in0finite
|
a5cda1b996
|
assign offset every frame
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
62d6925020
|
store vehicle parent offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
c6143c3647
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a7a4d5471
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
59ca8f3d77
|
adjust root frame position in crouch state
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
aba5c41ffd
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7f6ca3f4aa
|
fix possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0127b0d392
|
send fire position to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
3ff374aefa
|
weapon can't damage owner ped
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0db8b63c1a
|
draw line from weapon only if that is the current weapon
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
bae6676196
|
using fire direction from client when trying to fire
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7983812074
|
send fire direction to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
a1601341e6
|
fixing fire direction on clients
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b38bf70f8b
|
preserve movement input
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
dc16ede651
|
roll direction is synced
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a66200d70
|
client uses 'loop' wrap mode for roll anim
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
c67acba8b2
|
vehicle states now wait for vehicle to be assigned before starting their stuff
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
d34ab7d4fe
|
move method to other class
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7de0dd7cdb
|
removed unneeded methods
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
94b7404e4f
|
client checks if vehicle is spawned every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
30b1176ee7
|
play passenger anim every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b467859ce5
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
63ce71bec6
|
check if anim state is null
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
854b0c1856
|
check if state is still active
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e3bdea9647
|
small optimization
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
269ffca20f
|
fix NRE in IsDrivingVehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e9b944cad5
|
fix NRE in GetCameraFocusPos()
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
57bb127345
|
now sending net id of current vehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b7a09ee1eb
|
add date to log
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
7e55789ef6
|
add date to log
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
e835786257
|
fix NRE in EnableOrDisableGunFlash()
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
fe257c58ec
|
remove some spamming logs
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
df12bf2b65
|
create weapon from prefab
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
a645e5e8dc
|
improve vehicle spawning API, and add ability to request specific vehicle
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
85fe74bacc
|
ped stalker's target is assigned
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f513eff625
|
PedStalker can follow any ped, not just local ped
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
204aeb5d42
|
add ability to spawn ped around any transform
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
bfa6e330f3
|
implement weapon related requests
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb7c90f0ab
|
sync health
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
e5ef9e03c7
|
sync weapon fire event
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb13b25a3f
|
send next/previous weapon button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
d21a9f5c44
|
send aim/fire button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
209cb1e08e
|
end roll state only on server
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f10c52b902
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
eaa9247897
|
only on server and local player
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
884ef2a223
|
only on server or local player
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
6da98dd68a
|
sync movement input and heading
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
b1acdecd20
|
fire only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
49eaf4140f
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
4551cb67e9
|
fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction
|
2020-05-31 19:09:43 +02:00 |
|