JSDoc updates

This commit is contained in:
Richard Davey 2019-11-18 16:02:24 +00:00
parent 9863eafc00
commit 0ba697ee4a
2 changed files with 6 additions and 2 deletions

View file

@ -18,7 +18,9 @@ var SpineGameObject = require('./gameobject/SpineGameObject');
* The Spine Plugin is a Scene based plugin that handles the creation and rendering of Spine Game Objects.
*
* All rendering and object creation is handled via the official Spine Runtimes. This version of the plugin
* uses the Spine 3.8 runtimes. Files created in a different version of Spine may not work as a result.
* uses the Spine 3.8.72 runtimes. Please note that due to the way the Spine runtimes use semver, you will
* get breaking changes in point-releases. Therefore, files created in a different version of Spine may not
* work as a result, without you first updating the runtimes and rebuilding the plugin.
*
* You can find more details about Spine at http://esotericsoftware.com/.
*

View file

@ -7,7 +7,9 @@
/**
* Checks if two Rectangles intersect.
*
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds.
* As such, the two Rectangles are considered "solid".
* A Rectangle with no width or no height will never intersect another Rectangle.
*
* @function Phaser.Geom.Intersects.RectangleToRectangle
* @since 3.0.0