The BloomFX and BlurFX and any custom pipeline that relies on using the UtilityPipeline full or half frame targets will now correctly draw even after the renderer size changes. Fix #6677

This commit is contained in:
Richard Davey 2024-01-31 19:35:10 +00:00
parent 92065facf0
commit c6c7fd60a6

View file

@ -59,16 +59,20 @@ var UtilityPipeline = new Class({
{
config.renderTarget = GetFastValue(config, 'renderTarget', [
{
scale: 1
scale: 1,
autoResize: true
},
{
scale: 1
scale: 1,
autoResize: true
},
{
scale: 0.5
scale: 0.5,
autoResize: true
},
{
scale: 0.5
scale: 0.5,
autoResize: true
}
]);