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Use MultiPipeline
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1 changed files with 4 additions and 4 deletions
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@ -43,10 +43,10 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
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{
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// The next object in the display list is not a Spine object, so we end the batch
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sceneRenderer.end();
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renderer.rebindPipeline(renderer.pipelines.TextureTintPipeline);
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renderer.rebindPipeline(renderer.pipelines.MultiPipeline);
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}
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return;
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}
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@ -155,7 +155,7 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
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// The next object in the display list is not a Spine object, so we end the batch
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sceneRenderer.end();
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renderer.rebindPipeline(renderer.pipelines.TextureTintPipeline);
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renderer.rebindPipeline(renderer.pipelines.MultiPipeline);
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}
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};
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