in0finite
|
de0cb01239
|
state can draw it's own hud
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
c49ff01e90
|
📝 update docs
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
041b6d015b
|
update download link to point to 3.0 release
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5fe0a8fe46
|
destroy player's vehicles when he disconnects
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a6713c24da
|
send only the current wheel state, and prevent memory leak bug in Mirror
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
626567e289
|
some improvements for roll state
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
95120b46d3
|
client detects when roll direction changes, and plays anim again
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2e7289d1b4
|
use base64 encoding for converting between string and byte array
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d18a226925
|
fix only the broken anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cde278b13
|
try to fix skeleton while running with weapon
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d380eaeb55
|
trying to fix passenger anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cae6c9206
|
fix memory leak related to anim clips
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
6ffaf6a552
|
rename methods
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
257645ba7f
|
cache weapon audio clips
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
bec4139a68
|
try to fix position of passenger
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2a56f7f336
|
'DontLoadTextures' can be configured
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
b1fdbf4256
|
don't draw vehicles on minimap
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
9b73165fa4
|
game can work without loading textures
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
1fab8740c5
|
add script to prefab
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
09daa45721
|
display vehicles on minimap
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
853a264750
|
...
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
75ab5d5d9b
|
sync offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
eade6fc3d8
|
extract method
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a5cda1b996
|
assign offset every frame
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
62d6925020
|
store vehicle parent offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
c6143c3647
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a7a4d5471
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
59ca8f3d77
|
adjust root frame position in crouch state
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
aba5c41ffd
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7f6ca3f4aa
|
fix possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0127b0d392
|
send fire position to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
3ff374aefa
|
weapon can't damage owner ped
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0db8b63c1a
|
draw line from weapon only if that is the current weapon
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
bae6676196
|
using fire direction from client when trying to fire
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7983812074
|
send fire direction to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
a1601341e6
|
fixing fire direction on clients
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b38bf70f8b
|
preserve movement input
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
dc16ede651
|
roll direction is synced
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a66200d70
|
client uses 'loop' wrap mode for roll anim
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
c67acba8b2
|
vehicle states now wait for vehicle to be assigned before starting their stuff
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
d34ab7d4fe
|
move method to other class
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7de0dd7cdb
|
removed unneeded methods
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
94b7404e4f
|
client checks if vehicle is spawned every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
30b1176ee7
|
play passenger anim every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b467859ce5
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
63ce71bec6
|
check if anim state is null
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
854b0c1856
|
check if state is still active
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e3bdea9647
|
small optimization
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
269ffca20f
|
fix NRE in IsDrivingVehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e9b944cad5
|
fix NRE in GetCameraFocusPos()
|
2020-05-31 19:09:45 +02:00 |
|