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Fix incorrect type on WebGLAttribLocationWrapper.wegGLAttribLocation
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A uniform uses a `WebGLUniformLocation`, but an attrib uses a `GLint`.
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ var WebGLAttribLocationWrapper = new Class({
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* It should only be passed directly to the WebGL API for drawing.
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*
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* @name Phaser.Renderer.WebGL.Wrappers.WebGLAttribLocationWrapper#webGLAttribLocation
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* @type {WebGLAttribLocation}
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* @type {GLint}
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* @default -1
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* @since 3.80.0
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*/
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