Richard Davey
|
2531b67dd1
|
New Container factory functions
|
2020-08-25 18:28:45 +01:00 |
|
Richard Davey
|
ce8039cb90
|
Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'.
|
2020-08-25 18:28:35 +01:00 |
|
Richard Davey
|
0704611ee4
|
SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174
|
2020-08-25 18:27:55 +01:00 |
|
Richard Davey
|
482f016898
|
A Spine Game Object with setVisible(false) will no longer still cause internal gl commands and is now properly skipped, retaining any current batch in the process. Fix #5174
|
2020-08-25 18:23:27 +01:00 |
|
Richard Davey
|
d2517bf5f6
|
Updated date
|
2020-08-25 15:36:08 +01:00 |
|
Richard Davey
|
314c7975f8
|
Updates JSDocs. Fix #4979
|
2020-08-25 14:54:30 +01:00 |
|
Richard Davey
|
b1929b8579
|
The Spine Plugin will now work in HEADLESS mode without crashing. Fix #4988
|
2020-08-25 14:47:03 +01:00 |
|
Richard Davey
|
d38cae6682
|
Tweaked RT draw fix
|
2020-08-25 14:22:48 +01:00 |
|
Richard Davey
|
de0133e3cc
|
Spine Game Objects can now be rendered to Render Textures. Fix #5184
|
2020-08-25 14:11:37 +01:00 |
|
Richard Davey
|
2008035ca1
|
New Spine 3.8.95 plugin build
|
2020-08-25 13:43:08 +01:00 |
|
Richard Davey
|
9bbdf8d0bc
|
New Spine 3.8.95 runtimes
|
2020-08-25 13:28:34 +01:00 |
|
Richard Davey
|
4e28e4417e
|
Use MultiPipeline
|
2020-08-25 13:27:57 +01:00 |
|
Richard Davey
|
0f1c917d6c
|
Updated docs
|
2020-08-25 13:27:38 +01:00 |
|
Richard Davey
|
075ef7bb5e
|
ESLint fix
|
2020-08-25 13:27:32 +01:00 |
|
Richard Davey
|
1d7a576fd6
|
Because of course a new webpack version means new config rules
|
2020-08-25 13:27:14 +01:00 |
|
Richard Davey
|
745ad037fe
|
Fix #5098
|
2020-04-27 14:48:55 +01:00 |
|
Richard Davey
|
5c25269ca0
|
Merge pull request #5058 from jdcook/fix/spine-asset-pack
adding index to spine atlases when loading through asset pack
|
2020-04-27 13:16:03 +01:00 |
|
Richard Davey
|
0e8d292809
|
Merge pull request #4893 from FostUK/spine-manifest-loading
Support for loading spine files via manifest
|
2020-04-27 12:28:23 +01:00 |
|
Jared Cook
|
3ef60117a7
|
adding index to spine atlases when loading through asset pack
|
2020-03-27 13:06:34 -05:00 |
|
halilcakar
|
43f26ad31f
|
Update JSDocs for events
|
2020-03-10 11:11:43 +03:00 |
|
Richard Davey
|
20fabba0b9
|
Impact Physics is now removed from the core API
|
2020-02-04 14:52:04 +00:00 |
|
Richard Davey
|
32c01038e0
|
FacebookInstantGamesPlugin.showAd and showVideo will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly. Fix #4888
|
2020-01-14 22:16:41 +00:00 |
|
Nick Tipping
|
294adfc707
|
Load images from atlas path.
|
2019-12-04 17:52:08 +00:00 |
|
Nick Tipping
|
35e8377869
|
Support for loading spine files via manifest
Adds loader prefix to textures
removes 'SP' prefix
Removes atlas extension via regex rather than string trim
|
2019-12-02 08:59:47 +00:00 |
|
Josh Soref
|
ca65399c13
|
spelling: updatefail
|
2019-10-29 02:40:08 -04:00 |
|
Josh Soref
|
e35c06eff5
|
spelling: overridden
|
2019-10-29 02:27:43 -04:00 |
|
Josh Soref
|
868c822e02
|
spelling: multiplied
|
2019-10-29 02:26:13 -04:00 |
|
Josh Soref
|
8e1b094ade
|
spelling: allowing
|
2019-10-29 01:42:43 -04:00 |
|
Richard Davey
|
0ba697ee4a
|
JSDoc updates
|
2019-11-18 16:02:34 +00:00 |
|
Richard Davey
|
44f93cde30
|
The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
|
2019-10-17 13:25:32 +01:00 |
|
Richard Davey
|
02975813c7
|
JSDocs fix
|
2019-10-11 18:32:05 +01:00 |
|
Richard Davey
|
55516a0686
|
Update copy-to-examples.js
|
2019-10-11 18:17:34 +01:00 |
|
Richard Davey
|
9b6b7228b5
|
New Spine Plugin dist files
|
2019-10-11 18:17:27 +01:00 |
|
Richard Davey
|
834a582158
|
New Spine 3.9 latest runtimes
|
2019-10-11 18:15:22 +01:00 |
|
Richard Davey
|
008ae69f58
|
Added Spine Runtime build configs
|
2019-10-11 16:01:13 +01:00 |
|
Richard Davey
|
b03ae6a9ad
|
Typo fix
|
2019-09-30 14:24:52 +01:00 |
|
Richard Davey
|
4a5a81e0f2
|
MultiFile key fix.
|
2019-09-30 14:12:17 +01:00 |
|
Richard Davey
|
d67a71efc8
|
New Spine Plugin dist build
|
2019-09-27 16:18:00 +01:00 |
|
Richard Davey
|
62ffdeca3d
|
Now using setSkin for 3.8 runtimes.
|
2019-09-27 16:11:48 +01:00 |
|
Richard Davey
|
b82d809ec6
|
Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
|
2019-09-27 16:11:15 +01:00 |
|
Richard Davey
|
f9785d58e8
|
Fixed issue with factory functions
|
2019-09-27 16:04:15 +01:00 |
|
Richard Davey
|
5d75a4a7da
|
The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
|
2019-09-27 13:48:17 +01:00 |
|
Richard Davey
|
f2a0594c40
|
New Debug Plugin build
|
2019-09-27 13:44:38 +01:00 |
|
Richard Davey
|
4462c98b89
|
Removed commented-out code
|
2019-09-27 13:44:12 +01:00 |
|
Richard Davey
|
850d46bde3
|
Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
|
2019-09-27 13:43:56 +01:00 |
|
Richard Davey
|
467e18598a
|
Upgraded to Spine 3.8 runtimes
|
2019-09-27 11:29:58 +01:00 |
|
Richard Davey
|
c59aa16bb4
|
Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
|
2019-09-26 13:45:01 +01:00 |
|
Richard Davey
|
9485eef5c7
|
Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
|
2019-09-26 13:42:59 +01:00 |
|
Richard Davey
|
c6e7213fe4
|
The documentation for the chooseContext method has been fixed. Fix #4425
|
2019-09-26 13:36:36 +01:00 |
|
Richard Davey
|
82401fc74f
|
Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
|
2019-09-26 13:20:59 +01:00 |
|
Richard Davey
|
163ab4fc19
|
Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
|
2019-09-26 13:11:28 +01:00 |
|
Richard Davey
|
d0c40b647f
|
SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
|
2019-09-04 14:25:56 +01:00 |
|
Richard Davey
|
9d32127659
|
Removed incorrect member state
|
2019-08-08 15:52:05 +01:00 |
|
Richard Davey
|
4d7e3fcf22
|
Fixed jsdocs
|
2019-08-08 15:51:56 +01:00 |
|
Richard Davey
|
331d5605ad
|
All new versions of the Spine plugin built
|
2019-08-08 13:32:26 +01:00 |
|
Richard Davey
|
57a2bb171e
|
Updated Spine webpack configs and runtimes
|
2019-08-08 13:31:52 +01:00 |
|
Richard Davey
|
b3615b77df
|
Added more jsdocs
|
2019-08-08 12:27:30 +01:00 |
|
Richard Davey
|
6c1d59ec2e
|
Lots more jsdocs completed
|
2019-08-08 01:46:58 +01:00 |
|
Richard Davey
|
172ebef093
|
More docs added
|
2019-08-07 18:24:09 +01:00 |
|
Richard Davey
|
f27606bdaa
|
New plugin build
|
2019-08-07 17:43:25 +01:00 |
|
Richard Davey
|
dc332f1e1e
|
JSDocs added for whole Spine Plugin
|
2019-08-07 17:43:19 +01:00 |
|
Richard Davey
|
c6e477cd85
|
New Spine plugin build
|
2019-08-07 15:24:52 +01:00 |
|
Richard Davey
|
03da666466
|
Fixed Spine Canvas rendering
|
2019-08-07 15:24:42 +01:00 |
|
Richard Davey
|
692e0b1d46
|
Updated plugin
|
2019-08-05 17:52:01 +01:00 |
|
Richard Davey
|
7b8f4c638b
|
Added Events and better 'ignore if playing' handling
|
2019-08-05 01:12:53 +01:00 |
|
Richard Davey
|
d43e755695
|
Added scale override and event listeners
|
2019-08-04 20:47:41 +01:00 |
|
Richard Davey
|
b209a9b416
|
New plugin build
|
2019-08-03 11:08:47 +01:00 |
|
Richard Davey
|
c94f603cc9
|
Finally rotation handles all edge-cases, including negative x and y scales
|
2019-08-03 11:08:40 +01:00 |
|
Richard Davey
|
cb49d8909b
|
New plugin build
|
2019-08-02 17:29:05 +01:00 |
|
Richard Davey
|
ffb87d594d
|
Handle negative scales
|
2019-08-02 17:28:58 +01:00 |
|
Richard Davey
|
9a7b8bfc88
|
New plugin build
|
2019-08-02 01:51:52 +01:00 |
|
Richard Davey
|
969a574a75
|
Testing rotation fix (again)
|
2019-08-02 01:51:44 +01:00 |
|
Richard Davey
|
d2d03d0312
|
Fixed plugin ref
|
2019-08-02 01:51:32 +01:00 |
|
Richard Davey
|
83ef7402a1
|
Return this
|
2019-08-02 01:51:21 +01:00 |
|
Richard Davey
|
31b25043b9
|
New 3.7 runtimes
|
2019-08-02 01:50:26 +01:00 |
|
Richard Davey
|
ecee32b0b2
|
New plugin build
|
2019-08-01 17:45:31 +01:00 |
|
Richard Davey
|
c8d61d9549
|
Lots of new updates include alpha and tint support, bone angles, render overrides and more
|
2019-08-01 17:45:25 +01:00 |
|
Richard Davey
|
76eb71345d
|
If it won't render but the batch is open, flush it
|
2019-08-01 17:45:10 +01:00 |
|
Richard Davey
|
27e9e66299
|
Delete SpineGameObjectFactory.js
|
2019-08-01 17:44:55 +01:00 |
|
Richard Davey
|
4ed1cf04fc
|
Added 'make' support and refactored 'add' support
|
2019-08-01 17:44:41 +01:00 |
|
Richard Davey
|
91c58c5ef6
|
New plugin build
|
2019-07-31 17:33:49 +01:00 |
|
Richard Davey
|
7b96356cfc
|
Fixed setSkin method and added other helper methods
|
2019-07-31 17:33:43 +01:00 |
|
Richard Davey
|
00661c4d5d
|
window library target so works via es6 import
|
2019-07-31 15:51:14 +01:00 |
|
Richard Davey
|
b96df660e4
|
Copy to backers folder
|
2019-07-31 15:50:59 +01:00 |
|
Richard Davey
|
4bdbaec33a
|
New plugin build
|
2019-07-30 23:49:42 +01:00 |
|
Richard Davey
|
47eca23e26
|
Added refresh method and updated bones properly
|
2019-07-30 23:49:34 +01:00 |
|
Richard Davey
|
ec0773ab93
|
Removed Input class
|
2019-07-30 23:49:21 +01:00 |
|
Richard Davey
|
e23383040d
|
Added worldToLocal method for webgl context
|
2019-07-29 23:16:40 +01:00 |
|
Richard Davey
|
f2a19c933c
|
New plugin build
|
2019-07-29 17:45:52 +01:00 |
|
Richard Davey
|
dedab594fd
|
Added getBoneList
|
2019-07-29 17:45:46 +01:00 |
|
Richard Davey
|
4293a444e3
|
Added getVector methods
|
2019-07-29 17:45:37 +01:00 |
|
Richard Davey
|
5e6dc5e2a6
|
New plugin build
|
2019-07-29 13:46:40 +01:00 |
|
Richard Davey
|
bc915403b2
|
Removed Spine events and added new methods
|
2019-07-29 13:46:35 +01:00 |
|
Richard Davey
|
7126a52d45
|
Docs update and move viewport changes to plugin
|
2019-07-29 13:46:22 +01:00 |
|
Richard Davey
|
d030e358f0
|
Listen for resize event
|
2019-07-29 13:46:07 +01:00 |
|
Richard Davey
|
9adde867d4
|
New plugin build
|
2019-07-26 19:04:15 +01:00 |
|
Richard Davey
|
19e602ba8e
|
Testing skeleton w/h instead of bounds for size
|
2019-07-26 19:04:03 +01:00 |
|
Richard Davey
|
9ac86227ae
|
New plugin build
|
2019-07-26 14:26:32 +01:00 |
|
Richard Davey
|
d8f44dc116
|
Fixed rotation conversion
|
2019-07-26 14:26:21 +01:00 |
|
Richard Davey
|
64b3e834d3
|
Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
|
Richard Davey
|
ff809f8e6b
|
New plugin build
|
2019-07-25 15:27:27 +01:00 |
|
Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
|
Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
|
Richard Davey
|
45947e771b
|
New plugin build
|
2019-07-25 13:27:05 +01:00 |
|
Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
|
2019-07-25 13:26:58 +01:00 |
|
Richard Davey
|
f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
|
Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
|
Richard Davey
|
0cff60c242
|
Now handles passing in pma to file loader
|
2019-07-25 13:17:08 +01:00 |
|
Richard Davey
|
b44eb25a63
|
Added pma flag
|
2019-07-25 13:16:48 +01:00 |
|
Richard Davey
|
c6750a9dc5
|
Using Scene renderer
|
2019-07-25 13:16:37 +01:00 |
|
Richard Davey
|
6bc8e7c7c6
|
Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
|
Richard Davey
|
eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
|
Richard Davey
|
0c87eef039
|
Fixed non-keyed skeleton names
|
2019-07-22 17:28:11 +01:00 |
|
Richard Davey
|
143986fddb
|
New plugin build
|
2019-07-22 13:18:21 +01:00 |
|
Richard Davey
|
0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
|
Richard Davey
|
d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
|
Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
|
Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
|
Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
|
Richard Davey
|
de195fe820
|
Now supports multiple atlases per Spine set
|
2019-07-19 18:24:59 +01:00 |
|
Richard Davey
|
3e93f20529
|
New Spine plugin build
|
2019-07-17 16:59:58 +01:00 |
|
Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
|
2019-07-17 16:59:47 +01:00 |
|
Richard Davey
|
7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
|
2019-07-17 16:14:11 +01:00 |
|
Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
|
Richard Davey
|
d5d9d990d8
|
New dist build
|
2019-07-17 14:40:58 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
|
Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|
Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
|
Richard Davey
|
1205a930e4
|
New dist build
|
2019-07-16 17:34:13 +01:00 |
|
ldd
|
4cd8787212
|
Fix some JSDoc descriptions
|
2019-06-17 16:03:22 -04:00 |
|
Richard Davey
|
046498d294
|
Fixed Leaderboard namespace
|
2019-05-09 11:21:52 +01:00 |
|
Krzysztof Grzybek
|
8d50195896
|
add missing apostrophe
|
2019-03-25 19:25:44 +01:00 |
|
Richard Davey
|
0a87a0bdef
|
Added new getProduct method and fixed naming of consumePurchases .
|
2019-03-13 12:37:01 +00:00 |
|
Richard Davey
|
4f6f6ee72f
|
Lots of jsdoc and type fixes
|
2019-01-31 12:19:01 +00:00 |
|
Richard Davey
|
439c644702
|
Fixed an API validation error in the chooseContext method. Fix #4248
|
2019-01-04 14:05:53 +00:00 |
|
Amaury Butaux
|
8b3876e9d4
|
Fixed Issue #4271
|
2019-01-02 04:13:52 +01:00 |
|
Richard Davey
|
06c6b280e7
|
New global adshowerror handler and better event flow.
|
2018-12-07 04:29:18 +00:00 |
|
Richard Davey
|
2ed6c649a3
|
Swapped ad events placement.
|
2018-12-07 01:49:01 +00:00 |
|
Richard Davey
|
e672592aef
|
Modified how ad placement loading works.
|
2018-12-07 01:39:30 +00:00 |
|
Richard Davey
|
23cc8b84e3
|
Added getConnectedScores method
|
2018-11-12 17:15:00 +00:00 |
|
Richard Davey
|
0557ee071b
|
Updated setScore handling
|
2018-11-12 12:38:18 +00:00 |
|
Richard Davey
|
4b162fb3f6
|
New Spine dist
|
2018-10-29 23:07:37 +00:00 |
|
Richard Davey
|
0cf9811ff2
|
New dist build
|
2018-10-26 19:40:09 +01:00 |
|
Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
|
Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
|
Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
|
Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
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2018-10-26 19:39:11 +01:00 |
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