Richard Davey
38da7de892
Fix Tilemap properties JSDoc type. Fix #6331
2024-02-20 16:35:18 +00:00
Richard Davey
76a1062d50
Clarify container level. Fix #6699
2024-02-20 16:23:37 +00:00
Robert Kowalski
371a8b31a9
Add documentation on crop functionality Fix #6589
2024-02-20 11:21:47 -05:00
Ben Richards
a74f99563b
Fix spritesheet from atlas from compressed texture.
2024-02-20 21:45:06 +13:00
Ben Richards
93b4b083f1
Fix setting unnecessarily high texture filters.
2024-02-20 13:10:08 +13:00
Ben Richards
a2178c8466
Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Richard Davey
1f8276ac76
Updated copyright year, company and author
2024-02-19 17:12:24 +00:00
Robert Kowalski
7a6845f6bf
Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
5dc286268f
A new property is available in the Game Configuration specifically for setting the 'snap' values for the Scale Manager. You can now set snap: { width, height }
in the game config. This is then passed to the display size by the Scale Manager and used to control the snap values. Fix #6629 (thanks @musjj @samme)
2024-02-19 16:35:42 +00:00
Richard Davey
d2ce0f9358
Config#snapWidth
and Config#snapHeight
are new properties in the Game Config that hold the parsed snap
config values, as used by the Scale Manager.
2024-02-19 16:35:27 +00:00
Richard Davey
1199178eff
beta 3 tag for safety
2024-02-19 16:27:19 +00:00
Richard Davey
0ee06b65b3
Docs fix
2024-02-19 16:27:07 +00:00
Richard Davey
55b4c8db4a
The Browser
Device class will no longer think that Chrome is Mobile Safari on iOS devices. Fix #6739
2024-02-19 15:36:37 +00:00
Richard Davey
21a10b736a
Merge pull request #6728 from moufmouf/fix-postfxpipeline
...
Fixing the Postfix pipeline without introducing a skip frame
2024-02-19 15:30:34 +00:00
Richard Davey
56213a5f7e
Update WebGLRenderer.js
2024-02-19 15:28:21 +00:00
Richard Davey
de0a22964e
WebGLPipeline.resizeUniform
is a new property that is defined in the WebGLPipelineConfig
. This is a string that defines a uResolution
property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #6674
2024-02-19 15:28:18 +00:00
Richard Davey
82b1a3e2aa
Added missing copyright block
2024-02-19 15:01:56 +00:00
Richard Davey
a9012b19b4
The BitmapText.setFont
method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740
2024-02-19 14:41:59 +00:00
Richard Davey
76903fcdb9
Merge pull request #6719 from Stan-Stani/master
...
docs: clarify overlapOnly param
2024-02-19 14:31:29 +00:00
Richard Davey
9a175caa39
Merge pull request #6734 from yaustar/master
...
File creation checks if URL is a string before seeing if its Base64
2024-02-19 14:29:57 +00:00
Richard Davey
6d82af183c
Merge pull request #6741 from samme/docs/tween-chain-callbacks
...
Docs: remove unused TweenChainBuilderConfig props
2024-02-19 14:28:48 +00:00
Ben Richards
747c961632
Remove documentation requiring linear color space in ASTC textures.
...
This is no longer true.
2024-02-19 15:09:39 +13:00
Robert Kowalski
a7f00773ff
Properly detect mesh like gameObjects when supplying an input configuration
2024-02-18 08:01:22 -05:00
Ben Richards
89543c9880
Change S3TCRGB to S3TCSRGB.
2024-02-17 20:59:00 +13:00
Ben Richards
f8ebbf38ef
Verify compressed texture compatibility with WebGL and improve warnings.
2024-02-17 20:43:43 +13:00
Ben Richards
27f61c25e9
Merge remote-tracking branch 'origin/master'
2024-02-17 18:16:14 +13:00
Ben Richards
6c8c432fbf
Add support for sRGB color in ETC compressed PVR files.
2024-02-17 18:15:56 +13:00
Robert Kowalski
b4c9cc92c2
Call the Time.Timeline loop callback earlier
2024-02-16 16:31:05 -05:00
Ben Richards
d70c107fde
Add experimental support for BPTC compressed textures in PVR files.
...
These haven't been verified to work, but PVR format 15
(COMPRESSED_RGBA_BPTC_UNORM_EXT or COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT)
conforms to the specification, and PVR format 14
(COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT or
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) is a best guess.
2024-02-16 17:55:44 +13:00
Ben Richards
14bea5a995
Support sRGB compressed textures in PVR files.
...
ASTC format textures would previously be defaulted to linear RGB.
S3TC format textures would either default to linear RGB,
or not load at all.
2024-02-16 17:48:43 +13:00
Robert Kowalski
6bb3138c03
Path lineTo and moveTo now support Vector2Like Fix #6557
2024-02-15 20:24:49 -05:00
samme
5500c2170b
Docs: TweenChainBuilderConfig descriptions
2024-02-15 17:01:49 -08:00
samme
55fb8a4ad8
Docs: remove unused TweenChainBuilderConfig props
2024-02-15 16:58:55 -08:00
Richard Davey
61a8fda08c
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-14 22:34:22 +00:00
Richard Davey
43954cf89b
The Device.Browser.safari
regular expression has been strenghtened so it now captures versions with double or triple periods in. Previously it would fail for Version/17.2.1
due to the minor value
2024-02-14 22:32:42 +00:00
Robert Kowalski
b9a7b3ed33
Cleanup and added loop callback to Time.Timeline
2024-02-14 10:21:06 -05:00
Ben Richards
878d3d2211
Fix support for BPTC and RGTC texture compression.
...
They use different WebGL extension name formats.
2024-02-13 17:38:19 +13:00
Robert Kowalski
e999c5a911
Add repeating functionality to Time.Timeline Fix #6560
2024-02-12 18:00:36 -05:00
Robert Kowalski
480cccb19e
Add hitAreaCallback workaround back to Input.InputPlugin#setHitArea
2024-02-12 10:03:54 -05:00
Robert Kowalski
51dfa7866e
Adds metadata event to Video Game Objects and a starting texture Fix #6475
2024-02-09 22:36:52 -05:00
Steven Yau
a25d61068e
File creation checks if URL is a string before seeing if its Base64
...
Fixes #6733
2024-02-09 21:42:22 +00:00
Richard Davey
3015fe11eb
v3.80 Beta 2
2024-02-09 14:39:41 +00:00
Ben Richards
5ac59c1890
Fix headless renderer compatibility.
2024-02-09 18:57:13 +13:00
Ben Richards
9ab82970c7
Fix inappropriate default type of Shader._deferSetShader
.
2024-02-09 18:40:37 +13:00
Ben Richards
2e8a8f8081
Add default normal map texture __NORMAL.
...
Remove `LightPipeline.defaultNormalMap`, as this universal texture is
now available to use.
2024-02-09 15:51:53 +13:00
Ben Richards
23a672bc48
Improve resize handling.
...
Although the `resize` function does make GL calls,
they will have no effect during context loss.
2024-02-09 12:28:20 +13:00
Ben Richards
6d56791568
Fix incorrect type on WebGLAttribLocationWrapper.wegGLAttribLocation
.
...
A uniform uses a `WebGLUniformLocation`, but an attrib uses a `GLint`.
2024-02-09 11:06:47 +13:00
Ben Richards
4353a1e175
Improve safety around context loss.
...
Clarify notes on drawing dynamic textures during context loss.
Allow `Shader` to initialize and operate during context loss.
Improve resize handling on context loss and recovery.
2024-02-08 18:53:10 +13:00
Robert Kowalski
b762b28575
Use built in HasAny to check for Mesh Game Objects
2024-02-07 21:05:31 -05:00
Robert Kowalski
827d6320e7
Remove old Mesh based Game Object detection for input and check if interactive config is empty
2024-02-07 15:52:17 -05:00
Robert Kowalski
798082c6c6
Mesh based Game Objects can use an input configuration Fixes #6510
2024-02-06 23:44:02 -05:00
Ben Richards
36a05e268a
Merge remote-tracking branch 'origin/master'
2024-02-07 12:00:45 +13:00
Ben Richards
719e7a5e73
Remove unnecessary checks around Text WebGL texture.
2024-02-07 11:50:33 +13:00
Robert Kowalski
d35e69ce25
Move resetCursor so it does not lose input Fix #6387
2024-02-05 18:38:42 -05:00
Ben Richards
7ed40fdf7d
Allow WebGL wrapper operations during context loss.
2024-02-05 16:40:16 +13:00
Ben Richards
06d463e92e
Fix text initialization in WebGL.
...
As `frame.glTexture` is now a getter, this would error out in strict mode.
Repeated texture updates would also generate new wrappers.
2024-02-05 15:39:17 +13:00
Ben Richards
a4e96855fc
Correct documentation of LightPipeline.currentNormalMap
.
2024-02-05 14:30:24 +13:00
biometricPsychography
27f0a822c8
docs: move overlapOnly
caveat to the @classdesc
2024-02-03 13:26:22 -06:00
Robert Kowalski
39b35580c9
Keep temp hit test when disabling interactivity Fix #6601
2024-02-02 17:56:45 -05:00
Robert Kowalski
2cf82a9b54
Merge pull request #6730 from samme/fix/static-body-reset-offset
...
Reapply offset when resetting static body
2024-02-02 16:17:23 -05:00
David Négrier
e5454a1203
Fixing the Postfix pipeline without introducing a skip frame
...
Due to #6681 , we introduced a skip frame to wait for the PostFX pipeline to be correctly booted.
While this fixed the display issue, it introduced a "skip" frame.
The pipeline would only be visible one frame after being introduced.
The root issue is a binding issue on currentRenderTarget.
Here, we fix the root issue and remove the skip frame.
2024-02-02 16:05:08 +01:00
Richard Davey
604c34c13b
Stop tsgen from crashing!
2024-02-02 13:56:24 +00:00
Richard Davey
e00d12195d
Fixed incorrect jsdocs
2024-02-02 13:03:38 +00:00
Richard Davey
7bac75a2f4
Fixed some jsdoc name references and minor lint errors
2024-02-02 13:01:03 +00:00
Richard Davey
56f4c89938
Merge pull request #6725 from phaserjs/webgl-wrappers
...
Merge WebGL Context Loss work
2024-02-02 12:36:57 +00:00
Ben Richards
49e9d45435
Emit LOSE_WEBGL event.
...
Also rearrange RESTORE_WEBGL event code.
2024-02-02 21:57:28 +13:00
Ben Richards
d57b46e690
Tidy up wrappers on WebGLRenderer destroy.
2024-02-02 20:55:09 +13:00
Ben Richards
4fd8fc94c3
Fix WebGLShader recovery from WebGL context loss.
2024-02-02 20:50:39 +13:00
Ben Richards
6f36e8201d
Fix Shader recovery from WebGL context loss.
2024-02-02 17:43:53 +13:00
Ben Richards
1ad6a64a81
Ensure that Shader render target is correctly updated.
2024-02-02 16:52:50 +13:00
Ben Richards
ade7b57e3d
Restore WebGL extensions.
2024-02-02 16:29:24 +13:00
Ben Richards
b66028ec8e
Handle more invalidated state on WebGL context restore.
2024-02-02 15:53:03 +13:00
Ben Richards
4c849cb2f7
Tidy up WebGL Wrappers.
...
Dispose of all references on destroy.
Properly name WebGLProgramWrapper#initialize.
Remove renderer dependence in WebGLFramebufferWrapper.
2024-02-02 15:30:38 +13:00
Ben Richards
24d739ed72
Emit RESTORE_WEBGL event.
2024-02-02 11:33:27 +13:00
Richard Davey
221eb1ae5d
Added base64 property and onBase64Load method and removed data URI warnings
2024-02-01 19:23:26 +00:00
Richard Davey
324dcfba97
The XHRLoader
will now return a fake XHR result object containing the decoded base64 data if a base64 file is detected, skipping the creation of a real XML Http Request object.
2024-02-01 19:23:26 +00:00
Richard Davey
aa0d60786f
Update XMLFile.js
2024-02-01 19:23:26 +00:00
Richard Davey
8e4ea336c0
The ImageFile
will now default to using the Image Load Element if a base64 file is detected, instead of throwing a console warning about unsupported types.
2024-02-01 19:23:26 +00:00
Robert Kowalski
d967da83d2
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-01 13:10:42 -05:00
Robert Kowalski
0f55324632
pointerConstraint can't getWorldPoint with no camera. Fix #6684
2024-02-01 13:10:30 -05:00
Richard Davey
5bda070c98
The XHRLoader
will now listen for ontimeout
and if triggered it will hand over to the File.onError
handler. This prevents the Loader from stalling if a file times out. Fix #6472
2024-02-01 17:30:10 +00:00
Richard Davey
ceb92cb366
If you enable a Game Object for Input Debugging, the debug shape will no longer be rendered if the Game Object itself is not visible. Fix #6364
2024-02-01 17:25:52 +00:00
Richard Davey
d6d812fc86
Update Polygon docs re: getBounds. Fix #5441
2024-02-01 16:42:55 +00:00
Robert Kowalski
86b8364dd2
preventDefault in onTouchEndWindow when DOM elements are over input
2024-02-01 11:18:54 -05:00
Ben Richards
a0f066c543
Restore WebGL context.
...
All textures and shaders should automatically recover from WebGL
context loss.
Dynamic textures will lose their contents, unfortunately, as the texture
was stored on the GPU.
Frame buffers still have some bugs to work out.
2024-02-01 16:59:00 +13:00
Ben Richards
587b6e7bcd
Merge branch 'master' into webgl-wrappers
2024-02-01 11:00:08 +13:00
Richard Davey
a2f47d65c1
Modified RandomDataGenerator.weightedPick
method to avoid sampling past the last element. Fix #6701
2024-01-31 21:33:47 +00:00
Richard Davey
45f553d8af
x and y are non-optional. Fix #6518
2024-01-31 21:22:39 +00:00
Richard Davey
9bf53dd7c9
Added WebGLPipeline[]
as a valid type for the pipeline property
2024-01-31 21:18:11 +00:00
Robert Kowalski
bfce4b7269
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-01-31 15:34:22 -05:00
Robert Kowalski
a48db68b53
The PlaceOnLine Action now supports ease functions
2024-01-31 15:34:19 -05:00
Richard Davey
cf27547793
The Matter.Body
function scale
has been updated so if the Body originally had an inertia
of Infinity
this will be restored at the end of the call. This happens if you set a Matter Body to have fixed rotation. Fix #6369
2024-01-31 20:32:10 +00:00
Richard Davey
51074c4567
The PostFXPipeline.postBatch
method will now skip onDraw
is the pipeline hasn't booted, introducing an artificial frame skip. This should potentially fix glitch errors on mobile devices where Post FX would appear corrupted for a single frame. Fix #6681
2024-01-31 20:23:43 +00:00
Richard Davey
c6c7fd60a6
The BloomFX
and BlurFX
and any custom pipeline that relies on using the UtilityPipeline
full or half frame targets will now correctly draw even after the renderer size changes. Fix #6677
2024-01-31 19:35:10 +00:00
Richard Davey
92065facf0
You can now specify an autoResize
boolean in the RenderTargetConfig
which is passed to the Render Targets when they are created by a pipeline.
2024-01-31 19:15:21 +00:00
Richard Davey
97967288b6
DynamicTexture.setSize
will now check to see if the glTexture
bound to the current frame is stale, and if so, destroy it before binding the one from the Render Target. This fixes an issue where constantly destroy and creating Dynamic Textures would cause a memory leak in WebGL. Fix #6669
2024-01-31 18:12:51 +00:00
Richard Davey
4ea4e55e0f
DynamicTexture
will now automatically call setSize(width, height)
for both WebGL and Canvas. Previously it only did it for WebGL. This fixes an issue where DynamicTextures in Canvas mode would have a width and height of -1. Fix #6682
2024-01-31 17:36:21 +00:00
Richard Davey
f258e11cb7
Merge pull request #6723 from samme/feature/renderer-custom-builds
...
Exclude the renderers by feature flag
2024-01-31 17:24:22 +00:00
Richard Davey
2489396d58
Updated docs
2024-01-31 17:15:38 +00:00
Richard Davey
f268ba3f6d
Removed debug code
2024-01-31 16:51:54 +00:00