Fix incorrect type on WebGLAttribLocationWrapper.wegGLAttribLocation.

A uniform uses a `WebGLUniformLocation`, but an attrib uses a `GLint`.
This commit is contained in:
Ben Richards 2024-02-09 11:06:47 +13:00
parent 8722c9a353
commit 6d56791568

View file

@ -31,7 +31,7 @@ var WebGLAttribLocationWrapper = new Class({
* It should only be passed directly to the WebGL API for drawing.
*
* @name Phaser.Renderer.WebGL.Wrappers.WebGLAttribLocationWrapper#webGLAttribLocation
* @type {WebGLAttribLocation}
* @type {GLint}
* @default -1
* @since 3.80.0
*/