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actions
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Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
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2018-01-11 13:59:06 +00:00 |
animations
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Game emits a boot event, which its managers listen for
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2018-01-18 05:16:52 +00:00 |
boot
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You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168.
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2018-01-19 16:56:41 +00:00 |
cache
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Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
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2018-01-16 22:28:29 +00:00 |
cameras
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
create
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Removed incomplete files.
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2018-01-16 15:10:30 +00:00 |
curves
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
data
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Removed the old events folder contents and added in an EventEmitter alias for user-land event creation.
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2018-01-12 18:59:01 +00:00 |
device
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Handling when WebGL context is falsy and not just null
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2018-01-15 12:05:11 +01:00 |
display
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
dom
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
events
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EE registered as a plugin
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2018-01-18 05:19:00 +00:00 |
gameobjects
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
geom
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Added missing require for Point.
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2018-01-19 14:20:45 +01:00 |
input
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
loader
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You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147.
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2018-01-19 17:53:07 +00:00 |
math
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Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
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2018-01-12 02:18:36 +02:00 |
physics
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Removing es6 'let' from AP vs tilemap
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2018-01-19 06:56:52 -06:00 |
plugins
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Removed un-used file.
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2018-01-19 13:29:24 +00:00 |
polyfills
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
renderer
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BlitterBatch2 base rendering. Still missing Texture binding
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2018-01-09 19:51:22 -03:00 |
scene
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You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168.
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2018-01-19 16:56:41 +00:00 |
sound
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Reverting previous commit since it did not fix the issue
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2018-01-19 17:12:49 +01:00 |
structs
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
textures
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getTextureKeys method added to return all loaded textures.
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2018-01-19 16:30:05 +00:00 |
time
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
tweens
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
utils
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Added ucfirst equivalent
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2018-01-18 05:33:42 +00:00 |
const.js
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
CoreScenePlugins.js
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Exposed the global and core plugins and updated the injection map
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2018-01-18 05:20:33 +00:00 |
DefaultScenePlugins.js
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Config now gets the DefaultScenePlugins
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2018-01-18 05:16:02 +00:00 |
GlobalPlugins.js
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Exposed the global and core plugins and updated the injection map
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2018-01-18 05:20:33 +00:00 |
phaser.js
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Removed trailing slash
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2018-01-18 05:19:17 +00:00 |