Richard Davey
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db2fdc14d1
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Update GetTileAt.js
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2020-10-15 11:09:37 +01:00 |
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Richard Davey
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b4fed98aa2
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Update SetCollisionBetween.js
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2020-10-15 11:08:18 +01:00 |
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Richard Davey
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24777aa327
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No need for isoCullDistances , just use existing cullPadding properties
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2020-10-12 11:42:01 +01:00 |
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Richard Davey
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607fec9450
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Use a cached Rectangle for speed
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2020-10-12 11:40:52 +01:00 |
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Richard Davey
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9e68f41118
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Formatting
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2020-10-11 23:04:00 +01:00 |
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Richard Davey
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39f74d2e95
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Use a cached vector to save constant allocation and fixed y culling limit
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2020-10-11 23:03:52 +01:00 |
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Richard Davey
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114201f497
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Fixed tilemaps with missing function
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2020-10-08 11:07:05 +01:00 |
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Richard Davey
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c0c00b66be
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Tilemaps.Components.IsometricCullTiles is a new function that culls tiles in a isometric map.
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2020-10-02 13:48:52 +01:00 |
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Richard Davey
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ab753ffe10
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Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.
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2020-10-02 13:48:42 +01:00 |
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Richard Davey
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0b8b9fb3ba
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Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map.
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2020-10-02 13:48:33 +01:00 |
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Richard Davey
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c44c43a553
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Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map.
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2020-10-02 13:48:22 +01:00 |
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Richard Davey
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e42b407721
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Tilemaps.Components.HexagonalCullBounds is a new function that calculates the cull bounds for a hexagonal map.
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2020-10-02 13:48:13 +01:00 |
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Richard Davey
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2450a16911
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Tilemaps.Components.GetCullTilesFunction is a new function that returns the correct culling function to use.
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2020-10-02 13:48:01 +01:00 |
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Richard Davey
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c66df4b94b
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Deleted unused files
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2020-10-02 13:47:49 +01:00 |
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Richard Davey
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9c92fccd3a
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Updated to use new components
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2020-10-02 13:47:36 +01:00 |
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Richard Davey
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f58ec09489
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Tilemaps.Components.CullBounds is a new function that calculates the cull bounds for an orthogonal map.
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2020-10-02 13:47:27 +01:00 |
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Richard Davey
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b11e5fe1fb
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Tilemaps.Components.RunCull is a new function that runs the culling process from the combined bounds and tilemap.
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2020-10-02 13:47:10 +01:00 |
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Richard Davey
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da651dc650
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
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Richard Davey
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d5561ad97a
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
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Richard Davey
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aafd5c6cee
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
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Richard Davey
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f03ddf033b
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Formatting fix #4992
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2020-10-02 11:27:50 +01:00 |
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Richard Davey
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a3f67973cd
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Corrected documentation and tidied up #4992
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2020-10-02 11:25:48 +01:00 |
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Richard Davey
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ffb49bdb3a
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Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates.
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2020-10-02 11:22:48 +01:00 |
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Richard Davey
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4281bc1763
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Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates.
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2020-10-02 11:22:39 +01:00 |
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Richard Davey
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3c3c01d4d5
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Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates.
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2020-10-02 11:22:30 +01:00 |
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Richard Davey
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a51e0b8a68
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:22:18 +01:00 |
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Richard Davey
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6049701d91
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Restored previous function
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2020-10-02 11:22:02 +01:00 |
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Richard Davey
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a89a58bd6c
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Restore previous function
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2020-10-02 11:16:32 +01:00 |
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Richard Davey
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769850a400
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Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
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Richard Davey
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0b7d3236b4
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Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
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Richard Davey
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0b630754f7
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Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
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Richard Davey
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00603c0d39
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
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Richard Davey
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3eaacffb37
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Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
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Richard Davey
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0952421bfb
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Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
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Richard Davey
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da3d0108f4
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Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
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Richard Davey
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9c22133bb2
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Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
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Richard Davey
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b8520f3b0d
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Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
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Richard Davey
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7402d22c53
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Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
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2020-10-02 10:57:57 +01:00 |
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Richard Davey
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7d39bf9217
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Tidy return statements
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2020-10-02 10:57:14 +01:00 |
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Richard Davey
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ef2d4f6d7a
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:56:44 +01:00 |
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Richard Davey
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2537e3ff70
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Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:37:41 +01:00 |
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Richard Davey
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3352bd800c
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
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92b431646a
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
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f1c85fc220
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Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
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cb09374f9d
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Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
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Richard Davey
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17df0f7135
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |
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Svipal
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3997cad5a7
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same work
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2020-09-19 13:05:56 +02:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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Svipal
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1994185d6f
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merged master
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2020-09-08 22:17:04 +02:00 |
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Richard Davey
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0d934c730e
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Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
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2020-09-02 11:54:24 +01:00 |
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Richard Davey
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07865a5823
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
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Svipal
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809d0b7495
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merged master
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2020-08-09 13:13:09 +02:00 |
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Svipal
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241d4193e8
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let's try again
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2020-08-09 12:33:52 +02:00 |
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Svipal
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b4a1473fea
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test
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2020-08-09 12:13:29 +02:00 |
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Svipal
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b4d9d71009
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fixed orthogonal world to tile
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2020-06-25 15:04:57 +02:00 |
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Svipal
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e6d468cda7
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worldToTile fixed
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2020-06-06 00:23:16 +02:00 |
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samme
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c963768c1e
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Docs: SetCollisionByExclusion() and friends
Fixes #5179
Thanks @BoltKey
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2020-06-05 10:01:30 -07:00 |
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svipal
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5911b94d35
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Revert "clean up"
This reverts commit 854589ddbe .
woops
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2020-04-10 20:55:31 +02:00 |
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svipal
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854589ddbe
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clean up
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2020-04-10 20:40:52 +02:00 |
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Svipal
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8665e08f13
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refactored things so that there is no more switching at runtime depending on orientation
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2020-04-03 19:36:13 +02:00 |
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Svipal
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1ccc815ce7
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removed a few debug prints, moved isoBounds to a new component, started to add constants
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2020-03-22 12:35:24 +01:00 |
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Svipal
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72cb3343d6
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cleaning up debug prints and such
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2020-03-21 11:25:04 +01:00 |
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Svipal
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cec71a85ea
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added hexagonal support
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2020-03-21 10:19:03 +01:00 |
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Svipal
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406e6eb093
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fixed worldtotilex on odd tiles
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2020-03-14 10:57:19 +01:00 |
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Svipal
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66e99bccc6
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changed a few things, preparing tiles
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2020-03-14 10:23:13 +01:00 |
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Svipal
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a7d4816564
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added staggered support
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2020-03-14 10:11:04 +01:00 |
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svipal
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8e30c5ef1c
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Update TileToWorldX.js
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2020-02-08 15:53:53 +01:00 |
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svipal
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cf622269e8
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Update PutTileAt.js
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2020-02-08 15:51:12 +01:00 |
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svipal
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7122ea0b6b
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Update GetTilesWithinShape.js
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2020-02-08 11:56:38 +01:00 |
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svipal
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e4c43e59ba
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Update CullTiles.js
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2020-02-08 11:55:33 +01:00 |
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svipal
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4007e92be0
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Update GetTileAt.js
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2020-02-08 10:32:35 +01:00 |
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svipal
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f48e4aa9aa
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Update GetTileAt.js
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2020-02-08 10:31:59 +01:00 |
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Svipal
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9b86c5e6ed
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commented
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2020-02-07 15:31:15 +01:00 |
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Svipal
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1573e25214
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added isoCullDistances parameter to DynamicTilemapLayer
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2020-02-07 15:21:11 +01:00 |
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Svipal
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d7a857697f
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fixed worldToTileXY and tileToWorldXY undefined point mistakes. Fixed getTilesWithinXY incorrect snaptoFloor setting
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2020-02-07 14:05:42 +01:00 |
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Svipal
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dc330aaf4a
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linted everything
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2020-02-06 11:02:44 +01:00 |
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Svipal
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5747f7102d
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fixed problems with removeTileAt
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2020-02-05 18:42:20 +01:00 |
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Svipal
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aaf512b9cd
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fixed problems with putting tiles from null tiles
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2020-02-05 18:37:40 +01:00 |
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Svipal
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a8b60cf946
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fixed dynamic layer rendering
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2020-02-04 04:57:28 +01:00 |
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Svipal
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fd29e96a5d
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changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug
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2020-01-30 15:58:07 +01:00 |
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Svipal
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050325bff0
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tried to pin down where the orientation became undefined, no success.
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2020-01-29 17:42:39 +01:00 |
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Svipal
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95d2ff9996
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need to compare across commits to understand regression regarding this.x
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2020-01-27 20:12:53 +01:00 |
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Svipal
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e4857ce48a
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yoyuee
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2020-01-19 20:55:09 +01:00 |
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Svipal
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fbe3345e54
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Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
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2020-01-19 20:50:57 +01:00 |
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svipal
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eb90fc2ab4
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Merge pull request #2 from photonstorm/master
keeping up with master #2
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2020-01-18 14:21:26 +01:00 |
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No
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1a88ff95ba
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updated dynamic layer and tilemap
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2020-01-17 16:15:59 +01:00 |
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No
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f17aef0abf
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wordtotileX or Y cannot be called independently either
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2020-01-17 15:15:15 +01:00 |
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No
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ddbcf85194
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woops
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2020-01-17 14:49:02 +01:00 |
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No
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83bbf08902
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changed world to tile and tile to world in isometric mode
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2020-01-17 14:47:33 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Josh Soref
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013ece9373
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spelling: indices
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2019-10-29 02:22:43 -04:00 |
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Richard Davey
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3a3ce8b914
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Merge branch 'master' into tile-collision-update
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2019-10-02 15:15:18 +01:00 |
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Fabadiculous
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255232dd2a
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Fix bug where graphics methods were not renamed
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2019-06-22 16:55:50 +10:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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44faa01578
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Tilemap Types
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2019-05-09 12:39:19 +01:00 |
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Richard Davey
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73617da673
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Tidied up the formatting
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2019-03-05 14:41:35 +00:00 |
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Richard Davey
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4fc817c519
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Final batch of typedefs
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2019-02-13 16:06:00 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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