mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 13:44:17 +00:00
Add option to enable mouse acceleration for remote desktop usage
This commit is contained in:
parent
af17d56cbd
commit
9e2fd67487
7 changed files with 35 additions and 8 deletions
|
@ -423,10 +423,10 @@ ScrollView {
|
|||
id: gamepadSettingsGroupBox
|
||||
width: (parent.width - parent.padding)
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">Gamepad Settings</font>"
|
||||
title: "<font color=\"skyblue\">Input Settings</font>"
|
||||
font.pointSize: 12
|
||||
|
||||
Column {
|
||||
Row {
|
||||
anchors.fill: parent
|
||||
spacing: 5
|
||||
|
||||
|
@ -439,6 +439,16 @@ ScrollView {
|
|||
prefs.multiController = checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: mouseAccelerationCheck
|
||||
text: "<font color=\"white\">Enable mouse acceleration</font>"
|
||||
font.pointSize: 12
|
||||
checked: prefs.mouseAcceleration
|
||||
onCheckedChanged: {
|
||||
prefs.mouseAcceleration = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -449,13 +459,15 @@ ScrollView {
|
|||
title: "<font color=\"skyblue\">Host Settings</font>"
|
||||
font.pointSize: 12
|
||||
|
||||
Column {
|
||||
Row {
|
||||
anchors.fill: parent
|
||||
spacing: 5
|
||||
|
||||
CheckBox {
|
||||
id: optimizeGameSettingsCheck
|
||||
text: "<font color=\"white\">Optimize game settings</font>"
|
||||
// HACK: Match width of the other checkbox to make the UI not look bad
|
||||
width: multiControllerCheck.width
|
||||
font.pointSize: 12
|
||||
checked: prefs.gameOptimizations
|
||||
onCheckedChanged: {
|
||||
|
|
|
@ -14,7 +14,7 @@ ApplicationWindow {
|
|||
id: window
|
||||
visible: true
|
||||
width: 1280
|
||||
height: 700
|
||||
height: 600
|
||||
|
||||
Material.theme: Material.Dark
|
||||
Material.accent: Material.Purple
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#define SER_WINDOWMODE "windowmode"
|
||||
#define SER_UNSUPPORTEDFPS "unsupportedfps"
|
||||
#define SER_MDNS "mdns"
|
||||
#define SER_MOUSEACCELERATION "mouseacceleration"
|
||||
|
||||
StreamingPreferences::StreamingPreferences()
|
||||
{
|
||||
|
@ -40,6 +41,7 @@ void StreamingPreferences::reload()
|
|||
multiController = settings.value(SER_MULTICONT, true).toBool();
|
||||
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
|
||||
enableMdns = settings.value(SER_MDNS, true).toBool();
|
||||
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_FORCE_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
|
@ -66,6 +68,7 @@ void StreamingPreferences::save()
|
|||
settings.setValue(SER_MULTICONT, multiController);
|
||||
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
|
||||
settings.setValue(SER_MDNS, enableMdns);
|
||||
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
|
|
|
@ -70,6 +70,7 @@ public:
|
|||
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
|
||||
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
|
||||
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
|
||||
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
|
@ -86,6 +87,7 @@ public:
|
|||
bool multiController;
|
||||
bool unsupportedFps;
|
||||
bool enableMdns;
|
||||
bool mouseAcceleration;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
|
@ -100,6 +102,7 @@ signals:
|
|||
void multiControllerChanged();
|
||||
void unsupportedFpsChanged();
|
||||
void enableMdnsChanged();
|
||||
void mouseAccelerationChanged();
|
||||
void audioConfigChanged();
|
||||
void videoCodecConfigChanged();
|
||||
void videoDecoderSelectionChanged();
|
||||
|
|
|
@ -22,13 +22,20 @@ const int SdlInputHandler::k_ButtonMap[] = {
|
|||
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
|
||||
};
|
||||
|
||||
SdlInputHandler::SdlInputHandler(bool multiController)
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs)
|
||||
: m_LastMouseMotionTime(0),
|
||||
m_MultiController(multiController)
|
||||
m_MultiController(prefs.multiController)
|
||||
{
|
||||
// Allow gamepad input when the app doesn't have focus
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// If mouse acceleration is enabled, use relative mode warp (which
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0");
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
struct GamepadState {
|
||||
|
@ -18,7 +20,7 @@ struct GamepadState {
|
|||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
explicit SdlInputHandler(bool multiController);
|
||||
explicit SdlInputHandler(StreamingPreferences& prefs);
|
||||
|
||||
~SdlInputHandler();
|
||||
|
||||
|
|
|
@ -728,7 +728,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
|||
|
||||
// Initialize the gamepad code with our preferences
|
||||
StreamingPreferences prefs;
|
||||
SdlInputHandler inputHandler(prefs.multiController);
|
||||
SdlInputHandler inputHandler(prefs);
|
||||
|
||||
// The UI should have ensured the old game was already quit
|
||||
// if we decide to stream a different game.
|
||||
|
|
Loading…
Reference in a new issue