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JSDoc updates
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@ -18,7 +18,9 @@ var SpineGameObject = require('./gameobject/SpineGameObject');
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* The Spine Plugin is a Scene based plugin that handles the creation and rendering of Spine Game Objects.
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*
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* All rendering and object creation is handled via the official Spine Runtimes. This version of the plugin
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* uses the Spine 3.8 runtimes. Files created in a different version of Spine may not work as a result.
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* uses the Spine 3.8.72 runtimes. Please note that due to the way the Spine runtimes use semver, you will
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* get breaking changes in point-releases. Therefore, files created in a different version of Spine may not
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* work as a result, without you first updating the runtimes and rebuilding the plugin.
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*
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* You can find more details about Spine at http://esotericsoftware.com/.
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*
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@ -7,7 +7,9 @@
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/**
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* Checks if two Rectangles intersect.
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*
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* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
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* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds.
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* As such, the two Rectangles are considered "solid".
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* A Rectangle with no width or no height will never intersect another Rectangle.
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*
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* @function Phaser.Geom.Intersects.RectangleToRectangle
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* @since 3.0.0
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