mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
JSDoc updates
This commit is contained in:
parent
9863eafc00
commit
0ba697ee4a
2 changed files with 6 additions and 2 deletions
|
@ -18,7 +18,9 @@ var SpineGameObject = require('./gameobject/SpineGameObject');
|
|||
* The Spine Plugin is a Scene based plugin that handles the creation and rendering of Spine Game Objects.
|
||||
*
|
||||
* All rendering and object creation is handled via the official Spine Runtimes. This version of the plugin
|
||||
* uses the Spine 3.8 runtimes. Files created in a different version of Spine may not work as a result.
|
||||
* uses the Spine 3.8.72 runtimes. Please note that due to the way the Spine runtimes use semver, you will
|
||||
* get breaking changes in point-releases. Therefore, files created in a different version of Spine may not
|
||||
* work as a result, without you first updating the runtimes and rebuilding the plugin.
|
||||
*
|
||||
* You can find more details about Spine at http://esotericsoftware.com/.
|
||||
*
|
||||
|
|
|
@ -7,7 +7,9 @@
|
|||
/**
|
||||
* Checks if two Rectangles intersect.
|
||||
*
|
||||
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
|
||||
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds.
|
||||
* As such, the two Rectangles are considered "solid".
|
||||
* A Rectangle with no width or no height will never intersect another Rectangle.
|
||||
*
|
||||
* @function Phaser.Geom.Intersects.RectangleToRectangle
|
||||
* @since 3.0.0
|
||||
|
|
Loading…
Reference in a new issue