Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'.

This commit is contained in:
Richard Davey 2020-08-25 18:28:35 +01:00
parent 0704611ee4
commit ce8039cb90

View file

@ -231,7 +231,7 @@ var SpineGameObject = new Class({
* @readonly
* @since 3.19.0
*/
this.blendMode = 0;
this.blendMode = -1;
this.setPosition(x, y);