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https://github.com/moonlight-stream/moonlight-qt
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Drop samples to account for lost time reinitializing audio. Fixes #176
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aba806bc32
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3 changed files with 30 additions and 1 deletions
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@ -115,6 +115,21 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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}
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}
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// See if we need to drop this sample
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if (s_ActiveSession->m_DropAudioEndTime != 0) {
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if (SDL_TICKS_PASSED(SDL_GetTicks(), s_ActiveSession->m_DropAudioEndTime)) {
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// Avoid calling SDL_GetTicks() now
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s_ActiveSession->m_DropAudioEndTime = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio drop window has ended");
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}
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else {
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// We're still in the drop window
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return;
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}
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}
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s_ActiveSession->m_AudioSampleCount++;
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if (s_ActiveSession->m_AudioRenderer != nullptr) {
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@ -145,10 +160,22 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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// safe to reinitialize here because we can't be torn down while
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// the audio decoder/playback thread is still alive.
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if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
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// Since we're doing this inline and audio initialization takes time, we need
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// to drop samples to account for the time we've spent blocking audio rendering
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// so we return to real-time playback and don't accumulate latency.
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Uint32 audioReinitStartTime = SDL_GetTicks();
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s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
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if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
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delete s_ActiveSession->m_AudioRenderer;
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s_ActiveSession->m_AudioRenderer = nullptr;
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}
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Uint32 audioReinitStopTime = SDL_GetTicks();
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s_ActiveSession->m_DropAudioEndTime = audioReinitStopTime + (audioReinitStopTime - audioReinitStartTime);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio reinitialization took %d ms - starting drop window",
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audioReinitStopTime - audioReinitStartTime);
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}
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}
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@ -312,7 +312,8 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
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m_InputHandlerLock(0),
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m_OpusDecoder(nullptr),
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m_AudioRenderer(nullptr),
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m_AudioSampleCount(0)
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m_AudioSampleCount(0),
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m_DropAudioEndTime(0)
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{
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}
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@ -149,6 +149,7 @@ private:
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IAudioRenderer* m_AudioRenderer;
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OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
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int m_AudioSampleCount;
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Uint32 m_DropAudioEndTime;
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Overlay::OverlayManager m_OverlayManager;
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