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DynamicTexture
will now automatically call setSize(width, height)
for both WebGL and Canvas. Previously it only did it for WebGL. This fixes an issue where DynamicTextures in Canvas mode would have a width and height of -1. Fix #6682
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1 changed files with 1 additions and 4 deletions
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@ -226,10 +226,7 @@ var DynamicTexture = new Class({
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*/
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this.pipeline = (!isCanvas) ? renderer.pipelines.get(PIPELINES.SINGLE_PIPELINE) : null;
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if (!isCanvas)
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{
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this.setSize(width, height);
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}
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this.setSize(width, height);
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},
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/**
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