, videoFormat, width, height, maxFps, false)) {
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return true;
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}
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else {
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m_HwDecodeCfg = config;
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// Submit test frame to ensure this codec really works
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if (m_Renderer->initialize(window, videoFormat, width, height, maxFps) &&
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completeInitialization(decoder, videoFormat, width, height, true)) {
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completeInitialization(decoder, window, videoFormat, width, height, maxFps, true)) {
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// OK, it worked, so now let's initialize it for real
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reset();
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if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
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m_Renderer->initialize(window, videoFormat, width, height, maxFps) &&
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completeInitialization(decoder, videoFormat, width, height, false)) {
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completeInitialization(decoder, window, videoFormat, width, height, maxFps, false)) {
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return true;
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}
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else {
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@ -380,7 +391,7 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
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void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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m_Renderer->renderFrame(frame);
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m_Pacer->submitFrame(frame);
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SDL_AtomicDecRef(&m_QueuedFrames);
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}
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@ -388,6 +399,9 @@ void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
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void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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// We should really call Pacer::submitFrame() here and let it
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// take care of it, but that will regress frame dropping for
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// clients without an IVsyncSource implementation.
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av_frame_free(&frame);
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SDL_AtomicDecRef(&m_QueuedFrames);
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}
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@ -2,6 +2,7 @@
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#include "decoder.h"
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#include "ffmpeg-renderers/renderer.h"
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#include "ffmpeg-renderers/pacer/pacer.h"
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extern "C" {
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#include <libavcodec/avcodec.h>
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@ -25,8 +26,9 @@ public:
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virtual IFFmpegRenderer* getRenderer();
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private:
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bool completeInitialization(AVCodec* decoder, int videoFormat,
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int width, int height, bool testOnly);
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bool completeInitialization(AVCodec* decoder, SDL_Window* window,
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int videoFormat, int width, int height,
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int maxFps, bool testOnly);
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IFFmpegRenderer* createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg);
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@ -43,6 +45,7 @@ private:
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IFFmpegRenderer* m_Renderer;
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SDL_atomic_t m_QueuedFrames;
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int m_ConsecutiveFailedDecodes;
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Pacer* m_Pacer;
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static const uint8_t k_H264TestFrame[];
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static const uint8_t k_HEVCTestFrame[];
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